The first cosmetic skill effects for both Alchemist's Mark and Boneshatter debut in the store today, with a Sunprism theme for Alchemist's Mark and a Celestial theme for Boneshatter! The Sunprism Alchemist's Mark effect has different ground effects based on if you Ignite or Poison your enemies, and enemies standing in your pools will have a matching Sunprism effect too! The Celestial Boneshatter Effect has both Shockwave and Hit effects, sending out a Celestial projection of your enemy when you hit them! Check out the videos below, or get yours here!
Check out the Sunprism Alchemist's Mark Effect in the screenshot below, paired together with the Zenith Body Armour, Boots and Gloves, the Lightbringer Hood, Sunprism Wings, Sunrise Character Effect and Seraph Dagger! Thank you for your support! |
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nice
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More celestial MTX for the celestial suckers, EZ money.
How about you create some new theme instead of just applying celestial to every skill over and over again? |
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" I think you kind of answered your own question there. | |
" That wasn't a question... | |
Ah, so you do plan on making Alchemist's Mark good at some point.
BTW, still think you guys are missing out on Illusionist Wild Strike or something else for smite. "Never trust floating women." -Officer Kirac Last edited by Xzorn on Sep 22, 2022, 8:27:51 PM
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Nice
Saved
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Same boring effects XD
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These are really boring.
Confront those who dare obstruct the transmission of your information with swift rejection, for they sit silently obsessing over your submission.
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Why in the world would this only apply to one mark? You let us apply our singular aura effects to all auras, once upon a time....
The technology is there. So too, apparently, is the greed. (2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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