3.19.1c Patch Notes Preview

Don't you guys feel if you're increasing hit limit to 100 that you might just have a little too much puke on the screen? I wish the claim of "Less but more meaningful Rares" was not a half truth.
"Never trust floating women." -Officer Kirac
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XeoTech wrote:
Still ignoring 32:9

Back to Diablo 3.


They are not going to 'fix' that because they have stated it gave widescreen users an advantage over others.
Nice !
Bad Seed
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Kasseopea wrote:
GGG, are you sure you aren't rushing? It's only been a week since you announced to tweak like 3 numbers.

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Chvrles wrote:
Less conversion on Jaguars just makes them deadlier now?
Huge base hit was compensated by the fact ele res negated some of the damage, but they now just absolutely truck with massive hits overall.


AND their leap timer is random now. Wouldn't want the player to know what the mob is doing when :D


As long as its new min and max timer is longer than its previously fixed timer i'm fine with, because F this mob in particular as is single handedly the fault of over half my deaths, which isn't even that high of a total to begin with. Too many of those death we're also from a damn white jaguar. Fairly juiced deli maps aren't even a worry, but whenever i see a jaguar do a leap i just pray for my exp.
You just wasted 3 seconds reading this.
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Kasseopea wrote:
GGG, are you sure you aren't rushing? It's only been a week since you announced to tweak like 3 numbers.

"
Chvrles wrote:
Less conversion on Jaguars just makes them deadlier now?
Huge base hit was compensated by the fact ele res negated some of the damage, but they now just absolutely truck with massive hits overall.


AND their leap timer is random now. Wouldn't want the player to know what the mob is doing when :D


But they wont all leap at exactly the same time to one shot you now. Maybe.
I am missing the Bugfix, that normal Beyond Monsters don't drop any tainted currency since the last patch anymore. Bosses are still fine, but since the last patch not one single tainted currency from normal mobs. Skilled all Beyond nodes.
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Just give up on AN already. It needs to be scrapped until it is completely reworked. No more 5+ effects per mod. No more lootgoblin shenanigans. No more effects after main mob is dead. More interesting directional and well displayed effects instead of effects that completely counters builds.

[Removed by Support]
Last edited by Kane_GGG#0000 on Sep 19, 2022, 7:07:02 PM
what is the "target limit" of an skill ?
[Blessed by Support]
Just remove Archnemesis, how many times are you gonna patch it? It's not working it's not fun take it out of the game.
It's all well and good to make all these changes, but it really is hard to play and enjoy when the economy is such a mess and the one-shot deaths are so common. I really wish the community's input would be used instead of just considered and discarded.

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