3.19.1 Patch Notes Preview
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Hello GGG, don't you wonder at all why many players quit the game? This loot nerf makes it no longer meaningful to continue playing! Masses of monsters and nothing but junk? No thanks, I think I'll quit now too!
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At this stage, I am wondering if there is a way or that to play an older and better version of the game...
Updates/patches are meant to be improvements, not sure if you are aware of that GGG? Like bringing out new cool stuff, not taking it away like you did in 3.19. LISTEN TO US!!!! Your game is in a sorry state! |
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Hey Chris Wilson and the employee from GGG,
i dont understand what are you doing and in my brain is a question for you... Do you understand what are you doing???? U say we give the bosses like Sirus, Maven and other bosses a debuff for her or his damage abylities against MINIONS but what is with the RARE BOSSES AGAINST THE MAPS while MAPPING? An essence with four essences and 2 AN mods like Stormweaver and Stormherald kill all my DomBlow Minions in under 5 sec... REALLY I Love POE but you Kill all my FUN with this changes. Iam a normal ALC and go player. I found a litte bit stuff, but this is not so much like other expansions. And this make me little bit mad. My problem is your stupid CURRENCY GOBLINPINATA system at the Maps.... and iam dont Talk about this here. I Talk my in rage.... PLS, PLS have ear for your community and dont play with us like Blizzard. Dont listen to the reddit baby screamer, listen to the gamer they have a good and clear criticism. I can understand your opinion about AN but when u realy think about AN and the problems with all the other situations like all the diffrent damage types, debuffs, damage over time, ground effects, the unbalanced buffs and nervs from skill gems, the not customized changes to minions and a lot of other thinks they still in the game, was AN a big mistake. Last edited by Karberian#2465 on Sep 10, 2022, 8:36:07 AM
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" at this point Clixus, it should be fairly clear they either do not care, or are very lost as to how to address the issue and want to sweep it under the rug. A few of us figured out that their recent sales strategy solves this, as they released kalandra, had a "massive" MTX sale, got all the people to buy stuff asap as it was a limited time offer before all the disappointment settled in. In guess the silver lining is that everyone that had jumped on the MTX sale, figured it out this time around that it doesnt matter if you buy MTX's if you arent playing the game to enjoy the purchase. So next league, they will avoid buying MTX's during their megasale, and that will end up hurting GGG's bottom line, which might light a fire to actually take a better course of action. You hearing this GGG? |
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Where's the patch?
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I just deleted my char so i wont play this league again.
Even with 3.19.1 patch the game is like a toxic relationship for me. Lake drops are still a joke, its like playing standard. The game has become tedious and exhausting like never before. I have been playing since Prophecy league. |
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played most of the day
NOTHING drops its shit | |
I've been enjoying the game a little more since this patch. It's not, however, a fix that solves all the issues. Mainly Archnemesis.
Stacking Offensive Mods: -Too many WTF moments. -Comfortable doing maps in with appropriate gear, gem levels, char levels and whammo. One-shot kill from off screen. Hours of progress lost. The Goblin Pinata: -Not much more to be said about it. It's bad and it feels bad. Harvest Crafting: -Atlas setup for Harvest and juiced. Better Lifeforce, still very bad results. -I've come to accept that you want it this way, unfortunately. -------------------------------------------------------------------------- I can live with the pinata. I've been getting decent loot(not great but average for me). Harvest crafting, I missed the league.. so I don't know what I'm truly missing; but life force collecting in 3.19 is tedious and unrewarding. The one thing that frustrates me above all else, are the AN mobs that have stacking and most times, synergistic offensive mods. This should not be acceptable and should have been fixed weeks ago. Comparably we can use Betrayal as an example. It was incredibly rippy for the first week. When the Betrayal mobs spawned, you died. It's very reminiscent of today's AN stacking offensive mods. It didn't take GGG but a week to patch that and retention numbers went back up again. -------------------------------------------------------------------------- My suggestion for the AN mods: -Make the mods have a diminishing return for each mod beyond the first mod. Example of diminishing returns: -Separate your extensive list of mods into tiers and categories(Offensive, Defensive and Utility.. as example) -Balance the mods according to tiers. -Only allow one of each tier, except those fights intended to be harder. -For the fights intended to be more difficult and rewarding, allow two tier 1 but NEVER of the same variety and most definitely not three of the same category or tier. -------------------------------------------------------------------------- You on the right track. But time is of the essence and right now GGG is showing no scenes of urgency. Many agree that it's too late and it may be if you want to achieve arguably the best league rewards ever! There is still fun to be had but you need to take quick and decisive action. -Filter
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