Following up on Recent Feedback
Make Lifeforce untradeable and bring back good crafting.
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Soo....
On one hand, it's good to see feedback and discussion from development teams about the state of the game. On other hand, the state this league was released and the "please tell us exactly which encounters aren't rewarding enough..." make it sound like there was little to no actual play testing done on these changes. Logic would suggest you should be able to spawn any encounter(s) you want in a developer mode server and run numbers on how the content feels to play... how the drops feel... you name it. Also, you absolutely can copy characters players have created in the past and test them... which obviously hasn't happened considering how many things are completely broken or non-viable right now. Heck, still sting the bug with movement skills (shield charge) and frost blink... If you're actively shield charging and you cast frost blink (or anything) it will lock all your abilities until frost blink cooldown is refreshed. IGN: SoulCinder
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"We are aware that you dont like the current state of Harvest"
/target_player /spit /spit *Goesonfacebook* "Thoughts and Prayers for Harvest" |
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It's sad that you want to kill the game GGG, people want to have fun and you just enjoy stripping it out. deterministic crafting brought the best league the game has ever seen. highest retention.
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" This is just wrong. TFT literally puts a price on each craft, no matter how rare. By turning this into a lifeforce price, you are just taking the power away from TFT and putting it directly into the game. Should it be high? Of course. But just put it in the game and fix the biggest crafting wall in years. |
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are you mad? harvest was tradable from 1st day, it was possible to trade in discord, trade chat in game. guys are you insane? just return keep suff\pref
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" Whilst I appreciate changes still being made to 'fix' the league aren't you suppose to have in-house QC and by extension "Alpha Testers". I'm getting sick to death of seeing similar 'fixes' every league. For the past few leagues especially it feels like its just the beta stage of testing and not ready for full release, even some leagues being left to rot for the remainder of time after you've decided enough is enough. So if we are waiting 2-3 weeks for the league to be finished after launch, most players have gone awol, trade is awful, crafting is awful, I don't even want to bother with harvest anymore. Deterministic crafting is going down the sewers overall. God knows we all love spamming essences until you get hit 4-5 good mods and throw on a nerfed veiled craft or something. I don't know, it just seems it gets more labourious to reach the point of being able to do "Aspirational content" every league or so. Lets not even mention all these "gates" you seem to be in favour of pushing higher and higher. Last edited by Erichan#6177 on Sep 1, 2022, 11:33:09 PM
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Onestly I would love to use one more time my reroll lucky (aka divine craft) on Harvest bench. Removal of this craft makes no sense... You said that you want a unique items with good rolls to be more expensive, so... Why you removed cheap option to reroll values of affixes on rare items?! This craft was already not usable on unique items, why block ability to reroll rare ones?!
I am waiting for reintrodction of this craft in one way or another (like cheaper more common divine only for rare items). Come on GGG you can do this! |
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but harvest already was tradeable u just made it worse
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Ok, so from personal experience in the lakes, the issue for me isn't the chest contents, those seem to be decent now. The issue is that ALL the other mobs drop quite literally ZERO loot.
Standard IGN: _DipDodgeDuck_ |
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