What We're Working On
I'm happy to see the response to the player feedback and that you are working to try to address the problem.
Personally, I myself have been having a decent league. So far, I've been able to make progress and sustain into maps, reaching tier 12-14 maps now, only really running low on alchemy orbs for a little while. The only major issues I've had have been the extreme health of essence monsters, which you say you're going to address. The combination of finding decent gear while leveling, chaos recipe in maps, unique drops, and divines from ritual/drops have led to this success. I plan on continuing playing, and appreciate the work you guys do. |
![]() |
Path of exile dies...
|
![]() |
le sigh
|
![]() |
Feeling better I skipped this league by the minute.
|
![]() |
Had tons of fun in Sentinel, this league everything just seems to not reward your time.
What's the point investing so much playtime when after a session you have nothing to show for it. Pretty much just chaos recipe my way to being able to buy some gear. Would be nice if I could actually find it myself or craft it. Or better yet, just play something else and come back if things change. |
![]() |
Why do there have to be a negative to most positive changes you make in this game?
The feeling I get overall from the changes in this league is that you wanna have players play the entire league rather than quitting after 1-2 months of grinding. I think it should be the opposite, the more fun you make the game, the more the players will play. |
![]() |
GGG Delete Archnemesis PLZ !
|
![]() |
''Our intention with these changes is to modify certain league content that was out-of-line with other content so that it has a similar reward profile. These changes are important, but we understand they have reduced overall rewards that players receive.''
Important? For who? The player base or for a forced attempt at player retention? Over the last few leagues you have nerfed rewards from about every league mechanic except maybe essence, while now also nerfing quantity in general, unique drops and harvest once more to the point you cant even use it for chaos spamming. This after the nerfs to influenced items, support gems, defences (multiple times), and buffs to boss hp, rare mob hp, rare mob mods, etc. etc. I've been playing this game for years now and i gotta say, i'm sure it sounds great to nerf everything into oblivion in your mind so people have to play longer to get the same stuff and thus buy more mtx, but as a long time player, i'm not loving this at all. It's like the irl inflation going on atm; work more, get less. And thats not enticing in any sort of way. |
![]() |
"Thanks so much to everyone for your support and feedback."
Did you take any of it though? Armour Stacking: /view-thread/3410613 VFB Magic Finder: /view-thread/3522007 Last edited by Jix#7520 on Aug 22, 2022, 12:18:44 AM
| |
PoE used to be a game in the style of classic ARPGs, a game about character power progression through the mindless slaying of thousands of monsters. Just pulling the slot machine lever thousands of times a day. It was the best in its genre. It absolutely took over the mantle from Diablo 2, but it has since set that mantle on fire.
Having to sit in a state of extreme focus your whole gaming session because literally every screen has something on it (or just outside it, shooting at you from afar) that's going to one shot you is straight up not something that belongs in this genre. When bosses are hard, no problem. You should be scared for your life feeling your blood pumping for the 5 minutes or whatever it takes you to kill something like Sirus or Maven. If you're running maps for 12 hours to just grind through some monsters it gets exhausting when in spite of your efforts to play a defensively solid character, some ground effect or post-death effect is going to kill you with regularity just because there's so damn much of it everywhere at all times, some of it is bound to hit you where you're weak at some point. I think making Archnemesis core is easily the worst change you have ever made to this game, and mostly because of just how pervasive it is. It dumpsters, ruins, literally all content. Essence mobs and red beasts are of course ridiculous, as are any league-specific rares added since whenever you started adding mob types every league with increasing levels of base health and damage to make them challenging. The whole "running after a cart through the darkness" of Delve is at its core incompatible with massive HP sponge rares. As is the "hurry up, let's get out of this place"-vibe of Heist. It seems like your solution to this in 2022 would be make the Delve cart slower (and probably nerf Azurite drops for some reason). It should instead be obvious that if Archnemesis makes you have to do balance passes and changes to ALL league content lest it be overly punishing -- balance changes you haven't even made -- the problem is with Archnemesis. Nobody asked for this. People are constantly telling you how much they don't like it. Why do you insist on it? This used to be such a fun game. This post brought to you by the Bring 3.13 Back Association |
![]() |