What We're Working On

The number your support delete from page 20 to 25 count at least 10 its insane you are more active to remove post that tell the true that Tencent is bad influence to GGG than to listen to the streamer community.
I'm happy to see the response to the player feedback and that you are working to try to address the problem.

Personally, I myself have been having a decent league. So far, I've been able to make progress and sustain into maps, reaching tier 12-14 maps now, only really running low on alchemy orbs for a little while. The only major issues I've had have been the extreme health of essence monsters, which you say you're going to address. The combination of finding decent gear while leveling, chaos recipe in maps, unique drops, and divines from ritual/drops have led to this success.

I plan on continuing playing, and appreciate the work you guys do.
Path of exile dies...
le sigh
Feeling better I skipped this league by the minute.
Had tons of fun in Sentinel, this league everything just seems to not reward your time.

What's the point investing so much playtime when after a session you have nothing to show for it. Pretty much just chaos recipe my way to being able to buy some gear. Would be nice if I could actually find it myself or craft it.

Or better yet, just play something else and come back if things change.
Why do there have to be a negative to most positive changes you make in this game?

The feeling I get overall from the changes in this league is that you wanna have players play the entire league rather than quitting after 1-2 months of grinding.
I think it should be the opposite, the more fun you make the game, the more the players will play.



GGG Delete Archnemesis PLZ !
''Our intention with these changes is to modify certain league content that was out-of-line with other content so that it has a similar reward profile. These changes are important, but we understand they have reduced overall rewards that players receive.''

Important? For who? The player base or for a forced attempt at player retention? Over the last few leagues you have nerfed rewards from about every league mechanic except maybe essence, while now also nerfing quantity in general, unique drops and harvest once more to the point you cant even use it for chaos spamming.

This after the nerfs to influenced items, support gems, defences (multiple times), and buffs to boss hp, rare mob hp, rare mob mods, etc. etc.

I've been playing this game for years now and i gotta say, i'm sure it sounds great to nerf everything into oblivion in your mind so people have to play longer to get the same stuff and thus buy more mtx, but as a long time player, i'm not loving this at all. It's like the irl inflation going on atm; work more, get less. And thats not enticing in any sort of way.

"Thanks so much to everyone for your support and feedback."

Did you take any of it though?
‏‏‎ ‎‏‏‎Armour Stacking: /view-thread/3410613
‎‎VFB Magic Finder: /view-thread/3522007
Last edited by Jix#7520 on Aug 22, 2022, 1:18:44 AM

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