What We're Working On
Why make the game so oppressive? This truly isn't fun anymore and I actually feel like we're constantly disrespected as a playerbase. All the feedback over the ups and downs in the past few leagues paints a pretty clear picture of what the players find enjoyable, yet GGG wants us to enjoy the stressful, grueling version of the game they envision. Please release hard mode, and let that be the version that satisfies your vision, while the players who fund the development can enjoy the game we have always loved!
Exalt/Divine shakeup is not going to go well...most everyone is stressed and/or struggling in real life with economy, inflation, and supply/demand issues... why make us face the same struggles in the game we play for enjoyment and to take our minds off of that kind of negativity? Archnemesis mods have not / will not work. They simply can't be balanced when their interaction with the huge variety of past league mechanics will always create problems. EVERY MAP may as well be unidentified, as you never know what unreasonable combination of Archnemesis mods may lie in wait. That's literally what the game feels like now... every time I open a map I have zero idea if my build can even run it. Net negative for the game... please accept that it isn't working and revert to old mod system. Not commenting on Harvest, I'm just blocking it on my atlas tree. I can appreciate the quick reaction to everyone's concerns, and the time taken to reveal information about plans to address them, and maybe the topic is just a little touchy, but the way this post reads feels like a slap in the face. It seems a lot like some more misleading statements (similar to the league reveal) where it they make it sound like they're doing lots of positive things, but the reality will be, we get the same dismal amount of loot, with the same unusable, not worth identifying mods, on a slightly more relevant base, but still with no real chance of crafting it into something useful. |
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The number your support delete from page 20 to 25 count at least 10 its insane you are more active to remove post that tell the true that Tencent is bad influence to GGG than to listen to the streamer community.
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I'm happy to see the response to the player feedback and that you are working to try to address the problem.
Personally, I myself have been having a decent league. So far, I've been able to make progress and sustain into maps, reaching tier 12-14 maps now, only really running low on alchemy orbs for a little while. The only major issues I've had have been the extreme health of essence monsters, which you say you're going to address. The combination of finding decent gear while leveling, chaos recipe in maps, unique drops, and divines from ritual/drops have led to this success. I plan on continuing playing, and appreciate the work you guys do. |
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Path of exile dies...
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le sigh
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Feeling better I skipped this league by the minute.
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Had tons of fun in Sentinel, this league everything just seems to not reward your time.
What's the point investing so much playtime when after a session you have nothing to show for it. Pretty much just chaos recipe my way to being able to buy some gear. Would be nice if I could actually find it myself or craft it. Or better yet, just play something else and come back if things change. |
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Why do there have to be a negative to most positive changes you make in this game?
The feeling I get overall from the changes in this league is that you wanna have players play the entire league rather than quitting after 1-2 months of grinding. I think it should be the opposite, the more fun you make the game, the more the players will play. |
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GGG Delete Archnemesis PLZ !
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''Our intention with these changes is to modify certain league content that was out-of-line with other content so that it has a similar reward profile. These changes are important, but we understand they have reduced overall rewards that players receive.''
Important? For who? The player base or for a forced attempt at player retention? Over the last few leagues you have nerfed rewards from about every league mechanic except maybe essence, while now also nerfing quantity in general, unique drops and harvest once more to the point you cant even use it for chaos spamming. This after the nerfs to influenced items, support gems, defences (multiple times), and buffs to boss hp, rare mob hp, rare mob mods, etc. etc. I've been playing this game for years now and i gotta say, i'm sure it sounds great to nerf everything into oblivion in your mind so people have to play longer to get the same stuff and thus buy more mtx, but as a long time player, i'm not loving this at all. It's like the irl inflation going on atm; work more, get less. And thats not enticing in any sort of way. |
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