What We're Working On
Harvest : Make life force drop like Azurite
Lake : Not worthwhile in campaign AT ALL, make it reasonable across all levels, it's why we play a league, for the league mechanism, make it worthwhile to do. General Item Drop : Sux beyond comprehension, if not for chroms and alts selling for chaos, would be completely broke. Increase the the number of rare monsters and tone them down. Campaign : Sux, fix please now. Boxes : a whole lot of nothin, guarantee something worth picking up like jews or fuse. |
|
Very disappointed with those "fixes".
Makes me think if You actually read any feedback. Also these changes You write about should be mentioned in the patch notes. And that Mystery Box info at the end of the post is another slap in the face. Shows what is Your true goal every league. Thanks God D4 is coming soon, because Your "vision" of this game and slowing/nerfing players AND buffing monsters at the same time is not enjoyable at all. |
|
I love how people spent years complaining about screens of loot and now they fixed it, the world is ended.
|
|
Is this a joke? If not, then I guess I'm done with this game. Was a fun ride while it lasted.
|
|
GGG your communication with the player sucks. I hope that player stop buying anything from the shop so you start thinking about it. For me there will be no packs no more until you do something. And put 32:9 support back.
|
|
Nerf rng-based deterministic crafting
Nerf currency drops which funds crafting Gate early game crafting materials behind disgustingly strong rare mobs Create a harder base game which is less enjoyable in every single challenge league (ssf, sc, hc) Great vision, Chris! |
|
mageblood bug never mention ?wtf ???
|
|
Well its time to leave the league when friday D3 new season drop, i buy this game after year of not playing it because Path of Exile since 3.6 when i start till i loved this game but now since 3.15 its feel boring its not fun to play anymore what is the problem ? GGG kept nerfing player instead of meta skill/monster, if there is a voided easy mod league without Archnemesis with more loot that i have to pay 15$ per mounth to pay i will do it without regret.
|
|
Wow, I'm not one to usually freak out over changes, I like to wait to see the response and usually you guys respond with good changes. This is not it. While I'm still having fun playing the game on SSF, I can see a lot of people checking out. How can you justify a loot game that doesn't drop much loot? It's like if Borderlands 4 decided to nerf loot drops to where legendaries level items drop once in a blue moon and only on end game bosses on the hardest difficulty.
IGN:Ceylias
|
|
Tell me you don't understand the problem without telling me you don't understand the problem. That's what this GGG post was about.
Harvest pre-death: - Kill plot, run 2-8 crafts on an item Harvest Death by Kalandra edition: - Kill plot, receive no crafting material - Kill plot, receive paltry amount of crafting material incapable of executing a single craft GGG solution: - Maybe buff lower tier map plots to maybe drop some material. - Maybe increase the amount to allow players to execute 1 craft. SMFH SMFH Then loot. Instead of more, just change the base types. Another blow to unique items as oh, thpse Bronzescale gaunts that would have dropped are now Dragonscale gaunts and a different unique. The point of juicing maps to the gills was massive amounts of loot and potential. Now you want to turn that into drop basically 1 item. Way to reshape the entire ARPG loot grinder genre. PoE - Where the power and riches galore fantasy genre died. |
|