What We're Working On

5 leagues in a row of devs trying to make people quit?
Looks like D3 is going to do well this Friday.
lol this post was a lot of blahblahblah we're not doing what you want, but hey buy our predatory lootboxes!
Thank you.
Uninstalled.
Thanks for the communication, Chris. Keep up the good work! Don't let the vocal minority make you stray from your vision of the game. :)
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Harvest
Players have commented that the quantity of Lifeforce (the new harvest crafting currency) yielded by Sacred Grove encounters is too low relative to how much the craft cost.
Harvest yield currently scales up (to around ten times higher) by the time you're in high maps with atlas tree specialisation, rewarding you for running higher maps, rolling your maps well and specialising in Harvest.
We will rebalance the Lifeforce yield at lower map tiers so that the league is more rewarding early on, without affecting its yield at higher tiers.

Players also notice that occasionally a Harvest encounter can now result in no Lifeforce dropping. This was because, in an effort to reduce the number of clicks after an encounter, the Lifeforce from beasts below Tier 3 had a non-guaranteed chance to drop (but was larger on average than it otherwise would be). This meant that you could occasionally get unlucky and receive none for an encounter. We are raising the chance of Lifeforce dropping so that it's less likely to receive none at all, while striving not to increase the average number of clicks needed by too much.


i run my red maps juiced and i'm fully specced into harvest in the atlas tree. the 2 T16 maps that i ran that actually got harvest in them gave around 200 total lifeforce. to me, that seemed really low for the risk vs reward

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Archnemesis
There's quite a large jump in difficulty from the campaign to early maps as the number of archnemesis mods on monsters rises abruptly. This not only affects their average difficulty, but also how tanky they are. We are going to taper this up more smoothly so that it's a more gradual progression (and is unmodified in red maps). This will result in less difficulty and less life on average for rare monsters below red maps.
To prevent life values getting out of hand on special league monsters with archnemesis mods, we will also reduce the life bonus that each Essence grants a rare monster and reduce the bonus life that Red Beasts have. We will also review whether Betrayal content is spawning too many rare monsters.


the essence monsters from memory are fine till they get AN mods on them and then they become brutal to kill
poe is going down fast. Diablo 4 and Baldur's Gate 3 have no performance issues. play them instead
In a patch where the balance of power power was put into gear and gear alone, the devs decided to make acquiring it 1000% harder.

I mean you guys do you, but by this shuttle have been advertised. The complaints aren't coming from a vocal minority, but rather from a large swathe of players. From streamers to casuals, Almost everyone is confused as to why these changes are Happening.

Gotta reroll my tec slam chieftain because there is no way I can get the gear I want.

That is a me problem. if the game wants to be that way, Whatever.
thought my loot filtered was broken, nope just no loot to filter XD
Please fix this, the number of concurrent players is dropping very fast, doesn't mean anything to you?
Every build feels like trash because you can't survive unless you use all your reserved mana on defenses and if you use any offensive aura you just can't survive. So difficulty was increased, drops were decreased, player offense was decreased, the economy was turned upside down, crafting is nearly impossible because currency doesn't drop and harvest is basically bricked, and the crafting bench is basically useless because you can't actually self craft an item because divines don't drop, they don't have a vendor recipe, they don't have several card sets like exalts, and your response to all of this was basically to say, yep, that's what we wanted.

This even leaves out that minion builds don't scale and animate guardians even designed for massive survivability, can't survive a t16 with no damage mods. Your streamers are quitting ffs. This is the first time I've ever regretted buying a supporter pack.

TLDR: As a developer you can't ignore what your player base wants or you won't have a player base. Don't be Blizzard, listen and correct the problem. You're doubling down on dumb decisions like preserving archnemesis above making them a choice to engage like in that league and it feels terrible.

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