widescreen resolution removed from the game.
Day 243.
Fix it. The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard |
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Day 244.
Fix it. The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard |
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Day 245.
Fix it. The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard |
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Day 246.
Fix it. The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard |
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Day 247.
Fix it. The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard |
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Day 248.
Fix it. The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard |
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Day 249.
Fix it. The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard |
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I bought a widescreen monitor and it's fine.
FYI, seeing more on your screen is obviously an advantage. Obviously GGG agrees with this statement. I was fine with 16:9 on my widescreen monitor until the centered UI. It's not as bad as you make it sound. Even normal widescreen gives an advantage - be glad that that's even accepted. And for the record, ultrawide is nowhere near the norm. Probably affects like 1% of people. Talk about the loud minority. Last edited by Immoteph#2974 on Apr 26, 2023, 7:22:45 AM
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" The point throughout this thread is that it's an irrelevant advantage. Firstly, because it's only one kind of hardware advantage. The relative advantage of a player with an RTX 4090 / 13900K / 240 Hz display compared to someone on a Steam Deck is vastly greater than the advantage provided by maintaining their historical ultrawide support. And second, this is not a competitive game. Not many people have an RTX 4090/13900K/240 Hz PC either, but you don't see GGG hard-capping performance to limit that advantage. It's irrational to limit some kinds of hardware advantage in a non-competitive game, but not others. And black bars are the least competent possible "solution". They are simply unacceptable. If GGG wants to selectively remove/limit this advantage, there are several alternative solutions that would make sense e.g. fog of war / increased mob aggro / black bars only in the competitive modes like racing/PVP, etc. Rendering the whole screen but slapping black bars on the edges to block what is rendered in normal PVE gameplay is really, really dumb and not defensible. Fix it. The 352nd character to hit Level 100 in Standard The 82nd character to hit Delve 1000 in Standard Last edited by tackle70#1293 on Apr 26, 2023, 8:17:39 AM
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Funniest part is that even with widescreen you will get oneshot by offscreen mobs. Especially if they are above/below you.
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