widescreen resolution removed from the game.

Im on Ultra Wide as well and the changes don't take away much. i can leap slam more consistently and move skills make more sense so i think the changes make functional sense even if the game definitely does look a little different.
I have never felt further from what I know and love
Welp... played all of Kalandra like this. I got used to it but it took a long time after paying ultrawide just fine for 5 years. The game doesn't perform any better so I still don't understand why my experience needed to be trimmed down. Every other game supports the screen I've had for 5+ years, including every ARPG that competes with PoE. Black bars covering 30% of my screen make the game look 25 years old. How are you expecting to appeal to new players who boot them game up for the first time and go "what the ____!?"

Please figure out how to get around whatever problem caused you to make this decision in 3.19, because your competition has.
*Never forgetting how good this game looked at 32:9 instead of 1/3 of my screen being black bars.*
Rich people gravitate where they can do it to let you know you can't.
Painful that this has been ignored for 3+ months.

"
Fauxxx_NL wrote:
Im on Ultra Wide as well and the changes don't take away much. i can leap slam more consistently and move skills make more sense so i think the changes make functional sense even if the game definitely does look a little different.


The thing with this is how can you actually quantify that your mentioned benefits have anything to do with this change? Cause as far as I've noticed it hasn't really affected my movement skills.
monthly white-knight post!

They ALREADY ANSWERED this thread. All you folks screaming about "no responses...53 pages", smh. The problem has been answered. Move on
"
Community_Team wrote:
Previously it was possible to manually set the aspect ratio of the Path of Exile client to be very short and wide, allowing you to see an unintended amount of the level at once. A limit needed to be set. Because of server serialisation distances, this maximum aspect ratio is currently set to 21:9. This is the widest that we can currently go before we start hitting the cutoff where entities and effects vanish. We are looking at being able to increase this in the future.

This note was accidentally missed from the patch notes. We're very sorry for that oversight.


4 months ago.
Last edited by jsuslak313#7615 on Nov 20, 2022, 10:26:02 PM
"
jsuslak313 wrote:
"
Community_Team wrote:
Previously it was possible to manually set the aspect ratio of the Path of Exile client to be very short and wide, allowing you to see an unintended amount of the level at once. A limit needed to be set. Because of server serialisation distances, this maximum aspect ratio is currently set to 21:9. This is the widest that we can currently go before we start hitting the cutoff where entities and effects vanish. We are looking at being able to increase this in the future.

This note was accidentally missed from the patch notes. We're very sorry for that oversight.


4 months ago.


This isn't an answer, let me tell you why. There is a community fix that removes the black bars. Everything beyond the black bars is still being processed on the server end, sent to the client, and the client is still processing and rendering the boxes/monsters/effects behind the black bars. And yes, they are still there, they haven't "vanished".

This means that what they've done isn't going to "help" serialization at all, since the servers are still doing all of the work, and the clients are still receiving all of the information and then processing it. Clearly this isn't "the widest they can currently go", and this won't help serialization, because all they did was slap two black bars on the sides of the screen instead of actually changing the code to reduce what is being processed and transferred to the client.

They say they are looking to increase the distance, but the game already functions beyond that distance. At least lengthen it to the point where the ACTUAL vanishing occurs, which is just around the very edges of a 32:9 monitor. 21:9 is arbitrary and not an actual cutoff.

Maybe the real reason for the change makes sense, but when it went from technical dev to the community support person, who may not be deeply technical, something was lost in the translation. We don't know, because the statement you quoted is basically all we have.

So effectively, the response they gave isn't really a response, it's an excuse and appears inaccurate. Much like other unpopular changes to the game, we, as a group, would like a real answer with an explanation beyond 1 sentence that doesn't appear to be accurate. It's not unjustified to want a small write up of why our hardware is no longer supported, after it's been supported since beta. So instead of white knight trolling on a thread that doesn't even concern you, move along and let us continue to try to get a real answer as to why they have made our favorite game an ugly experience instead of an immersive one.
fix pls, ty ggg
3+ months and still no 32:9 support back ?
Let alone the rest of the bullshit decisions by GGG.
Bahahahaha I knew I had to wait more before checking but guess a ruined game is a ruined game.

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