[3.25] Ice Dancing Queen - Icestorm/Cyclone/CI - Viable For Everything
" Herald of Ice is really not needed. If it feels safe enough without Discipline, I'd rather get Zealotry faster, and later add Aspect of the Spider. |
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" Only change that affects the tree is one extra Staff Block node in the Staff mastery wheel. Basically you need to level 1 level more before you have passive points to change to Split Personality tree Also remember killing all bandits now give only 1 passive point, you get the other point you previously got from them from the hand job quest. | |
" According to PoB, using gear I had at the end of last league: CwC Icestorm average hit around 400k Herald of Ice average hit 7k Speaking of Aspect of the Spider. In 3.24 GGG added lvl30 versions of Aspect auras. They need corresponding bestiary boss and Black Mórrigan. Lvl30 Spider Aspect lets the debuff go up to 4 stacks. | |
" Right. And uber bosses can be slowed by 50% instead of 30%. If we get too much ES in this league easily, swapping Discipline for Aspect sounds interesting. |
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Wait why are we ditching Discipline? Discipline wasn't hit by the aura nerfs, as far as I can tell.
Have stats for the new ES bases and affixes been announced yet? Keep in mind that >20% quality bases are likely to be very scarce, so the gains in ES may not be as high as we hope. |
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" 105650 is for ilvl 86, 105350 is for ilvl 85 (because mine is 85 :-)). Yes, I missed the Crusader prefix. 1300 is the correct weight. |
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Thanks as always Kelvynn. We casuals are really looking forward to this league. I gave up on Necropolis due to the insanity with trade.
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" With the gear I had last season, I have same amount of ES after quality change without Discipline that I had before quality change with Discipline. Now that is with 30% quality gear, but old bases so you can get little more with new bases. After you get to some 14k ES, getting more is not that huge. Attacks that you could just tank with 16k ES that you could not with 14k, there really are not that many. At that point attacks that are meant to be dodged do so much damage they oneshot you regardless of your defenses. | |
" also witch reward (15% all res) "costs" us only 1 skill point, because of that change i think it's worth considering on early mapping to easily boost resistances and focus on INT upgrades Last edited by adambog#4531 on Jul 24, 2024, 1:27:49 AM
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Given the Inspiration change, we might struggle with mana during the early stages of the build (basically when we need Dreamer to sustain), due to how less and reduced interact with mana cost.
Any idea how to fix this? Or can somebody do the math to see if its a big deal? Maybe we can still sustain, even with the changes. Last edited by Maaster#6254 on Jul 24, 2024, 5:01:18 AM
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