[3.25] Ice Dancing Queen - Icestorm/Cyclone/CI - Viable For Everything
" My thoughts, without any testing, going from the wiki description. Frostblink of Wintry Blast : we lose instant-cast, which makes it dead for this build. We use it while Cycloning, where instant means no Cyclone interruption, which is huge; and during boss fights, where we can name-lock the boss and hit the button to move without losing the lock. Plus, it removes chill, which is not great for defence. I don't think the extra base damage is worth it. Cold Snap of Power : if I understand correctly, it loses chilled ground generation and frenzy charges generation. These are the two main reasons we're using it in the first place. I'm not sure how it would benefit us. Ball Lightning of Orbiting : that could be very interesting. The wiki provides zero information. How far away from the character does it orbit? Does that scale with AOE? I'm worried that it would circle too close and hit less enemies, but it would also be far enough that it hits more. What does your testing yield? |
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I'm enjoying this build, but i think i need a bit of a guidance for upgrades, here's my pob link https://pobb.in/Ggie0SMBFo37. Everything is fine except for maybe a lack of damage sometimes, do i understand right that stacking 2k int is a mandatory for red maps and bosses? And getting int% rings and belt is a mandatory upgrade but before that i need to anoint charisma and add hatred?
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I'm assuming Wave of Conviction and Cold Penetration don't stack, but we're not using Cold Pen with the Cyclone staff. So WoC would be good for trash killing, correct?
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" I believe Kelvynn did not include exposure on Cyclone staff setup because we usually don't need it for thrash cleaning. With a substantial -res pool already included in the build and the option to switch to boss staff when you encounter a beefy rare and apply exposure that way, it does not seem worth it. If you really wanted to include it, you'd probably want to use the Cold mastery instead of the complicated, multi-link WoC setup we used before we got that option. |
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" also found a solution for not loosing culling strike (i just like that QoL): Item Class: Charms Rarity: Magic Slayer's Ursine Charm of the Inquisitor -------- Item Level: 70 -------- +37 to Strength and Intelligence Culling Strike -------- Place into an allocated Charm Socket on the Wildwood Primalist Passive Skill Tree. Right click to remove from the Socket. -------- Unmodifiable |
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" Well I'm still stuck at 5S until I get a third staff with 6S so I can burn another 300 chromatics trying to color it. I'm not sure what you mean by "complicated WoC setup." I just added it to the end of my CWDT-IC-IncrDur. I didn't have anything else to put in there that seemed worthwhile! |
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Hi. the gear guide does not mention what Eldritch implicit modifier is BIS for the helm. Is it mentioned somewhere?
Last edited by ChaosDMG#0041 on Dec 13, 2023, 12:20:20 PM
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" There is no BiS Eldritch in the Guide since you want to use Hunter influence helm for +10% Int. |
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I am in red tier maps but there are moments where some mobs take long to die or hit too hard. I am not sure what piece of equipment I should upgrade first, if someone could take a look at my gear and tell me, would be great.
OBS: I am using Primalist Tree with 2 charms that adds about 60 int total |
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" Check out the guide for the second (boss only) weapon. That's what I'm using for the harder mob encounters after killing the lesser monsters. Hope that will help you. P.S. :"It's not related to your question, but I'd suggest to check the Immortal call links and compare the levels of the gems with the guide so you won't have mana issues at some point." |
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