[3.25] Ice Dancing Queen - Icestorm/Cyclone/CI - Viable For Everything

on the topic of megalomaniac jewels, i was at one point using this one which was not too bad of a combo that helps with es and leech


Conservation of Energy - 10% increased maximum Energy Shield
0.3% of Spell Damage Leeched as Energy Shield

Thaumophage - 0.6% of Spell Damage Leeched as Energy Shield
25% increased Spell Damage while on Full Energy Shield
10% chance to Hinder Enemies on Hit with Spells
poe is going down fast. Diablo 4 and Baldur's Gate 3 have no performance issues. play them instead
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WinterHiko wrote:
I feel like if you want extra sustain, you might prefer going with more maximum leech per second. I hardly have any moment where I'm not leech capped in regular mapping. Kelvynn even drops Ghost Reaver. The investment required to get less return doesn't seem worth it. Keep in mind that two points in Ethereal Feast bottom nodes, for instance, would give you 30% increased max ES leech per second, which amounts to 3% extra ES you get back per second with little investment. Allocating the Light Eater wheel with Mastery to extra max total leech per second gives you more instances of leech (1.2% damage leeched as ES and great for that 100% delirium problem you pointed out), plus 5.5% extra ES per second while leeching, plus 24% increased damage, all for four points. One point in Ghost Reaver is 17% ES per second for your build, though you can't recover ES naturally.

Are you sure using a Brutal Restraint (so losing a jewel slot) + losing two flasks an a passive point is worth the extra charges? You'd need a hell of a roll on it to be better than a rare jewel. Plus, you cut Ruumi's, which is huge defensively. I make us go from 64%/79% hits unblocked to 54%/73% hits unblocked (for a perfect roll), which means that we get 15% less attack damage and 7% less spell damage on average, plus 1500 armour, which is another 1-2% less physical damage.

On PoB and in-game showing different numbers : you have +70% max leech per second if I calculate correctly (can't open PoB right now) and 12k ES, so 2108 is probably correct. Are you sure you're looking at max total leech per second? The number on the left of PoB's screen is not how much ES you'll regen in a second at cap, that info is buried in the "calc" tab. I made that mistake several times myself.



Looking at POB, I can add Rumi's in and uncheck the flask. The Max Physical hit reduction is very minimal overall. Much of the physical damage reduction is coming from other areas.

I have found

#1 Immortal call gives to greatest amount of toughness via Max hit taken. So ensuring more uptime via Increased Duration is very important. I was running an ice golem on CwDT with Frost Shield and IC - great for crit chance, bad for IC up time and defenses.

#2 Flask uptime is also extremely important for Max Phys/Elem Hit taken. Since Im running a Watcher's eye with 22% taken as Fire/Cold and 8% spell block, dropping Runi's was a worthy action to pick up the life regen from the Sorrow of the Divine. Taste of Hate added 15% more physical taken as cold - Plus 20% reduced cold taken. (This make Rumi's look very weak) But, one could still use Rumi's and maximize up time via the Timeless. If you can max/min the resistances for the Wise Oak, you get an additional 6% reduction for the fire damage taken, and even 6% for cold take assuming Taste of Hate is not active (but Taste of Hate is already doing 20% reduction when active so it's a Win/Win).

Adding 2 more flasks (Corrundum for mapping, Bottled Faith for damage, or Atziri's for damage) seemed like a very poor choice. Considering my max physical hit taken would stay very low for 50% of the time. These are great choices if survivability is there elsewhere.

#3 I agree, Light Eater seems very enticing! Im currently annoited for Careful Conservationist, so this would be an easy switch to Light Eater! Im just not sure how it would affect flask charge gain during boss fights.

#4 Currently, I run 3 flasks vs Sirus and other bosses for maximum up time. For mapping, I add in the corrundum flask (+Crit Strike Chance) and run 4 flasks total, killing keeps these charges up anyways. Overall, damage is only down by about 100k/hit but max physical hit comes up from roughly 26k to 32k not counting Heartstopper or Frost shield. The timeless is giving flask charges %, Alchemists Genius, and much needed DEX. The only thing I'm really sacrificing is some Int/crit multiplier from the jewel. Its so hard to find a double crit multiplier with Int on it anyways! Or finding it with mana recoup.

Mapping in general would always provide enough charges for flask uptime without the timeless. So, maybe Ill need to respec the build while I run a 100% delirious map, and just keep 5 flasks running?


Ill keep toying with it and maybe pick up Light Eater, but I think I'm about maxed out atm. Might have to make special changes for various end game content. Thanks again!
Last edited by jondada#5961 on Sep 28, 2023, 3:24:15 PM
These are very interesting observations!

About Ruumi's : you want to look at physical EHP, not max hit. Block is yes or no, so only the 1500 armour is going to show up in these stats, hence the very minor difference. Having Rumi's on makes your effective HP go from 296k to 537k, a 81% more multiplier! That is very hard to beat. As a comparison, the effective HP boost from Taste of Hate is 16.4%. Your whoel Watcher's Eye is 17%. Unless you're building specifically for Uber bossing and that only, Rumi's is leagues better. For mapping purposes, where you take a bunch of smaller hits, it's not close.

Sorrow of the Divine is an interesting option, but I wonder about its usefulness without a life flask. You could just take Zealot's Oath on the tree and use a better flask.

Don't forget to set your PoB on Pinnacle boss.

That's a loooot of curses. Nice to see Anathema in full blown action. Unfortunate that you have to give up the Ball Lightning setup, but entirely worth it. That int/cold damage/frosbite synth ring is incredible. How much did the base cost?
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WinterHiko wrote:
These are very interesting observations!

About Ruumi's : you want to look at physical EHP, not max hit. Block is yes or no, so only the 1500 armour is going to show up in these stats, hence the very minor difference. Having Rumi's on makes your effective HP go from 296k to 537k, a 81% more multiplier! That is very hard to beat. As a comparison, the effective HP boost from Taste of Hate is 16.4%. Your whoel Watcher's Eye is 17%. Unless you're building specifically for Uber bossing and that only, Rumi's is leagues better. For mapping purposes, where you take a bunch of smaller hits, it's not close.

Sorrow of the Divine is an interesting option, but I wonder about its usefulness without a life flask. You could just take Zealot's Oath on the tree and use a better flask.

Don't forget to set your PoB on Pinnacle boss.

That's a loooot of curses. Nice to see Anathema in full blown action. Unfortunate that you have to give up the Ball Lightning setup, but entirely worth it. That int/cold damage/frosbite synth ring is incredible. How much did the base cost?


I ran some Sirus and Maven Ubers today. I changed out Sorrow for Rumi's again and found that I had better luck on face tanking (accidentally) some of Sirus's Beams. I also changed my annoint to Disciple of the Unyielding (bottom of tree, +1 min Endurance charge, 8% dmg, Endurance charge on kill). I did this primarily for added duration of IC. Between the flask and node change, there was significantly better damage mitigation.

I had considered changing to Awakened CwC for the stun prevention for mapping instead of the corrundum. Casts per sec may be a problem, so I had not done this yet.

I really could level up one time, and pick up zealot's oath to run bottled faith for full-screen ES regen (~500/s) +40% dmg.

I watch the market quite a bit. The ring was for sale as is, 80 div, insane steal when I saw it! I had the Anethema and thought it was a great deal, but didn't make the change until I bought the synthesized.
Great build, great guide !

Thank you https://pobb.in/41HZ6EFCvMag
Small observation regarding the budget PoB.

Allocating the Dreamer wheel + Mastery costs 4 points. Per second, our regen/cost ratio is 139.3/91.52 (so 152%).

If we only allocate the small passive at the entrance of the Disciple of the Forbidden wheel instead, the ratio becomes 143/119.68 (so 119%). However, we get back three whole passive points. That could be 15% more damage.

I think 120% ratio is enough to keep us going and worth it to free up three points. It's incidentally the ratio the high-end build uses.


At the high-end, we are terribly affix starved because of the amount of resistances and attributes. While -mana cost is a prefix, being able to use the craft on attributes or resistances is very useful, and there's the ES prefix you can craft if suffixes are full. Putting one point there gives 44 mana regen per second, which is enough to offset more than the two crafted modifiers.
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WinterHiko wrote:
Small observation regarding the budget PoB.

Allocating the Dreamer wheel + Mastery costs 4 points. Per second, our regen/cost ratio is 139.3/91.52 (so 152%).

If we only allocate the small passive at the entrance of the Disciple of the Forbidden wheel instead, the ratio becomes 143/119.68 (so 119%). However, we get back three whole passive points. That could be 15% more damage.

I think 120% ratio is enough to keep us going and worth it to free up three points. It's incidentally the ratio the high-end build uses.


At the high-end, we are terribly affix starved because of the amount of resistances and attributes. While -mana cost is a prefix, being able to use the craft on attributes or resistances is very useful, and there's the ES prefix you can craft if suffixes are full. Putting one point there gives 44 mana regen per second, which is enough to offset more than the two crafted modifiers.

wow thats an awesome find, does it not show properly on pob? i have 5 charges ticked but its only showing 17 mana regen
Hello, just stumbled over this build in prep for 3.23, and this looks very interesting. I have played the Occultist version a long while ago, and while I value the boss-dmg and defense this setup with trickster delivers I wonder if there is an option to keep the explos? Any1 know any tech thats worth looking into?

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BearODactyl88 wrote:

wow thats an awesome find, does it not show properly on pob? i have 5 charges ticked but its only showing 17 mana regen


It gives 8% per charge, so in your PoB, if you have 5 max charges, it should show up at a 40% increase. Since we have little other source of % mana regen, it should be substantial.

Both budget and high-end PoBs give over 40 regen per second.
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Vennto wrote:
Hello, just stumbled over this build in prep for 3.23, and this looks very interesting. I have played the Occultist version a long while ago, and while I value the boss-dmg and defense this setup with trickster delivers I wonder if there is an option to keep the explos? Any1 know any tech thats worth looking into?



Use Oriath's End. A bit pricey, but you keep explosions. There's also a chest affix, but then you'd be looking at double-influenced gear and that's a lot more complicated.

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