Change all the div cards that award exalted orbs to divines

"
jsuslak313 wrote:
^its not just a matter of how low exalts will be, but how HIGH divs will be. Since div value goes way way way up, it only makes sense that exalts will go way way down. Especially since they aren't used for metacrafting anymore. After this change, there is quite literally NO use for exalts in the game. This is going to SIGNIFICANTLY affect their value. I wouldn't be surprised if the market value of divs vs exalts stay the same, except they exchange places.

Exalts will be worth 15c, and divs will be worth 100+c. Add to that the exalt cards, and the exalts will be worth even less than divs ever were. I might even predict that exalt orbs will be similar to REGAL orbs in usage and value.


So what, it still stays a great change in my opinion. For some magical reason exalted orbs were used as the POE dollar bill, but it could have been divines instead. Because exalted orbs became the main currency, GGG added exalted orb bench crafts. Now they just change it. I think it is a great way as well to deliver serious blow to RMT sites.
Heart of Purity

Awarded 'Silverblade' to Talent Competition Winner 2020.
https://www.youtube.com/watch?v=NDFO4E5OKSE
I am one of the rare fair players/collectors.
^two things: this will not really affect rmt sites at all...they will just switch exalt sales to divine sales. Overseas farms will still be able to farm thousands of divine orbs every day. If there is one thing you can count on, it's that NOTHING will ever change the way RMT transactions make profit. They will simply adjust to new values.

It was not magic that gave exalt orbs their value. It was their rarity and usage in meta-crafting. Meta-crafting was and still is a hugely important and much-used way of crafting endgame gear. THIS is what gave exalts their value over divination orbs. GGG chose to use exalt orbs for this purpose because their actual usage (slamming) became obsolete with the addition of other crafting mechanics. By making them the price of metacrafts, GGG justified their rarity and inclusion in the game. Otherwise, they could have gone the way of eternal orbs a long time ago.

The major issue is that it is not a simple switch...exalts didn't just switch places with divine orbs in terms of importance; rather, exalt orbs lost their one purpose in the game entirely.

What was needed was an additional change to go along with this: a rework of what an exalt orb does, or a rework on the rarity of exalted orbs. Since neither of these things happened, the only thing that this change did was increase the value of divination orbs while ERASING the exalted orbs. This is especially painful for standard players who undoubtedly have the majority of their wealth concentrated in years long exalt savings that have, overnight, become worthless.
Last edited by jsuslak313#7615 on Aug 12, 2022, 3:05:02 AM
That would just make those Div cards useless for the large majority of players who'll never use a Divine Orb... all for the benefit of the 1%'ers...

So... Nope!
I'm concerned about the overall liquidity of the market, especially in a first couple of weeks. Exalts can be deterministically farmed, divines cannot. I have a feeling this will result in what happened to Heist but the reverse--things will be priced in chaos because there is not a good enough quantity of divines in the market and no one will want to buy things with divines because their value will be too volatile.
"
jsuslak313 wrote:
^this 100%. Players spent, what was it, $1000 bucks to create a div card related to an item or currency that had value to them and the game as a whole.

And then GGG either erases, deletes, or nerfs to the ground their PAID FOR design? Those players should be given a call by GGG to recreate a new card. But I'm sure that certainly hasn't and won't happen.


Truth. It feels bad to design a card for something iconic and valuable that everyone's excited to see (Exalted Orbs) only for them to take away its most valuable component, seeing both the item and the cards for it plummet in value.
This would be a nice middle ground.....

Another thing that will have to increase in availability, is annul orbs. Now that a fair % of the player base will have the means to play with exalts, a lot more annuls will be used, and I pick up less annuls than either Divines or Exalts during a league.

Way less... Come to think of it... I make around 5-10 exalts now during the course of a league, and I picked up between 5-10 annuls in total since I started beginning 2015.
"There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. " ~ Hunter S Thompson ~
Last edited by Marinxar#3048 on Aug 12, 2022, 11:03:07 AM
"
Marinxar wrote:
This would be a nice middle ground.....

Another thing that will have to increase in availability, is annul orbs. Now that a fair % of the player base will have the means to play with exalts, a lot more annuls will be used, and I pick up less annuls than either Divines or Exalts during a league.

Way less... Come to think of it... I make around 5-10 exalts now during the course of a league, and I picked up between 5-10 annuls in total since I started beginning 2015.


Source is going to be very "trust me dude" but other than obscenely rare currency like mirrors or sacred orbs, annul orbs are really high up there in terms of rarity. So I'd have to agree with you and I honestly think they are more rare than either exalt or divine orbs by a bit.

Report Forum Post

Report Account:

Report Type

Additional Info