Kill quickly or die?

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Rhouvus wrote:

Now I came to realize why I can't win. The reason is very simply that if you do not kill the uber bosses right away (i.e. before they can use any of their attacks) you will die. Plain and simple.

Baran is far from that level. Just don't stay in his manaburn areas and check map mods. What you perfectly describes uber pinnacle bosses. Especially Uber Exarch and Eater of Worlds.
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dimon9000 wrote:
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Rhouvus wrote:

Now I came to realize why I can't win. The reason is very simply that if you do not kill the uber bosses right away (i.e. before they can use any of their attacks) you will die. Plain and simple.

Baran is far from that level. Just don't stay in his manaburn areas and check map mods. What you perfectly describes uber pinnacle bosses. Especially Uber Exarch and Eater of Worlds.


Maybe I f***ed up because he had an increased AOE. I was running around, zooming to and fro and he just kept hitting me and hitting me and hitting me. But when it is a Kirac mission, you do not exactly have the choice of mods. And increased AOE does not sound like a killer to me...
Do or do not. There is no try.
Can't really say I've noticed any changes regarding the Elderslayers. Seems the same to me as it's always been.

I have to semi-disagree with certain people in this thread. Yes, uber-DPS builds may still be best for bossing, but I feel that spec'ing into defenses these days, isn't just more required for mapping, but also more valuable. Spec'ing into defenses feels "worth it", something it didn't in the past.

Maybe I just suck, but without defenses in T16 juiced maps, I die before monsters can look at me.
Bring me some coffee and I'll bring you a smile.
Dont hit these bosses with sentinels cause they will become WAY harder and the loot is not worth it... and also 0 if you dont win
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DarthSki44 wrote:


We really cant have smaller, meaningful, mob interactions on a larger scale without dramatic baseline changes. Maybe PoE2 in a couple years, but for now, this is reality for the game.


We can have it, and we did. Archnemesis' entire league mechanic was balanced around one [Removed by Support] guy, his mods, and his loots.

--Itemize loot drops per mod, not per monster. The one [Removed by Support] guy in the corner is worth dancing with, not just because he takes up half the room, but because he wears bigger clothes. With more pockets. And more stuff in those pockets.

--Reduce the number of monsters and scale back the XP required to advance character stats. Or calibrate XP gain differently, so that you still need lots of xp, but fewer, more durable monsters give you more xp.

--Reduce monster damage and likewise reduce player recovery speed. No more one-shots; but then again, having to disengage from combat and go lick wounds in a corner should be on the table for certain fights. In turn, monsters also get some time to heal if you screw around too long.

--Ground effects should not be able to one-shot the player or completely immobilize the player. [Removed by Support] Sirus storms also fall into this category because they're serving the same purpose - unpredictable area denial.

--Smart loot where possible. YOu know you can do it, you did it for us in Heist. Reduce the total number of dropped items by 90% and ensure each remaining item that makes the cut, is worth picking up and examining.
[19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game
Last edited by Lisa_GGG#0000 on Jul 2, 2022, 10:08:16 PM
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crunkatog wrote:
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DarthSki44 wrote:


We really cant have smaller, meaningful, mob interactions on a larger scale without dramatic baseline changes. Maybe PoE2 in a couple years, but for now, this is reality for the game.


We can have it, and we did. Archnemesis' entire league mechanic was balanced around one [Removed by Support] guy, his mods, and his loots.

--Itemize loot drops per mod ...


I love you! Thumbs up, +1 etc.
Do or do not. There is no try.
Last edited by Lisa_GGG#0000 on Jul 2, 2022, 10:08:56 PM
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Phrazz wrote:
Maybe I just suck, but without defenses in T16 juiced maps, I die before monsters can look at me.


I see no problems with T16 mapping. Except for some strange mechanics like the exploding lightning guys and the lightning towers (heralding minions) popping out of the ground all around you, there is nothing that can't be handled. You are right: Jumping into a melee fight with just a shirt on is still not a good idea.

The problem is actually bossing - some map bosses I try to avoid at all costs or I can only do with specific characters. One example is the Voll impersonator in the Wasteland map. Some characters are not able to kill him because he can regen faster than I can eat his life. Mind: This is no special boss like conqueror or Shaper guardian, yet still undoable for slow damage dealers (which supports my initial whining even though the guy does not kill me).
Do or do not. There is no try.
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pr13st wrote:
Cast on Death in 3.18:





I CANT LOL...
"Another... Solwitch thread." AST
Current Games: :::City Skylines:::Elite Dangerous::: Division 2

"...our most seemingly ironclad beliefs about our own agency and conscious experience can be dead wrong." -Adam Bear
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Rhouvus wrote:
[...]
The problem is actually bossing - some map bosses I try to avoid at all costs or I can only do with specific characters. One example is the Voll impersonator in the Wasteland map. Some characters are not able to kill him because he can regen faster than I can eat his life. Mind: This is no special boss like conqueror or Shaper guardian, yet still undoable for slow damage dealers (which supports my initial whining even though the guy does not kill me).
Try Burial Chambers boss with low dps build. In 2 minutes the boss gets like a million soul eater stacks, with infinite duration.
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6_din_49 wrote:
Try Burial Chambers boss with low dps build. In 2 minutes the boss gets like a million soul eater stacks, with infinite duration.


What works for me is actually facetanking with a full block champion. The retaliation and the main attack will sustain life (via leech), and soon the witch is dead. The adds she is summoning even help sustain life (small hits, big return).
Do or do not. There is no try.

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