The recurring problem I keep running into every league.
" I try to do that atm. So far I switched to Armor via Iron reflexes which makes my phys mitigation far better, while retaining 100% spell suppression and 100% ailment immunity, got 50% chaos resist and capped ele resistance. Only thing missing i corrupted blood that’s not tied to guard skills but I probably find a gem that does this too. And I play a elemental claw so life leech + lethal pride works pretty well. And yes I am still feeling meh for dying and losing exp every time without a way to mitigate the loss. Which also is interesting to me because I never felt bad when dying in a Souls Borne game. Maybe that’s because in Souls Borne you have safety nets like the souls/runes/echoes that store amounts of exp you can use later without risking a loss on death. " Yes, which is why I wanted more reliability for Evasion based playstyles. Day after I wrote the thread I took Iron Reflexes and have to say Armor feels so much more safer then Evasion when playing. So from my exp Evasion really needs a reliability buff so it is on par with armour and you can go for either or as one major defence layer in the trinity of defence through equipment of Energy Shield, Armor and Evasion. " I agree with that but it also goes against what the preferred playstyle of an action Rpg like POE is. The targeted style of play is see a screen full of monsters go boom and drop tons of cool loot on the floor. Same goes for bosses. I still know how happy I was when killing mephisto and he drops a tal Amu in Dia 2. So in an ideal world good to great drops would be common occurrences from high lvl mobs and bosses while the monster danger is manageable and the boss difficulty is high enough to get some mechanics in but not too high to exclude builds (a good example for that problem being Baal who had elemental immunities in his boss encounter). " I could write 10 pages on crafting from a economist standpoint and how the current system damages the play experience and lowers enjoyment significantly. To make it short, rng is never fair and the statistic is always against the individual player. If you combine that with the current disastrous form of bulk trading, which is loaded with scams and price fixing, you get a overall negative experience for the majority of individuals that interact with the system. |
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