Game Mechanics Q&A

what's the idea behind degen pools and why ailment immunity people heavy invest in can't counter them, compared to degen from caustic ground they deal way too much damage, pantheon doesnt even counter them, so maybe its time to rework how pantheon operates?

archnem modifiers are still too powerful seeing magic monsters with 1 archnem mod one shot tankiest of characters, making game harder shouldn't work that way, map bosses compared to some magic/rares feels like a joke, either readjust archnem mods, make only some of magic pack monsters have them or put them exclusively on rare mobs

if it wasn't for tft we would be wasting way too much time to trade CORE GAME MECHANICS, trade league players don't want to waste their time getting items/crafts/whatever and sellers don't want to spam forum/trade (like in the past). I already know the answer that you want to make people engage with each other, but that's not what community wants. When auction house or something similar?

it would be helpful for everyone to see probabilities of encountering something like harvest t4 seed, chaluya breach, bosses in the wild (breach) with and without atlas passives etc. same goes for droprates of items

overall stability and game performance isn't on par with current level of 'juicing' content. I know game requires resources, but seeing how people with latest tech pc's have 10fps in really juiced up content makes it unplayable for folks with average hardware thus disabling them from enjoying game to fullest
Do 'faster' and 'slower' stack like increased and decreased or like less and more (or like lucky and unlucky)?
I think I know why it has been a while since GGG did one of these... And this is just from the first two pages. The ratio of on-topic/off-topic questions is around 2/7

"
Tachykir wrote:

nice

When will Ultimatum come back?

Will it be possible to trade with people that are not in guild in guild hideout?


1. Ultimatum coming back is not a game mechanic. GGG explicitly said they are not answering game design questions.

2. This is not a game mechanic. This is a feature request.



"
MonolightHD wrote:
Whats the chance to find harvest t4 seeds


GGG has said multiple times in other posts that they will not disclose specific drop rates



"
SewingChaos wrote:
There is plans to nerf the degen zones/dot zones (fire ones, caustic, cold snap witches, etc etc) or at least give us more ways to deal with them?


I think you meant to ask if there are plans to ... . That is not a game mechanics question


"
camokng wrote:
Regarding the light radius mechanic, why is it something that we have to deal with when there is no purpose within builds aside from a dead stat (unless I'm missing a hyper-specific build)?

Side note, I find it difficult to see a lot of the time due to glare and no gamma adjustment available as a player. Sorry if the topic isn't super relevant. Keep up the amazing work!


This is a game design question. Maybe you are curious about how light radius works?



"
TBNyel wrote:
How does the map conversion on Standard works? And when will you improve the map conversion system? I got a lot of "map tab is full" (while trying to convert from 3.17 to 3.18) when only 3 maps from current tier are full, and the remaining tabs from current tier are empty...


The first part of this is a question on game mechanics (yay!). The second part is a game design question and/or feature request, and the third part is a bug that should be reported in the bug forum.



"
Rossmallo wrote:
Is there any possibility that you will revisit the fact that Unique maps get turned into Currency with Singular Focus? The fact that maps like Cortex can get destroyed is a massive deterrent towards taking the node, and it is also not very well communicated.


This is a game design question. The post specifically says they are not answering questions on design, only mechanics



"
How this trade system works?
a) even if u find item you need to pm the person
b) even if the item is priced with b/o you still need the person who is willing to leave the map and trade..
c) ppl should be able play the game without wasting time on miningful trade...
d) 90% of players later in league don't bother to leave the map even if the item is priced cause trade is a waste of time.
e) afterall this dosn't make any sense why trade must be so painful without trade bots


This is a rant thinly disguised as a question. GGG has plenty of posts describing that their vision for trade is and why they are not going to make trading easier. I would love for changes to trade too, but this is not the tread for it.



"
TauOrigin wrote:
Why is phasing still stuck in mobs?

why is it that when I run at high speed, a porcelain jug stops me on the way?

why can't a character who killed Sirius and other destroyers of worlds open rusty doors on the run?


This is a game design question, not a question on mechanics. You are asking why something is the way it is, not how it works.



"
Someawe wrote:
(these probably fall under game design after rereading the post, fair if its skipped over^^') ...

What are the current engine limitations on mechanics or content in general you have thought about developing but couldn't?

What mechanics are you as a team most proud of in terms of how it works behind the scenes?

What is the process behind making sure complicated mechanics translate well to people figuring them out through play?


These are mostly game design questions, not questions on specific game mechanics. Although considering the number of people who choose not to read simple explanations of "design" vs "mechanics", I'm kind of amazed the player base is able to figure out any of the complex mechanics, so I'm curious about that as well.




"
Totes_Adorbs wrote:
Question: Why won't you allow Alpha/Closed beta testers of PoE1 to have early-access to the alpha/beta of PoE 2?

We've given you all of our loves... don't we deserved to be loved back? :'(


This is a rant and/or design/marketing question, not a question on mechanics.




"
Bracks_ZA wrote:
When will GGG listen to what the actual players who play the game in the end game want - instead of making arb changes that make unnecessary problems that need even more unnecessary solutions?

Seems like the devs can be tone deaf when it comes to important issues.


This is a complaint, not a question on game mechanics





"
Sixtefo wrote:
what's the idea behind degen pools and why ailment immunity people heavy invest in can't counter them, compared to degen from caustic ground they deal way too much damage, pantheon doesnt even counter them, so maybe its time to rework how pantheon operates?

archnem modifiers are still too powerful seeing magic monsters with 1 archnem mod one shot tankiest of characters, making game harder shouldn't work that way, map bosses compared to some magic/rares feels like a joke, either readjust archnem mods, make only some of magic pack monsters have them or put them exclusively on rare mobs

if it wasn't for tft we would be wasting way too much time to trade CORE GAME MECHANICS, trade league players don't want to waste their time getting items/crafts/whatever and sellers don't want to spam forum/trade (like in the past). I already know the answer that you want to make people engage with each other, but that's not what community wants. When auction house or something similar?

it would be helpful for everyone to see probabilities of encountering something like harvest t4 seed, chaluya breach, bosses in the wild (breach) with and without atlas passives etc. same goes for droprates of items

overall stability and game performance isn't on par with current level of 'juicing' content. I know game requires resources, but seeing how people with latest tech pc's have 10fps in really juiced up content makes it unplayable for folks with average hardware thus disabling them from enjoying game to fullest


1. Game design question (not a game mechanics question)
2. Complaint and suggestion (not a question on game mechanics)
3. This is a complaint with an explicit acknowledgement that nothing will be done, turning it into a rant.
4. This is a complaint, not a game mechanics question





Last edited by GrimzEcho on Jun 2, 2022, 6:57:47 PM
I love these!
Can you explain exactly how Delirious or Empowerment effect monsters?
How much damage do ignites, bleeds and poisons from non-players or minions deal.
What are the effects of monster modifiers like 'Quick' or 'extra lightning damage'
"
camokng wrote:
Regarding the light radius mechanic, why is it something that we have to deal with when there is no purpose within builds aside from a dead stat (unless I'm missing a hyper-specific build)?

Side note, I find it difficult to see a lot of the time due to glare and no gamma adjustment available as a player. Sorry if the topic isn't super relevant. Keep up the amazing work!


Light radius has a few uniques tied to it like a wand and a diadem that make it crit related jousis on youtube made a build around that but its old so dunno if u can recreate it in "modern" times :D
How would Ignite work in this scenario?: You hit an enemy with a spell that has 100% chance to Ignite for 1000 damage. Elemental overload procs after a second and you keep damaging the enemy with the same Skill.Does the old ticking Ignite get overriden by the stronger one due to the damage bonus from Elemental Overload?.

Do certain enchantments from Lab have a lower chance to be actually selected from the "database" or they are just totally random without weighing usefulness?

What's the exact "Base Chance" to get Extra Content (Abyss,Harvest,Legion etc) in your Map without any bonuses from the Atlas Passive Tree?

How exactly does a Monster or Boss get stronger when Empowered with a Sentinel?

What's the drop rate for a Tabula from Hillock? 🤔
Gotta love this game meng.
Last edited by XghosT7 on Jun 2, 2022, 7:17:47 PM
Why are map tabs still bricked in standard?
Why can't we see anything during fights making our actions irrelevant ?
Why are we constantly under some snare/slow/vine/degen effects ?
Why is archnemesis still in he game ?
Why can't you realise your vision of trading stopped being a thing the moment the game became popular ?
Maker of ZeeL's Amplifier.
Are movement skills supposed to be hard to maneuver, like frequently getting stuck in walls or small objects in the scenery? I always wondered if that's a game mechanic or an engine limitation.
My 2 questions:

1. Why cant damage over time thats specific to a skill gem like exanguinate be converted like hit damage?

2. Does 'increased duration of elemental ailments on enemies' from the elemental focus passive also affect defensive ways to apply chill like when enemies hit the player? Like with Arctic armour and the pandemonius
cool
i want know about the blight-ravaged bosses hp math cause i have a few hundreds exalteds in gear and i hardly can kill 1 before reach
so what gear/dps expected to do a 8mods (without any hp mod)
is expected to add 30 freezing towers?
Last edited by Mokurp on Jun 2, 2022, 9:30:53 PM

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