PoE 1 PC servers are restarting in: .
They should be back up in approximately .PoE 1 Xbox servers are restarting in: .
They should be back up in approximately .PoE 1 Sony servers are restarting in: .
They should be back up in approximately .Fixing Path of Exile's Mangled Text Bug
awesome read as a fellow software dev
S L O W E R
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RIP Mangled Text: April 25th, 2016 - May 30th, 2022. Well done, really appreciated the write up.
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Thank you for the detailed write up! Fascinating stuff. I just wish this had been investigated and resolved sooner or that there were more userland tools available to help making reproducing the issue clearer for you all.
As a result of this, are there more opportunities to add debug/tracing tools on the developer side of the game to better and more quickly understand and reproduce bugs like this? It sounds like this required a lot of manual or blackbox reproduction to get moving, rather than a code-first or automated-testing approach. Likewise, are there continual code reviews and/or test harnesses being written to look for cases where unsafe pointer references might exist elsewhere in the code..? It's been a while but once upon a time, I used valgrind to semi-automate locating in c code bases where potential unsafe pointer references might exist, in attempts to squash potential buffer overflow conditions.. so I have some (likely, outdated experience) in that area. Again, thanks for the detailed write up and of course thanks for finally squashing the bug! Yet another unpaid Path of Exile 2 Alpha Tester. Last edited by TwentyFiveEX#7096 on Jun 1, 2022, 6:02:12 PM
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Thanks for the effort. I'll miss Tibbs brother Tleev, tho.
Last edited by Silverpelt#6095 on Jun 1, 2022, 6:02:31 PM
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Nice job, that was pretty cool to see, now I wish you people to improve the current map conversion system for standard.
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such a cool writeup
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Great writeup, its pretty hilarious how badly memory allocation messes things up.
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interesting read. As a fellow programmer I can relate to the many issues caused by those pesky pointers, haha.
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More posts like this pls! very nice read
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Awesome writeup. I was surprised GGG are still using GDI and Uniscribe instead of something like DirectWrite. I'm sure the text renderer has been around awhile, so I can see updating the renderer really doesn't gain anything for them. Hey it works now, no reason to update. (especially now with the cache fix!)
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