What's Next for Archnemesis Modifiers - Part 3 (and list of modifiers)
Still BS... i cant play old mechanics cause they are way to strong still... cant use the new mechanic cause why the **** shouldi buff things i cant kill anyways? So why and how shouldi continue this league? Sry for the dissapoiontment. But rn there is no fun in running "maps" and killing white mobs in t1 - t5 maps...
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POE 2 will fix everything, chill! Armour Stacking: /view-thread/3410613
VFB Magic Finder: /view-thread/3522007 | |
If Corrupter is in MAIN game can Minions (take less dmg from it) or Minions have a Mastery to Avoid it (as currently there is no tools to prevent that) and it just deletes Minions with Any amount of HP in 3-5 seconds.
Bone Armour "Necromancer" does not remove it (was changed long time ago). |
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Mana Siphoner mod explanation shows that you don't play the game
When Mana Siphoner appears it usually runs full speed at you and instantly removes all your mana You can no longer use skills or run away unless you're using blood magic, which is a tiny % of the community or if you have SUPER end game investment and have 0 mana cost Not only does Mana Siphoner drain ur mana, it DRAINS UR HP It's almost instant death when it appears in game You guys have not tested any of this clearly Or if you did, you tested it with mirror tier builds and god mode turned on Give me a break pls Be honest and admit its untested af Last edited by Bloomania#2606 on May 15, 2022, 3:41:45 AM
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You have 3 types w stun immunity and 1 which prevents leech.
Imagine playing as a Boneshatter Slayer. Your ascendany and skill is only funcitoning if you can: stun and leech. Then it is not a situation of rarely encountering difficult magic and rare combos, since you see Steel-infused, Bonebreaker, Juggernaut (cannot be stunned) and Vampiric (cannot leech) all the time in every instance. Last edited by MinusEV#6493 on May 15, 2022, 3:48:45 AM
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Okay for starters lets look at how rares used to exist in POE
They were just fodder until you ran into rares from specific leagues For example, legion or abyss Some rares would have mods that could 1 shot players even with HH buffs and a support This was because of stacking mods from map mods, other rares having buffs, etc etc It all multiplies together to create some EXTREMELY dangerous mobs Not to mention that content like Deli has Unique bosses that OBLIERATE players.... So now, you guys have roughly added anywhere from 10-100x their previous power PER MOD Which means that now those fodder rares are usually as difficult as the map boss The ACTUAL dangerous rares and now raid bosses And the loot? Non existent All of these mods need MASSIVE NERFS All the IMMUNE b.s. needs to be deleted All the extra dmg mods need to be WAY TURNED DOWN Guaranteed crit on every hit? Wtf is that So many of these mods have ZERO counter play early on, only high investment builds can even deal with half of these mods Some of these mods just straight up have no counter or anything you can even do to them They are just busted and unbalanced Can you devs please record yourself doing simulacrum, t16 100% deli, 6 essence modded rare, or deep delve with the way Sentinel was released in the first iteration? I really wanna see how you guys thought this was okay Seriously you did NOT PLAY TEST THIS STOP TELLING US YOU PLAY TESTED THIS THE TOP SC PLAYERS ARE ALL COMPLAINING EVERY SINGLE STREAMER IS COMPLAINING YOU DID NOT TEST THESE MODS I refuse to believe it AND THERE'S NO LOOT You took all the bad of Arch Nemesis And you removed all the good Arch Nemesis was - build your own difficult rare and you are guaranteed... GUARANTEED LOOT Sentinel Arch Nemesis is - You dont get to choose the mods, you also DONT get guaranteed loot WTF is this? You also straight up lied to us on the podcast You specifically said single mods will not disable builds You specifically said that you DONT want players to be constantly "waking up" while playing You said it should happen every now and then Everything you said about these mods being rebalanced and tested is just a straight up lie I cannot believe the state the game was in, and is currently in All hype is gone and dead for POE I cant even trust anything you guys say in the future either I really lost all faith in GGG because of what was said during the interview, and how it all really transpired You guys have already done soo many things that you claim you've learned from If anything this patch proves... you guys haven't learned a thing You are TRYING to make your players hate the game You guys are TRYING to make us quit early I dont get it Do you not want us to support the game anymore? Do you just want us all to quit? What is happening This is depressing Last edited by Bloomania#2606 on May 15, 2022, 4:05:47 AM
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Realistically I don't think its even possible to get a good idea of context on the power of some of the mods interacting together on different types of rares until the IMMUNITY type mods are removed.
These mods seem to me to be too hard to balance in a way that doesn't fully destroy some build somewhere every time they encounter it. Maybe if they *must* stay, they could provide partial immunity to their relevant effect instead of complete immunity? |
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The mods are just painful and need to be reverted.
GGG needs to spend some time actually thinking about what it intends, rather than just throwing these Archnemesis mods into the main game without giving players the control they had during the league. It needs to consider how the mods might actually affect the viability of particular builds (in fact, probably all builds in some circumstances given some of the potential combinations). I am not a player that levels in five minutes and then plays end-game for the rest of the league. Most of us aren't - and we do not want to be forced to play specific builds just to (hopefully, maybe) get past the trash and reach the boss. |
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As someone who doesn't play meta builds, even leveling has bind kind of annoying. I can't really believe this has been tested for non-meta players.
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" Good idea. Keep strong mods, but let us prepare for them. Also, add what mods do in the in-game help. Introduce the main mods bits by bits during acts (good way to learn them) As for stacking bonuses, to prevent things going well out of hands, apply a logarithmic function (with a slope modulated by map level, to keep something challenging at high tier. Well, you can even invert it to exponential for the 0.1% minority of masochists). |
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