0.10.6 Patch Notes

If you had posts in this thread that were deleted, it's because they were not on the topic of the 0.10.6 patch.

Please keep all posts in patch note threads relevant to the appropriate patch.
Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits!
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ballsonfire wrote:
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Chris wrote:
The reason I referred to more than two totems is because we have uniques lined up for the future that increase the count further.

Carl tweeted today: https://twitter.com/QarldeV/status/322121921179316225



Sure, because dual totem spark builds need a buff so bad... As if they are not farming fast enough..

Buff Freezeng Pulse builds while you're at it, just for good measure. Make freezing pulse have 5 times more range so you can just clear a map without moving at all.

How about some usable 1h melee weap? Not like the crap claws that give half the dps you should have by the time you are able to get them.


you do realize this a UNIQUE ?

so even a 1h melee weap build could use it

that would be 2 totems, one casting Ice Spears, the other other casting Searing Bond and you dual wielding claws
removed by mee :D

saw you wanted me to post this in a different thread
IGN: Nivius
Ty for scam <3
Last edited by Nivius#3342 on Apr 11, 2013, 11:22:55 AM
I wonder how many HC rangers will get caught out by thorns :D
If GGG chickens made an action RPG, what would it be called? Path of Eggxile, a Peck 'n' Slash RPG.
Why was the helmet spluttering? It was a coif.
So many content patches in 1 week, damn GGG are such overachievers :3

Great work guys. I love how every week there is something new to look forward too ^.^
EA IGN: Man_Screams_At_Skeleton
Last edited by Sheriff_K#3938 on Apr 11, 2013, 11:54:05 AM
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We expect to deploy this patch during the workday tomorrow (Friday, NZ time).

If it comes out aroudn the same time as 0.10.5, then it's going to be around 3am for me. Never gonna be able to participate in the unique hunt. :P
Thank you for nerfing lightning thorns.

I love you
"
Chris wrote:
The reason I referred to more than two totems is because we have uniques lined up for the future that increase the count further.

Carl tweeted today: https://twitter.com/QarldeV/status/322121921179316225

On one hand that sounds cool if maybe sligtly OP, on the other hand doesn't this quite heavily marginalize the current passive that allows second totem.
"An it harm none, do what you will"
Does "Enemies near either end of a beam also suffer burning damage." mean they can get burned without actually being in the beam.. as if for example they are next to the player or totem but not directly in the beam?


Also, as far as standardizing text, several rare enemies have "Uses phase run" in the description, that's also kinda inconsistent unless the phase run gem comes back..
generally dangerous
Thanks a lot, great patch and i especially appreciate thorns tweak, i may think again of playing seriously on hc, sc is not exciting once u start playing hc :)
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