0.10.6 Patch Notes
Phew, lightning thorns always scared me after my melee death in hardcore. You could say I two shot myself. Learned the value of resists at low level that day.
|
|
" rangers don't deserve searing totems!! |
|
" |
|
" When I told them the same thing about Lightning thorns in another thread, suggesting sources of indirect damage such as a trap or totem, or even summons, they told me to get out saying I knew 'nothing' about how it affected melee. Unfortunately as it stands, when people make builds these days they also expect to faceroll everything without any problems just by casting their one decked out skill on all the enemies that get in the way. The fact of the matter is though, most people will allow themselves to get stuck in a single playstyle, or they cannot seem to adapt to situations in the way it is demanded. PoE I find is about trying to use as many options in front of you as you can. But however the gem sockets can be limiting. That said though, unless your sockets can't support a certain setup, I don't understand what is going to stop you from trying out an alternative to killing enemies. All this and more said though lag and desync probably preclude true tactical play for most people. But, just my opinion of course, it's a vocal minority getting affected by severe lag or desync since I've had maybe 6-7 episodes of desync in total, and maybe one or two lag spikes a day. Not very big ones either. TL:DR as long as people think that a single skill and support gem combination should be enough for all situations, this won't change. 1337 21gn17ur3
|
|
Lightning Thorns almost killed me. GMP Freeze pulse reflects too much damage. Reflect elemental are far easier to control. Have to fight one at a time, not fun.
| |
I have been playing a hardcore LA -focused character for 2 months. Many deaths, many lessons learned. Yesterday was the farthest I've ever gotten -- L67. Finally beat merciless fetid pool by use of extremely focused tactics. Still coudln't quite access maps.
I read the patch notes which said "Lightning thorns damage decreased and now affects ranged." I thought: "Well, they never hurt me much before, and if damage was decreased, i guess that's one less thing to worry about." I took a break from farming Docks last night and wandered into Battlefront. 1 LA+CHAIN shot = DEAD INSTANTLY. No lmp, no gmp used. I had 65% light res, 3000 hp, high level life on hit gem. I also use Double Bear Trap and Elemental Hit and Skeleton Totem and Temp Chains and Conductivity, so I certainly wasn't limiting my character to 1 skill. I understand: Hardcore is about learning hard lessons. I learned to use very special tactics when fighting things like rhoas and vaal and piety. I'm up to the long grind of re-leveling, but... :/ This wasn't a great feeling. Perhaps if there was some warning about the power of lightning thorns. Or maybe I should just read the reddit and forums more often. Hardcore Last edited by Zaorish_9#0635 on Apr 13, 2013, 9:13:50 PM
|
|
did some tests and apparently removing GMP gem from Freeze Pulse let me fight Lightning Thorns. Probably 5 projectiles cause 5 times more reflect, its per hit not per damage dealt.
It takes time, but I can advance to next zone. If I roll these guys on a map Ill just do another map. | |
" if it's per hit, then my build is mostly screwed. I'll have to use Firestorm or something. if each tick for incinerate reflects the same amount of damage as any other attack, that's kinda shitty. HowCouldThisHappenToMee (Hardcore Talisman)
|
|
Same for attack speed based characters. If it was a % of DPS I would handle it fine just like reflect. As is I have to do 1 big slow attack to minimize reflect per hit. Fortunately someone gave me WP to docks :D
| |
Lightning thorns just made the game unplayable for me (ranged). Not entering game before the skill is "fixed".
IGN: kruso / kruso_
|
|