+2% chance to contain other Extra Content
" Thx for mentioned Fyregrass, didn't know him before On Minute 20:00 on his Spreadsheed: https://youtu.be/wwoPkj4ceyg?t=1200 Fyregrass Numbers for Harvest: 8% Base + 10% Atlas + 4% Stream = 22% Blocking 8 Mechanics = 38% Blocking 9 Mechanics = 40% So if you keep Delirium and Harvest for example you will hit every 3rd map these mechanics and in 3.17 it was much less. Last edited by Aijendo#3781 on May 6, 2022, 4:42:33 PM
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" Its an anoying mechanic imho, you run your map and a grove shows up and you have to decide to skip it and stay in the flow or go in and take some time off. Its same when someone wants trade and you have to go to hideout. Trade/Harvest = more Profit, less mapping flow |
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" Delirium sure, but how is Harvest valuable? All I've ever gotten are reroll crafts. Killing Harvest would have absolutely no impact on my gameplay, and for players who don't use builds that can blitz maps in under a minute, I'm sure they'll lose next to nothing picking up the keystone either. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. |
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" On Kirac Mods: Harvest (costs 12 Chaos Orbs): Area contains The Sacred Grove. - GGG knows its valueable otherwise you won't have to pay 12c - Do you know what TFT is? |
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" What good is TFT if you're getting literally nothing of value? I've still yet to find any crafts that would actually be worth selling. Ain't nobody buying rerolls. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. |
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It's not just about the 2% chance, its about completely removing content that you don't wanna engage with. Most players who care about efficiency used to skip content they don't wanna do anyway, this gives them a lot of added value. Players who wanna spend 15 mins on a map and do every single league content still have the option to do so. Imho this is a 100% win-win, and I couldn't possibly see someone having a problem with this.
This will be amazing for content like delirium mirrors that can't be forced with scarabs & are expensive to consistently run (delirium compasses were 80-100c in 3.17). And the 2% is additive to the base 8% chance, so you take 8 of these nodes and you get a whopping 24% base chance for the 1-2 league mechanics you actually wanna do. |
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" "It's 12c because Gx3 said so" isn't a good answer. Please explain how Harvest is valuable, because from my experience, getting nothing but rerolls that isn't worth mentioning on TFT isn't that. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. |
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You'd skip the content that you disable anyway so you lose nothing and gain a boost. I'm also pretty confident that there's a cap on how many league mechanics can be at once in a map naturally so you're making sure that this won't cull your prefered mechanic by picking up the nodes that disable stuff you don't like. Sounds like a massive upside to me. Why people need to complain about having more ways to customize their mapping experience?
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OP is confusing worldwide profit with solo profit all over the place.
It. Does. Not. Matter. if Harvest is profitable if YOU personally NEVER run Harvest. It holds zero value for you. Thats the entire point of these nodes. You get a boost to things that DO hold value for absolutely no downside. It is a PERSONAL choice, not a MARKET choice. The WEIGHT of that value varies from person to person, that's why everything is set equal across the board. Sure, GGG COULD do an extreme meta-analysis of the intrinsic value of every single league mechanic over the entirety of their existence in the game, and then weigh those values into every single keystone node. But that would be nigh impossible and would inevitably result in near-equal nodes anyway. Kirac mod costs are absolutely meaningless and I have no idea why you keep bringing them up...have YOU ever paid 12c to force a Harvest? You realize that those values change every single league and are almost completely arbitrary... Last edited by jsuslak313#7615 on May 7, 2022, 4:59:39 PM
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