[Phrecia] The dirty Scorpion-Tail|660M|Herald of Agony|CI Cyclone-Necro|The Arachnophobia Allstars

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My man this seems like massive bait.

In the "low budget" pob you're running a perfectly rolled melding of the flesh.
That's gonna run for like 100 divs.
+3 Skins of the loyal, that's another 80-200 divs, and so on.
You're also running the old all res flasks that rolled up to 39% which are not available this league.
Also most importantly, I don't see a way we're ever surviving. In the standard version of HoA our armor stacking means that Aegis Aurora restores about 800-1000 Es every block. With 12k armor (and this is with all flasks up btw) we're only getting 240 ES, while we're using frost shield more often than usual since we have way less armor and evasion. Where is this ES sustain coming from?


Forgot to mention but also the cheap version has both a life flask and another flask that sacrifices endurance charges to restore health... with a 1.4k health pool.
My man infinite regen wouldn't help, if they get to our life we're getting one shotted by everything.
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My man this seems like massive bait.

In the "low budget" pob you're running a perfectly rolled melding of the flesh.
That's gonna run for like 100 divs.
+3 Skins of the loyal, that's another 80-200 divs, and so on.
You're also running the old all res flasks that rolled up to 39% which are not available this league.
Also most importantly, I don't see a way we're ever surviving. In the standard version of HoA our armor stacking means that Aegis Aurora restores about 800-1000 Es every block. With 12k armor (and this is with all flasks up btw) we're only getting 240 ES, while we're using frost shield more often than usual since we have way less armor and evasion. Where is this ES sustain coming from?


- A -4/-71/-72 melding was 5-11 div, simply take slightly lower rolled. Resis are already overcapped by the build. On top really bad rolled medium clusters are used in pob, you can easy roll much better ones.
Take before the cheaper taste of hate, it's tanky too, or "damnations" in the herald-event-ascendancy-tree.
Or go without, you will feel until U-Maven and until grinding in unsane stacked multiple stacked t-17 ele-mods no major differences.

- Skin of loyals +3 was 20-40 div in league, but rare. Take simply instead Skin of Lords Magebane and balance one small clusterjewel Elegant form into pathing to Corruption, Fearsome Force, Grand Spectrums, amulet anoint Gravepact, Steeped into the Profane, or damage on megalomaniacs etc. or Cult Leaders when you want to. You can also the same balance out the forbidden flame and flesh, no problem. It`s totally 98% equal when you can tolerate 1% to 2% percents differences. I`ll add it in pob. Edited: Skin of Lords is changed in the tank-edition in pob.
Also with ordinary Skin of the Lords, Loyals, Lioneye's Visions, Rares or Brass Domes you will oneshot the screen btw.

- Resi-suffix on flask is only used to overcap resis against ee, scorch etc. so no problem with less overcapped resis. The older flask was simply by hand in my pob-data, I correct it. Edited: Corrected, thank you for mentioning.
Resis are always already overcapped without flasks by the build.

- Yes, armour is not high buffed without auras, but you forget in the Tank-Edition aegis is also used for 90% resis. Because we evade, block, spellblock, surppress, are 100% ailment-immune, and cyclone, so also in t-17 we take not much damage and are not often hit.
PoB don't lie. Take a look into the calculations of the ehp in pob, also with disabled flasks, block etc. it's extreme tanky.

- Frost shield is channelled and has 100% uptime, yes. Temporal Rift recovers 100%, the new life-flask regenerates when needed beside.
Beyond Vaal discipline, Sorrow of the divine, Zealoth's Oath, Bottled Faith, Enduring Cry, SoL Divine Shield, Graven's secret, the Surrender, a Recouping-mastery, Ghost Reaver, Soul Ripper, etc. can be easy switched in.
Visit the spoiler "Golden rule" in "Jewels" and "Ubers" for more hybrid-gear-alternatives. And visit "Recovery" in "Checklist stats" when you need more.

So I played the build often and it's extreme tanky also in low armour and also as hybrid and also with different shield-variations. I ran without much problems hundreds of times in debuffed 95% reduced aura-effects t-17 map-mods also, in low 25M DPS and in low 200k ehp also.
Take in Brass Dome, the Svalinn, a Basalt flask etc. when you want to vary.

In the Legacy of Phrecia new balancings are needed. On each slot you find 90%-99% compensating recommended cheap variations. So to be honest - your posting is strange. The build is flexible on each single stat and each gearpiece.

And one more time do not forget, in example for t-17 30M and for all Ubers 70M damage are more than needed. PoE is like a sandbox for builds, and this guide is it also. You can balance a lot into qol and defences everytime.
Last edited by Chromino#4813 on Feb 19, 2025, 1:08:04 PM
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Forgot to mention but also the cheap version has both a life flask and another flask that sacrifices endurance charges to restore health... with a 1.4k health pool.
My man infinite regen wouldn't help, if they get to our life we're getting one shotted by everything.


You mean Elixier of the Unbroken circle?
First it generates endurance charges, then ward. Both buffs are tanky. Of course you can switch it to other tanky flasks, visit the spoiler "flasks" for variations (bottled faith, sorrow of the divine etc.).

In the tank-edition endurance charges are better generated with "enduring composure" on a cluster.

The 660M dps-Edition is of course balanced into damage. It's titled "DD" and "Half a billion" with a reason. It's recommended for killspeed.
It's 180k ehp are still tanky enough for almost all poe-content and most enemies are oneshotted already early offscreen by the crawler ( - btw the same in 200M - ), but it's focus is more balanced into offences.
I use it personally to oneshot pinnacles and burst Ubers down on 0-3 portals in low budget, to boss-carry friends and for groupplay. I dislike rerolling maps, so instead eg in solo t-17 I balance often for more tankyness into around 400-500k ehp. I never felt major differences from 500-700k ehp upwards, the build is simply immortal when you know the dangerous mods of t-17. I sacrifice almost always the squishy dumb chaos-golem or the offering against qol-skills too.

When you focus solely on tankyness, probably the "servant of arakaali"-tree is fitting better in the event for you. Use the HoA-Crit default CI-tree and gear, transfer it to Trickster without Wicked ward, and you will as CI reach 150-250M dps with all auras enabled too. I`ll add the pob soon. More Phrecia-ascendancies fit to the build and to HoA, but the "Herald"- tree is most interesting compared to ordinary leagues.


Which 1.4 k healthpool do you mean? You forgot energy shield, you forgot 75% chaos-resis, and you forgot 80-90% flat dr.

Please use the Pob community fork, there you find all numbers for "max hit taken".

The correct numbers are, for the tank-edition, all flasks down, molten shell down: phys 21k, chaos 37k, elemental 100k. With flasks up, still without molten shell, the correct numbers are: phys 23k, chaos 37k, elemental 137k max hit taken.

That`s top - tell me a build to compare to in this budget and we can talk more about.

Keep a bit range against flawless Chayula in his realm, perhaps invest 1 passive CI against U-Sirus when you like to facetank him, and 10% more phys-dr should be squeezed in on a simple basalt-flask or frostshield lvl 21 when you prefer to facetank U-Sirus-meteors and U-Shaper-slams. In the 600M-edition phys max hit taken is not optimal, when needed balance in cwdt - immortal call, basalt flask, endurance charges and higher levelled frostshield again, but you will have oneshot the mobs, Al-Hezim and all pinnacles before they reach you, so don`t worry too much. That's all.

Sorry for wall of text, but for sure I needed to help you out in your quainty countings.
My man, my dude, pob does the maths much better than you, you should really use it.
Last edited by Chromino#4813 on Feb 20, 2025, 2:46:38 AM
Talk about a come back to the guy. I rarely just follow builds but I am sold on this one based on your extensive explanations above - you know your craft and I respect that.

I think "budget" is a perceptual thing based on how you farm out gear. When there's 10 mirror+ builds around just to get going something with a total price to a Mageblood that does similar numbers could be considered cheap.

Anyway, much appreciated for the template - I'd love to tweak it out and enjoy it!
Looking forward to starting this!

Couple of questions:

- Is the leveling guide still relevant for the new ascendancy? I noticed we're no longer going CI, so what would you say is the gear upgrade priority now?
- The Golden Rule without CI or Maw of Conquest seems tricky to handle?
- I noticed in the PoB there is a strong ES degen of 400-500 ES per second. Where is this coming from and wouldn't this be big problem when we don't have Aegis yet?
- With the extra virulence stacks from the ascendancy, would you say the pure agony jewels are less important early now?
lets go
Last edited by Sazzbot#3867 on Feb 20, 2025, 3:39:16 PM
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Ragura#6438 wrote:
Looking forward to starting this!

Couple of questions:

- Is the leveling guide still relevant for the new ascendancy? I noticed we're no longer going CI, so what would you say is the gear upgrade priority now?
- The Golden Rule without CI or Maw of Conquest seems tricky to handle?
- I noticed in the PoB there is a strong ES degen of 400-500 ES per second. Where is this coming from and wouldn't this be big problem when we don't have Aegis yet?
- With the extra virulence stacks from the ascendancy, would you say the pure agony jewels are less important early now?


1- no major changes in levelling. Against Izaro in labs take in enduring cry and some armour on gear to compensate missing determination, beside granite and basaltflask and ralakesh pantheon.
After third lab with 25 added virulences you will oneshot everything until ubers, then you can balance into qol and tankyness like you want to.

2- The certainity boots grant needed unaffected against poison, bleeding and ignites.
When you want more speed switch to maw of conquest or rare boots unaffected by poison.

3- It's the draining of frostshield, no problem after 0.5 sec. Limit cwc-frostshield while levelling to lvl 3-8, in maps to somewhere around lvl 12-17, or like you feel comfortable.
Only when selfcasting against some Ubers take frostshield lvl 18-21.

4- I recommend around 30-50 M for t-17 and 40-100M for Ubers. Above you can balance everything into tankyness and qol.
Also for speed farming Ubers 250M are enough.
600M are attractive too and a lot fun, but you will die sometimes.
Last edited by Chromino#4813 on Feb 20, 2025, 4:02:42 PM

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