[META] Better Multi-Monitor and UltraWide displays support

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Xzorn wrote:
I already explained the last time you aggro'd me and you had no reply then.
You could have. I have a 20yr expired CCNA Cert so a lot has changed but not basics. I still code mods for games in C+ / Lua also. So it's not like we can't have a conversation about it.


CCNA is Cisco certification, which is physical networking. That has nothing to do with client/server architecture related to high aspect ratios.

Still waiting for your technical reasons that 32:9 hinders client/server game architecture.

32:9 was functioning 100% flawlessly in 3.18 with zero issues.
Last edited by XeoTech on Aug 30, 2022, 9:40:36 AM
Bump until fixed.
Bump. Revert this nonsense
Bump for us poor ultrawide saps. Chris, what's the deal?
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Xzorn wrote:
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XeoTech wrote:
Hello! Professional software engineer here with 25 years experience including client/server architecture. Can you please state objective software engineering technical reasons explaining your "client to server issues" related to 32:9?

I'll wait.

Hint: There are none.



I already explained the last time you aggro'd me and you had no reply then.
You could have. I have a 20yr expired CCNA Cert so a lot has changed but not basics. I still code mods for games in C+ / Lua also. So it's not like we can't have a conversation about it.



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Xzorn wrote:
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XeoTech wrote:


Sir you have absolutely zero idea what you're talking about.

I ran the game at 5120x1440 with ZERO issues.


Based on the information given. It would seem I do.

You might not have noticed a problem but there was. I see it all the time developing.

Serialization is how their servers communicate to the client what objects are where. By having larger than intended range you're increasing their server memory bandwidth usage.
This would be the case if it rendered properly or not.

With more player usage it lowers the quality of the game for everyone. Not just you.
They simply need to improve their engine and/or servers.


Was it a big enough issue to shut down support?
I don't know. I'm not on that side of the table.

I mentioned an option that helped me for years with overhead health bar. Mentioned I still watch / play old 4:3 stuff. Made a criticism that their UI is worse than a game from 1998 then stated the reasoning at least made sense. What do you want from me? Keep posting about it. Maybe that'll quicken a fix. I just don't see why you aggro me when my post is clearly not bias.


Since we are throwing around totally irrelevant certs to the issue at hand. Active CCIE here who regularly works with servers and data centers, while there may actually be a serialization issue, their fix isn't changing it. There's a community fix for the black bars, underneath them, everything is still being rendered, both on the server and the client. This "fix" doesn't change any work that the client or server are doing, it just makes it so you can't see it. Instead, you get immersion breaking black bars that hide a third of your screen.
Bump. Fix this nonsense.
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard
Fix now.
bump
Bump

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