3.17.4 Deployment and Full Patch Notes

excelent, 1 min loading oriath textures in game and hard crash (dx11btw).
Last edited by GlebKosha on Apr 21, 2022, 8:34:29 AM
awesomE
Can someone tell me why after patch game is for me unplayable?
I played at high graph setting, now changed to medium/low and still lagging as hell, loading screens in atlas = 1 min...
game crash after choose d12 and yes my card supports it
Getting much better performance on Vulkan still. DX12 is screentearing when I do lots of actions quickly, particularly against obstacles

Geforce 1080 TI
32g RAM
144 HZ Monitor

Playing: Full screen Windowed Borderless, GSYNC On and Enabled in GEFORCE Panel, Latest drivers.

Last edited by Nevzat on Apr 21, 2022, 12:39:59 PM
DX12 works great on win 11 with nvidia studio drivers.
No crashes, less spikes and stutter than dx11.
Did not measure top FPS but looks like average/minimum fps is better than dx11.
My character is invisible under DX12.
"I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4."
~Elon Musk, 2023
"
Nevzat wrote:
Getting much better performance on Vulkan still. DX12 is screentearing when I do lots of actions quickly, particularly against obstacles

Geforce 1080 TI
32g RAM
144 HZ Monitor

Playing: Full screen Windowed Borderless, GSYNC On and Enabled in GEFORCE Panel, Latest drivers.



Gsync eliminates tearing. You need to cap lower fps than the hz of the monitor though. Otherwise gsync is turned off. Set it on 140fps or something and you should see no tearing. If you still get tearing then your gsync is broken.
DX12 awesome
1. Why do you need dx12 when there is a volcano?
2. Which is better?

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