[3.20] Lightning Trap Saboteur | League Starter | Endgame Bosser | 4+mil dps on a 5link.

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soulsoulq wrote:
where i can find skill leveling?


Under the Acts Leveling header
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Weeshnaw997 wrote:
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TheTabKey wrote:
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Weeshnaw997 wrote:
Also, check this thing out, boosted DPS by around 30% :)

You can also swap cluster traps with swift assembly now that you have plenty of trap throwing speed and get a huge dps boost. Plus you can get awakened added lightning(remember if you get it to 5 then you get +1). Also drop inspiration and go lightning pen(inspiration doesnt reduce life cost).


Thanks! Have made some more improvements and potentially a major shift: the new Anathema ring actually slots pretty well into this build, and I'm finding that I'm running out of gem space before I run out of curses that help offense/defense. In no particular order: Conductivity, ele weakness, assassins mark, enfeeble, temp chains, punishment, all of these are very good. I've currently got my arcanist brand set up casting 3 of these, plus self-cast conductivity, and am currently theorizing the best way to get the other two in. Probably will remove my CoD-portal and put my swift assembly in offhand, so that I can do bear trap + hextouch + other two curses, and then have my flame dash cull

e: nvm hextouch doesn't work with traps, back to the drawing board

e2: Bane. :D


The new Anathema ring is certainly an interesting choice. Glad to hear your league start is going well. As you've discovered we run out of sockets quickly trying to fit in that many curses. I did notice you are still using infernal legion support on skitterbots despite having an eye jewel with fire damage to spells. Removing that support will get you at least one more socket. I didn't think about bane, ill probably try to mention the ring and your solutions when i update the guide.

Hope you keep enjoying the build.
Last edited by Ekule731#0012 on Dec 19, 2022, 10:22:04 AM
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Alamirion wrote:
How much currency to invest in this build to have 10 Million DPS? I want it to farm sanctuaries apart from endgame bosses.

Thanks.


That depends entirely on market values, how much you are prioritizing damage over survivability, and how smart you are with your purchases/crafts. I'd say its definitely possible at 15 divine, though it would likely take most players a bit more.
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Moruial wrote:
I'm playing you build this league and i'm having fun so far.

This league feel like I'm unluky so far, I haven't found much yet and struggle a bit to get some div to buy the stuff I need for upgrade.
So here is my question:
What should I get first? Tinkerskin 6L? Slavedriver's Hands? another Void Battery or Badge of the Brotherhood?


Glad you're having fun,sorry your luck isn't great.

Tinkerskin 5link > Void Battery 1 > Slavedrivers > Badge of the Brotherhood > Void battery 2 > Tinkerskin 6link
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danielrubin wrote:
Any thought about adding Nimis ring to this build?


I'm not sure exactly what you mean by Nemis ring, but im assuming you mean the new Anathema ring.

Short answer is I intend to mention it, but not recommend it in the main guide.

I need to PoB it, but I doubt it'll add more damage than a ring with +1 power charge, as there are only really 2 hexes and 2 marks that affect our damage and you can only use 1 mark regardless of curse limit. Itll effectively add 1 damage curse (Conductivity). Each power charge is immensely powerful. This is also contingent upon the enemy being cursed by all 3 curses, whereas a power charge is effectively permanent and works against uncursed monsters.

Now, extremely difficult to obtain power charge rings aside, the ring saves us 4-5 passives that would go towards whispers of doom, at the cost of not having any life or resistances. Resists are already rather tight due to the number of uniques we need to use, and we already very much struggle to get 5k life. Another unique needs to be exceptionally powerful to justify it.

The ring being less than a divine though certainly helps the argument for using it.
Last edited by Ekule731#0012 on Dec 19, 2022, 11:15:24 AM
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Ekule731 wrote:
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danielrubin wrote:
Any thought about adding Nimis ring to this build?


I'm not sure exactly what you mean by Nemis ring, but im assuming you mean the new Anathema ring.

Short answer is I intend to mention it, but not recommend it in the main guide.

I need to PoB it, but I doubt it'll add more damage than a ring with +1 power charge, as there are only really 2 hexes and 2 marks that affect our damage and you can only use 1 mark regardless of curse limit. Itll effectively add 1 damage curse (Conductivity). Each power charge is immensely powerful. This is also contingent upon the enemy being cursed by all 3 curses, whereas a power charge is effectively permanent and works against uncursed monsters.

Now, extremely difficult to obtain power charge rings aside, the ring saves us 4-5 passives that would go towards whispers of doom, at the cost of not having any life or resistances. Resists are already rather tight due to the number of uniques we need to use, and we already very much struggle to get 5k life. Another unique needs to be exceptionally powerful to justify it.

The ring being less than a divine though certainly helps the argument for using it.


The person is refering to https://poe.ninja/challenge/unique-accessories/nimis-topaz-ring

Its an incredibly strong ring rn and certainty would add a ton of dmg imo. It would gaurantee the return of projectiles vs divergent lightning trap
Last edited by TheTabKey#5809 on Dec 19, 2022, 1:41:33 PM
I think he means Nimis, the new unique ring make all ur projectiles return to you. I'm also wondering why not divergent lightning trap since it's like a 100%more dmg multiplier
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TheTabKey wrote:
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Ekule731 wrote:
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danielrubin wrote:
Any thought about adding Nimis ring to this build?


I'm not sure exactly what you mean by Nemis ring, but im assuming you mean the new Anathema ring.

Short answer is I intend to mention it, but not recommend it in the main guide.

I need to PoB it, but I doubt it'll add more damage than a ring with +1 power charge, as there are only really 2 hexes and 2 marks that affect our damage and you can only use 1 mark regardless of curse limit. Itll effectively add 1 damage curse (Conductivity). Each power charge is immensely powerful. This is also contingent upon the enemy being cursed by all 3 curses, whereas a power charge is effectively permanent and works against uncursed monsters.

Now, extremely difficult to obtain power charge rings aside, the ring saves us 4-5 passives that would go towards whispers of doom, at the cost of not having any life or resistances. Resists are already rather tight due to the number of uniques we need to use, and we already very much struggle to get 5k life. Another unique needs to be exceptionally powerful to justify it.

The ring being less than a divine though certainly helps the argument for using it.


The person is refering to https://poe.ninja/challenge/unique-accessories/nimis-topaz-ring

Its an incredibly strong ring rn and certainty would add a ton of dmg imo. It would gaurantee the return of projectiles vs divergent lightning trap


I completely missed that one in the announcement, and a quick google didn't bring anything up, should have looked on the trade site rather than google.

My only concern with it is that projectiles fire in random directions is something I have already experienced with lightning trap with the eldritch altars, which depending on trap placement, can actually lead to traps missing altogether against a single target when they otherwise never would. As far as projectiles firing random directions go though, most projectile skills would fare much worse than lightning trap.

Now obviously unlike the altar, the projectiles can return and double hit, like with Divergent lightning trap which I already recommend. It would be a tradeoff, losing a bit of damage initially due to some traps missing (most traps would still hit), but after a few seconds when the projectiles return the damage should be noticeably higher than without the ring. This is all speculation, and something I'd have to get my hands on to test before coming to a conclusion.

At this moment the ring is 24 divines, which while certainly accessible to some players, is honestly beyond what most players can reasonably attain. For that reason even if its as insane as I think it could be, I likely wont recommend it in the main portion of the guide. I'm not playing the trapper this league so I probably wont be able to try it out for a while. If any of you try it out please let me know your experience with it.

For now I will just continue to recommend the consistency with a chance for significantly delayed double damage that Divergent lightning trap has
Last edited by Ekule731#0012 on Dec 19, 2022, 5:40:32 PM
Sorry to everyone who wanted the guide to be updated prior to the start of 3.20. I've been pretty busy IRL.

I'm glad there still seems to be interest in the build and that so many people league started it and are enjoying it.

Build guide should be fully updated, let me know if there are any issues or if you have any questions.
As someone who finds this game really really complicated, i am really enjoying the build right now. I don't have any of the budget gear but i'm trying to get there!

What gems would you recommend for a 5 link tinkerskin?

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