Upcoming Improvements to the Archnemesis Panel
Sounds good.
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This looks like a great improvement; I’ll be happy to see it.
How about also: 1. More inventory space. I’m not sure why anybody thinks sorting and choosing inventory is “fun.” If you’re selling inventory, I can see limiting it. Otherwise, having to deal with that is a major downside of the game (or any game). 2. Sort. There are a few order possibilities, but at the very least: First sort by the component; then sub-sort by the level. Particularly if inventory remains limited, but even if not, when you have to discard something, you mostly want to discard the thing you have the most of. You can’t very easily tell what you have the most of unless you can sort all your components. Once you’ve decided which component-type you want to discard, you mostly want to discard the lowest level one. Take my advice. I'm not using it.
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Loving Archnemesis and these updates!
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" Why would I waste time running combos that don't give the loot I want? O.o that's silly, the only reason to pickup armour/weapon/etc archnemesis items cause they are part of a larger recipe that is harder to run but with better loot, that's like the whole point of an arpg game... you somehow missed that, sad I guess ¯\_(ツ)_/¯ 3.23 was the best league of all time (an absolute banger)
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how about a bigger inventory for samples?
still constantly full without recipes; still have to throw away a row of samples every second map; still hoping with the next samples i pick up i will have a recipe complete again Unknown rule type: SetFondSize
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Recipe sorting wasn't really the problem. We really need a much larger stash size and stacking of pieces (get rid of the unneeded ilvl). Maybe a 1 button sort by rarity would be nice.
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nice
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OMG just make them stackable -__-
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Cant you just please make the same ones stack GGG.
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NOT ENOUGH
Archnemnesis stash is still poorly designed. Adding recipe layer does not solve the original bad design. Sorry. Still skipping archnemesis mechanics as it is way too much hassle |
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