why this metamorph bug still not fixed? whats problem? its such OLD bug and GGG know it long ago

"
SuperMotte wrote:
So all the conditional stuff that only can occasionally be used on an already random event is fine. But when the second Metamorph cannot be used 100% of the time it's a bug?

Maybe they should always give 2 organs of each type but instead slap a 10% chance of being allowed to create a second one. Would that be better? You already get double itemized organs, always having 2 Metamorphs would be a bit to much.

lol wtf?

with same logic why not make sulp node has random numbers from 0 to 4? i mean its alrdy super rewarded to have sulphites so why not add some GOOD LOVED BY ALL RNG to sulp nodes number? 0 to 4 seems super cool!
also need need randomise amount sulp that sulp nodes have from 0 to 2k sulp... ye good idea?

same logic need to add to beasts (einhar) and all other content!
its alrdy ALL rewarded so need add more rng bcs ALL LOVES RNG!!!
Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Settlers veiled crafting all service all crafts mods
Settlers SC master craft service Settlers SC craft mod!
Veiled crafting Service Settlers craft PM: TreeOfDead
btw replicated results (node) could has extra line (extra mod) that says someth like this always spawn at least 3+ organs (or someth like this)
so theres no more situation where only 1 organ spawn and make this node useless and ruin fun
or other changes to make no more situation when ONLY 1 organ spawn...

GGG pls fix it!
Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Settlers veiled crafting all service all crafts mods
Settlers SC master craft service Settlers SC craft mod!
Veiled crafting Service Settlers craft PM: TreeOfDead
"
TreeOfDead wrote:
"
SuperMotte wrote:
So all the conditional stuff that only can occasionally be used on an already random event is fine. But when the second Metamorph cannot be used 100% of the time it's a bug?

Maybe they should always give 2 organs of each type but instead slap a 10% chance of being allowed to create a second one. Would that be better? You already get double itemized organs, always having 2 Metamorphs would be a bit to much.

lol wtf?

with same logic why not make sulp node has random numbers from 0 to 4? i mean its alrdy super rewarded to have sulphites so why not add some GOOD LOVED BY ALL RNG to sulp nodes number? 0 to 4 seems super cool!
also need need randomise amount sulp that sulp nodes have from 0 to 2k sulp... ye good idea?

same logic need to add to beasts (einhar) and all other content!
its alrdy ALL rewarded so need add more rng bcs ALL LOVES RNG!!!


This, my friend, is already the case. You don't get a fixed amount of sulphite, you don't get Niko every mission, just look at all those passives having conditions. Not just Delve or Metamorph. Metamorph is actually quite consistent. Always get two itemised organs, always get the possibility of two Metamorphs (if you have the organs).
This isn't a bug, it's just yet another way in which Metamorph is garbage.

Exhibit B:


Literally impossible for me to get an organ here because 3 of the 5 categories have zero rares in them.

I don't know why you'd ever waste Atlas passives on Metamorph, honestly... both the issue you're having and the one in my picture have been problems since the league ended. And that's the solution here: ignore it until either 1, it isn't bad anymore or 2, GGG takes it out of the game entirely.

When you spend your limited Atlas points engaging in such a clearly garbage system, you are telling GGG that this is quality content.
"
This isn't a bug, it's just yet another way in which Metamorph is garbage.

Exhibit B:


Literally impossible for me to get an organ here because 3 of the 5 categories have zero rares in them.

I don't know why you'd ever waste Atlas passives on Metamorph, honestly... both the issue you're having and the one in my picture have been problems since the league ended. And that's the solution here: ignore it until either 1, it isn't bad anymore or 2, GGG takes it out of the game entirely.

When you spend your limited Atlas points engaging in such a clearly garbage system, you are telling GGG that this is quality content.


ye ik its also pain too!
but im talk about some like this:


THIS IS NOT ACCEPTABLE!
IF GGG count 0 organs as BUG why THIS not count as BUG? WHY? its same as 0 organs...
THIS IS BUG! GGG PLS FIX IT!!
Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Settlers veiled crafting all service all crafts mods
Settlers SC master craft service Settlers SC craft mod!
Veiled crafting Service Settlers craft PM: TreeOfDead
when double sulp node not work its bug
when addition beast or copy beast not work its bug
when other master or mechanic not work its bug

BUT when ONLY 1 organ spawn (but should be at least 2+) and make atlas node totally useless its SUDDENLY become NOT bug? why?

its bug! pls fix it!
Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Settlers veiled crafting all service all crafts mods
Settlers SC master craft service Settlers SC craft mod!
Veiled crafting Service Settlers craft PM: TreeOfDead
"
kaijyuu2 wrote:
Nitpicking, but I don't think this is a "bug", as it's not obviously unintended. They may have meant for RNG to occasionally not give you 2 metamorphs.

It's a buzzkill certainly and I'd like them to change it like everyone else of course, though.


I'm going to assume it's unintentional, otherwise GGG is deliberately screwing over players who either bought scarabs (woe betide those who purchased winged scarabs and then that happened) or even those who got super unlucky when the encounter naturally occurred. I'd say it's even worse for players who don't use scarabs, because their rare encounter got semi-bricked despite their investment for 2 spawns.

I think I know why this happens. GGG didn't design Metamorph with the near-future expectation that they'll be adding Maven and thus the passives that allow multiple metamorphs to be created in one map, meaning that it was okay at the time to see only one organ type.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
"
Pizzarugi wrote:
"
kaijyuu2 wrote:
Nitpicking, but I don't think this is a "bug", as it's not obviously unintended. They may have meant for RNG to occasionally not give you 2 metamorphs.

It's a buzzkill certainly and I'd like them to change it like everyone else of course, though.


I'm going to assume it's unintentional, otherwise GGG is deliberately screwing over players who either bought scarabs (woe betide those who purchased winged scarabs and then that happened) or even those who got super unlucky when the encounter naturally occurred. I'd say it's even worse for players who don't use scarabs, because their rare encounter got semi-bricked despite their investment for 2 spawns.

I think I know why this happens. GGG didn't design Metamorph with the near-future expectation that they'll be adding Maven and thus the passives that allow multiple metamorphs to be created in one map, meaning that it was okay at the time to see only one organ type.


100% agree!
well said
Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Settlers veiled crafting all service all crafts mods
Settlers SC master craft service Settlers SC craft mod!
Veiled crafting Service Settlers craft PM: TreeOfDead

Report Forum Post

Report Account:

Report Type

Additional Info