Does Zealotry work on mines?
My understanding is that Zealotry will not generate consecrated ground via mines but will otherwise fully apply.
Украина в моём сердце
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" it should generate consecrated ground. mines are not you but they use your hits. when a hit is about to do something to an enemy (apply debuff or whatever) it will work but when the hit should grant something to you (leech, charges, buffs..) then it does not work. IGN: Eric_Lindros CET: Timezone Last edited by Ludvator#6587 on Jan 24, 2022, 5:36:36 PM
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" Mines use your stats, they do not use your hits, whatever that even means. Mines are seperate entities and neither "allies" or "you" therefore zealotry does not create any conc ground through mines. Also it no longer works on minions. But all damage boni from the aura affect the player and therefore affects the damage output you do through mines. In short: conc ground through Zealotry can only be created by players directly. Just because I'm paranoid doesn't mean they're not out to get me. Last edited by KalHirol#0543 on Jan 25, 2022, 5:10:43 PM
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" Im afraid you are wrong my friend.. they use your hits. If they havent, lot of things would not work either. culling strike, ailments, debuffs, etc etc.. they use your chance to poison, your chance to freeze, your culling strike, your chance to create consecrated ground on hit.. IGN: Eric_Lindros CET: Timezone Last edited by Ludvator#6587 on Jan 26, 2022, 6:37:31 AM
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I investigated a bit and it turned out pretty interesting.
"This guy invested that much effort to test and report the bug: Trap and mine skills don't proc Zealotry's consecrated ground if they hit instantly after triggering. He got an answer from GGG "And further clarification "Currently in-game trap/mine skills that hit after delay proc consecrated ground (from Zealotry), and those that hit instantly do not. So... this is because the aura wrongly affect mines/traps? Guess what? I tested this on Scion-Inquisitor which have the same stat - "10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds" with turned Zealotry off and the interaction is exactly the same. https://youtu.be/tNu5Ejv8n4s ^that was not the only test No auras involved, what's the explanation? Contact that guy lol Last edited by MonaHuna#6449 on Jan 26, 2022, 8:01:22 AM
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As a side note, does the current bug of traps/mines being affected by auras mean they get double the effect of an aura? Since they use player stats (including the aura buff) along with apparently their own.
Украина в моём сердце
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So there are skill related stats (we tend to call them "offensive") and object related stats, "defensive".
This bug just allows some of trap/mines benefit from object related stats. Regarding to offensive stats, since trap/mines use your skills, they check your stats, so there are no double aura effect. Stats of traps/mines themself don't matter here. |
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