[3.21] Megachonk RF Jugg | Ultra Tanky + Endgame Viable + Very good starter

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Happysurfer wrote:
hello and good morning. can someone explain me why i use divine flesh? PoB say that my max ele hit go down (fire -60% cold light 30% and only chaos go up 23%) and my EHP go down from 115k to 114k?

thx


plz post your pob, so i can check.

Divine flesh on its own is nearly useless.
You should use divine flesh with at least 80% chaos res. and 80%+ ele res.
Armor and energy shield mastery "10% of armor applies to chaos dmg taken" and "10% from phys is taken as chaos" is mandatory
Together with unbreakable and high armour you become nearly unkillable.
you can push it even further with "phys taken as light/fire/cold" on wathchers eye or on your gear...

Would someone mind briefly explaining how Curse Enemies with Flammability on Hit works with this build? I was under the impression that Righteous Fire doesn't "hit" for purposes of mechanics like these.
GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428
Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542
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Xaxyx wrote:
Would someone mind briefly explaining how Curse Enemies with Flammability on Hit works with this build? I was under the impression that Righteous Fire doesn't "hit" for purposes of mechanics like these.
Through the ring Profane Proxy.
"Let your smile change the world, but don't let the world change your smile." -unknown
"The Emperor beckons and the world attends." -Izaro
"Shine boldly so that all may find you when the night falls." -Izaro
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devon752 wrote:
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Xaxyx wrote:
Would someone mind briefly explaining how Curse Enemies with Flammability on Hit works with this build? I was under the impression that Righteous Fire doesn't "hit" for purposes of mechanics like these.
Through the ring Profane Proxy.



or you can save a ring slot with something much better by putting curse in here n make it a aura
IGN ARROWUPYOURAZZ
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dragnmith1 wrote:
or you can save a ring slot with something much better by putting curse in here n make it a aura
I wouldn't say this is "much better" Level 4 enlighten for one aura, 3 gem slots and 25% less effectivnes?
Honestly just cast it and place Hexbloom on it lol.
"Let your smile change the world, but don't let the world change your smile." -unknown
"The Emperor beckons and the world attends." -Izaro
"Shine boldly so that all may find you when the night falls." -Izaro
"
devon752 wrote:
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dragnmith1 wrote:
or you can save a ring slot with something much better by putting curse in here n make it a aura
I wouldn't say this is "much better" Level 4 enlighten for one aura, 3 gem slots and 25% less effectivnes?
Honestly just cast it and place Hexbloom on it lol.


yea i suppose but to much for me to lose that ring slot + i can still run the aura without any enlighten..just tossed it in there lol..thru in a stone golem for more regen..not (Really Missing) any gem slot..things are dying before i even get close...but great build Thx again.. to lazy to cast lol
IGN ARROWUPYOURAZZ
Last edited by dragnmith1#2944 on May 12, 2023, 11:23:44 AM
Would love some guidance, feel like I am doing pretty well, clearing T16's pretty easy but still die more than I'd like. I've just been saving to make some bigger changes but not sure where $$ is best put for the most effective gains.

https://pobb.in/sj1QE5uV4LwF

I have about 13 Div saved up right now.

I was thinking about...

Forbidden Flesh/Flame (would need to remove some passives to path to this before 96.. not sure what to change out or just wait out the levels?)
Good Brutal Restraint (life + elemental damage?)
Better Watchers Eye
Helm w/ 30% Ele Dmg (Can I add that to my current helm somehow? Not good at crafting)
Depending where other upgrades come from.. need to bump up chaos res. I have some padding on being overcapped on cold and lightning a bit
5-way 100 carry?
Last edited by __Rodemas__#4793 on May 12, 2023, 1:16:01 PM
https://pobb.in/SfTyfq2TUEU2


you have ALOT of upgrades for that amount of damage you would need more than what you have to upgrade the higher the damage the more exspensive things get

you can check out my pob n my char since my account is open n get ideas for what you need gem's etc etc but for good dps with fire trap you need to change colors on that armour good luck...
IGN ARROWUPYOURAZZ
any other upgrades that don't cost over 50 divine? lol

https://pobb.in/JGI5gSDsA-2O

IGN ARROWUPYOURAZZ
Admittedly, I did not read through all 53 pages of posts, so this may have been answered already, in which sorry - Just point me at the correct post. :)


Anyway - The Brass Dome armor has 'Take no Extra Damage from Critical Strikes' - assuming I understand correctly, this means instead of the regular +75% for a crit, it just treats crit as a 'normal' attack.

You also have a Watcher's Eye with 'Take 50% reduced extra damage from crit strikes while affected by Determination'.

Everything I'm reading from various places says these two don't stack at all - 0% extra is the 'lowest' you can have, which should already be achieved by the Brass Dome, no?


TL;DR

Brass Dome's crit damage and Watcher's Eye 'Determination' crit damage modifiers don't seem to stack, making one of them useless, unless I'm missing something.

Thanks!

Last edited by Raum266#3940 on May 14, 2023, 8:07:51 PM

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