[3.18] Gryph's Tank Simulator - A Detonate Dead Ignite Elementalist

"
blah2k6 wrote:
"
Gryphenprey wrote:
PLAN!

Alt Spam for T1 DOT Multi. Imprint -> Regal -> Annul. Repeat as needed:


Multimod, Cannot Roll Attacks, Suffixes Cannot Be changed:


Aisling, fail, craft suffixes cannot be changed, scour, suffixes cannot be changed, repeat:


Augment Phys for +1


Remove crafted mods, Multimod for Fire DOT Multi and Fire as Extra Chaos.


Before actually unveiling the item it's good to bench craft %phys to block this mod from the veiled outcomes.

Also when failing, the suffix cannot be changed + scour would revert it to a magic item with 1 mod.
It's better to actually store an imprint so you don't have to spend an extra 2ex on suffixes cannot be changed after every failed aisling.


No room to bench craft phys%, but that would be ideal, yes. IF we were crafting from an item with 2 suffixes it'd be a lot easier (how I made my wand last league).

Suffixes cannot be changed+Scour will not revert it back to blue because it has 3 suffixes:
Multimod+Cannot Roll Attacks+DoT Multi
Scouring will not remove the crafted mods as they are suffixes.
Curious what everyone has been doing for Eldritch implicits. Obviously glove ones are off the table with the corruption implicits being very powerful for this build, but we can still potentially do helm / chest / boots. Haven't done any mathing out or POB warrior stuff, but some good ones I've seen:

Helm:
[Ex]
Increased critical strike chance for spells
Increased effect of Flammability
+Max Lightning Res
[EoW]
Damage penetrates Fire Res
Increased duration of ailments
Increased effect of non-damaging ailments
Mana reservation efficiency
Phys taken as [element]
Spell damage

Chest:
[Ex]
Increased Fire damage
Increased effect of non-curse auras
Increased effect of curses
Damage taken recouped as life
Increased flask effect
+Max All Res (there's a "rainbow" one as well as each individual type)
Gain a [Power / Endurance / Frenzy] Charge every X seconds
[EoW]
Increased armor
Increased maximum ES
Increased [Grace / Determination / Malevolence] effect
All Res

Boots:
[Ex]
Increased move / action speed for QOL
+Max Fire Res
[EoW]
Ignites deal damage faster

I'm sure I've missed one or two, or overlooked the utility of others. Lots of really good options here, although unless I really missed something, our boot options are pretty clear. Keep in mind a lot of these also have "in the presence of unique / Pinnacle Boss" versions but I can't imagine this build needs to specialize that much.
"
Gryphenprey wrote:
"
blah2k6 wrote:
"
Gryphenprey wrote:
PLAN!

Alt Spam for T1 DOT Multi. Imprint -> Regal -> Annul. Repeat as needed:
https://cdn.discordapp.com/attachments/695210212314972194/941705709727408198/unknown.png

Multimod, Cannot Roll Attacks, Suffixes Cannot Be changed:
https://cdn.discordapp.com/attachments/695210212314972194/941706001994907688/unknown.png

Aisling, fail, craft suffixes cannot be changed, scour, suffixes cannot be changed, repeat:
https://cdn.discordapp.com/attachments/695210212314972194/941706459979325460/unknown.png

Augment Phys for +1
https://cdn.discordapp.com/attachments/695210212314972194/941706840243322880/unknown.png

Remove crafted mods, Multimod for Fire DOT Multi and Fire as Extra Chaos.
https://cdn.discordapp.com/attachments/695210212314972194/941707250559483964/unknown.png


Before actually unveiling the item it's good to bench craft %phys to block this mod from the veiled outcomes.

Also when failing, the suffix cannot be changed + scour would revert it to a magic item with 1 mod.
It's better to actually store an imprint so you don't have to spend an extra 2ex on suffixes cannot be changed after every failed aisling.


No room to bench craft phys%, but that would be ideal, yes. IF we were crafting from an item with 2 suffixes it'd be a lot easier (how I made my wand last league).

Suffixes cannot be changed+Scour will not revert it back to blue because it has 3 suffixes:
Multimod+Cannot Roll Attacks+DoT Multi
Scouring will not remove the crafted mods as they are suffixes.


Removed IMG tags to make quote train smaller :D

About the first part. Actually there is a free bench craftable prefix as Aisling is removing the "Suffixes cannot be changed".

About the other part: true. Didn't have in mind that the two crafted suffixes will stay on. Then the "failing" is a lot worse than I expected as it's "only" 2ex per fail ^^
You're basically looking at 4ex+Aisling Cost per attempt, yes. Hahahaha


Done :)

Was lucky to hit the %fire dmg on the 2nd Aisling.

Total crafting cost (excluding base) ~20ex
"
Umberger wrote:
Curious what everyone has been doing for Eldritch implicits.

I've just done the level one ones:


But I figure I should be doing wand crafting before trying to get high tier eldritch mods.

I think some of your suggested mods don't work by the way - spell damage doesn't do anything for us.
Last edited by NoImagination on Feb 12, 2022, 7:21:16 AM
"
NoImagination wrote:
I think some of your suggested mods don't work by the way - spell damage doesn't do anything for us.


Oh yeah, that whole "the explosion is not affected by modifiers to spell damage" thing. Good catch. But the +% Fire Damage and -Fire Res Nearby do work, right? At least, they increase the Corpse Explosion Ignite in POB anyway.
Yeh, I think so.


after like 17 rerolls i finaly got my Phantasmal Unearth, that was expensive xD, but the dmg just exploded with all the Quality, its insane.
What's optimal way to recolor hands?

Seems to be 2 socket > 2 green > jeweller bench trick. Got it in ~75 vaals
Last edited by Loudstorm on Feb 12, 2022, 12:04:02 PM

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