[3.18] Gryph's Tank Simulator - A Detonate Dead Ignite Elementalist

Hi, would anyone like to look at my character and see what's missing? Was thinking of buying a skin of the loyal and that quality neck, but what links should I be using if I swap my neck? Thanks for an amazing build!
As a recap of that "Ignites you inflict deal damage #% faster" mod missing, you could check out a Non-Influence Helmet ( drop the -9% resist) and go for a good normal helmet with the new implicits.

3 Res suffixes are nice, but for my budget I used a dex essence to not be as stressed there.


Gryph if you have time it would be awesome if you can look at this and at least write something in the helmet section. Also a part about Jewels would be nice. Its often easier to get a decent CB jewel before the Thread of Hope.
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NoImagination wrote:

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NoBotGamer wrote:
Is the ignites deal #% faster on helmet legacy ? Cant find anything to it on poedb or craftofexile.

I don't think poe db is up to date, but yes, it looks missing from helmets.

It's a hunter mod on boots still though, AND an eater implicit in a different group. So we can get it twice there now, for 22% total.


Sadly you cant get the influence mod and the implicit as you cant use the implicits on influences items
Last edited by NoBotGamer on Feb 7, 2022, 7:08:11 AM
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NoBotGamer wrote:
As a recap of that "Ignites you inflict deal damage #% faster" mod missing, you could check out a Non-Influence Helmet ( drop the -9% resist) and go for a good normal helmet with the new implicits.

3 Res suffixes are nice, but for my budget I used a dex essence to not be as stressed there.


Gryph if you have time it would be awesome if you can look at this and at least write something in the helmet section. Also a part about Jewels would be nice. Its often easier to get a decent CB jewel before the Thread of Hope.


Are elevated mods just...gone? That's kind of sad. I haven't looked too much at end game crafting as I'm not exactly THERE yet as a player (I progress slowly. lul)


Crafted these today, abit lucky but its so much better with Exposure on Hit.
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Wudy wrote:


Crafted these today, abit lucky but its so much better with Exposure on Hit.


That moment when you realize you can have both mods on the same pair of gloves.

Those are really nice!
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Gryphenprey wrote:
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NoBotGamer wrote:
As a recap of that "Ignites you inflict deal damage #% faster" mod missing, you could check out a Non-Influence Helmet ( drop the -9% resist) and go for a good normal helmet with the new implicits.

3 Res suffixes are nice, but for my budget I used a dex essence to not be as stressed there.


Gryph if you have time it would be awesome if you can look at this and at least write something in the helmet section. Also a part about Jewels would be nice. Its often easier to get a decent CB jewel before the Thread of Hope.


Are elevated mods just...gone? That's kind of sad. I haven't looked too much at end game crafting as I'm not exactly THERE yet as a player (I progress slowly. lul)


Ohh. Is that an elevated version of the ignite duration + burning damage mod ? I thought elevated versions are just the same stat but better.

Anyway there is currently no helmet with that mod in archnem, showing that its either not possible or no one made such an helmet yet.

Im also sure your progression is fine. I do play Standard as I have no time to play a lot and I cant be bothered with owning all money in a stressful 2 week period at league start.

While I'm at it. Are you aware of any legacy unique or mods that might help me ? I use a full explode chest and a minimal amount of more life with the abyss jewel, but so far that seems to be everything I can see
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Gryphenprey wrote:
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Wudy wrote:


Crafted these today, abit lucky but its so much better with Exposure on Hit.


That moment when you realize you can have both mods on the same pair of gloves.

Those are really nice!

This makes a corruption project a lot more doable: roll til +2 projectile gems, craft +1 aoe gems, corrupt and hope. 3/80 chance to hit, so about 1/27 to get +5 gems and all it needs are the bases.

It's not quite the same as hands of the high templar, but due to +1 from the amulet, we can still hit 30 unearth more easily.
"
NoImagination wrote:
"
Gryphenprey wrote:
"
Wudy wrote:


Crafted these today, abit lucky but its so much better with Exposure on Hit.


That moment when you realize you can have both mods on the same pair of gloves.

Those are really nice!

This makes a corruption project a lot more doable: roll til +2 projectile gems, craft +1 aoe gems, corrupt and hope. 3/80 chance to hit, so about 1/27 to get +5 gems and all it needs are the bases.

It's not quite the same as hands of the high templar, but due to +1 from the amulet, we can still hit 30 unearth more easily.


If you double corrupt them you can get +6 instead of +5 :P

EDIT: To Clarify HoTHT +5's are actually +6
This method can give a total of +7
Last edited by Gryphenprey on Feb 7, 2022, 11:26:27 AM
Hey man, really nice build so far, super smooth starter & really good guide as well.

I just have two questions if you dont mind me asking and I dont remember seeing them answered. Why unearth over desecrate (at least until lvl 30 unearth) and why not necro?

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