What We're Working On
When do we get a fix for all the damn crashes lmao
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Great. Thanks!
It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
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Disappointing not to hear more plans for making scourge more rewarding for the majority of players. With so many items being bad, broken or irellevant when getting krangled can't you at least just buff the rate we can do/make scourge maps? It's like last league all over again where logbooks were too rare in the first crucial part of the league :(
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" Well, that's scary.. I'm glad that didn't happen to me, lol. IGN: Golem_Antsy, Harvest
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Glad you are open to change and monitoring feedback. Please consider changing the way loot drops in nightmare mode. The league is all about fast clear and time pressure so stopping to pick up loot or hover over scourged items (still haven't found more than one or two worth picking up) is a waste of time. A loot shower like Incursion upon exiting nightmare would be a good solution.
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this is not enough to make scourge worth being done.
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No fix for the guild hideout? when other player that does not own the map dies inside the map and gets thrown back in to the hideout they cant see the portals until the owner come out on the map.
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Was really excited to try the league out and feeling very depressed about the outcome, feels like total nerfs on the right hand side of the tree coupled with zerging league adds makes the game feel way out of tune, especially compared to previous blockbusters you guys put out.
I am not even sure that balancing this is something that can even be done in a league, way too much emphasis went into this corrupting device and almost none went into the actual gameplay portion of the league. Because of this, these special items have to actually be useable and SPECIAL. Cant wait for you guys to straighten out whatever has gone on over the last leagues and let me get back into the addiction of this game, looking forward to buying some more packs and points once we get back on track. |
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Mobs are overtuned, the debuff is overtuned, the "Positive" implicits are undertuned and useless. Way to go GGG.
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It's a good idea to split the rewards from the league mechanic into two tiers like you have done with corrupting and the loot from the extra mobs you kill.
The problem is that you have somehow managed to balance both mechanics around the 1%ers where it's only rewarding to someone who really lucks out or someone who puts 100s of hours in. The scourge mobs go from dropping nothing to having insane drops if you really invest in juicing the scourged maps. It really feels like you are painting yourself into a corner with every league because you are unable to find a good solution for rewarding lower effort players while not enabling for the high effort people to completely break the game. Might as well take this opportunity to predict the inevitable nerf of grace, determination and purity of elements for next league. See ya'll in 3.17. |
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