Stress-Free PoE w/ RIGHTEOUS INCINERATOR! Relax, SSF League Start-End w/ “Any” Items & 1-Button|3.16
" There no dumb questions, only dumb answers, I hope I give you at least something useful :) I did not try it on HC, but it is kind of risky. Levelling is kind of slow. You can sustain RF around lvl 40-50 (Act 5), but you would still feel squishy at that time. The build gets its tankiness and great damage after reaching at least lvl 70-80 and completing the labs. Also, most HC builds tries to burst down enemies, but RF is not like that. You get constant damage but fights take longer an you expose yourself to greater risk that way. Last edited by Pusztitoo#9369 on Nov 22, 2021, 4:09:58 AM
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" I briefly checked your build. First of all, I think you have pretty good gear! Some optimizations are always possible, I noticed a few things already. I believe you are missing some lighning resistance, I do not think you are capping on that even with 5 endurance charges... perhaps a harvest-craft that replaces fire to lightning would be helpful on one of your gear where you have +45% fire resistance. I noticed that you are still missing a few points (Holy Fire) on your tree that gives a lot of fire damage overtime multipliers. That would be a big boost already. If you check a few pages back in this forum thread, you can see some helmet suggestions that can help your RF deal more damage: If you use such an elder helmet you basically get another 6-link for your RF gem. You can replace the burning damage support gem to increased AoE or empower support. Awakened elemental damage support and awakened increased AoE also gives a big boost to RF. You should also annoint "Growth and Decay" to your amulet for damage over time multiplier and life regen. There is an orphaned +10 str node on your tree you may not need near the "Eternal Youth" keystone, you could respec that to something else. If you can go up to level 95, you should also consider grabbing some jewel slots, there you could get some extra life and damage. Overall your build looks really solid, so keep grinding and optimizing! All small upgrades will contribute! |
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" That was a really good insight. Thanks a lot! |
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Im leveling it in HC as we speak. Just hit 57, act 7.
Its viable, but not if you dont have HC experience. Drop incinerate for scorching ray.. you need range in HC. South talents first but skip unwavering till later. decoy totem is your friend Level purity of fire in your spare weapons, run purity of elements for ailment immune (max fire rez means little till your running RF). Do the same for clarity, its not needed until RF and the health cost will just kill you quicker. The boss fights are long, act 5 kit required over 5 mins and 4 portals. The build is lot of fun though, even in HC (edit: ooh soon as you get an unset ring, slot in flame dash. dont worry about leveling it. 3 charges, 3 chances to dodge bosses bad, no brainer right :D ) (edit 2.0, Just finished act 10 kit in HC with this build. Doing the hardcore way, i was level 70 and pimped out before i did it. Its doable with less, your immune to his fire breath and thats 1/3rd of the damage. I did away with incinerate for a koams and mangled the tree pretty bad to suit my style so you know take that for what you will. ) Last edited by Hoofprint#7169 on Nov 24, 2021, 8:07:57 AM
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Was wondering if I could get some insight to the build as I generally feel like I'm not tanky at all when mapping at times. Red tier maps can feel awful especially if a Sirus influenced rare mob decides to go crazy. I try to keep up enduring cry as much as possible but still feels like I spend more time running away than anything.
https://pastebin.com/JMtvk8Xq Last edited by Jerevinan#5336 on Nov 23, 2021, 11:59:12 PM
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" You are squishy 36% phys dmg reduction and your chaos res is severely lacking. If you unspec the explosive impact all the way back to the tree that will give you 4 points for minimal dps loss, unspec Life regeneration per endurance charge next to the +1. Feed the 5 new points into the mana rez wheel and you can run a lvl 20 determination bumping your phys to 73%. For chaos rez your going to need to give up some of those damage enchants. this is your tree with the changes https://pastebin.com/QbULfQbB Last edited by Hoofprint#7169 on Nov 24, 2021, 8:34:15 AM
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Spoiler
" Thanks for your patience with the response. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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"I just took a look at your character. I know the problem may have fixed itself by now, but just in case it hasn't, things look properly setup. The currently equipped Molten Shell isn't Corrupted so it looks like you replaced it. Now, there's a chance that you Vaal'd your old gem into the Vaal version of Molten Shell. If that's the case, and the gem is still within the trigger range of CwDT it could have just been that the Molten Shell skill being displayed was the vaal version, not the normal version. In that case, the normal version of the skill would still trigger, but the Vaal part of skill could not. So on your displayed skills, you'd just have to make sure that the proper Molten Shell was displayed. That's the only thing I could think of. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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"Hi, Abaaddon! I LOVE Petrified Blood. It's really cool. I'm not sure where I stand with it with life regen characters to be honest. You'll have to play around with it and see how it fits your playstyle. Petrified Blood gives you more defence but it does slow down the life regen rate. I normally depend on my quick life regen to keep me alive when I zone out. So I don't use it here with RF. If you're the type of player that's quick on the life flask button, Petrified Blood could really suit you. In terms of Pain Attunement, it won't work. It's really dumb how GGG does it. Even though RF has a spell tag, it doesn't increase its damage from spell mods or nodes. It's the same with minions. They have a spell tag but don't improve with spell improvements. Some DOT skills, like Vortex, say, "Modifiers to Spell Damage apply to this Skill's Damage Over Time effect". Why GGG has things set up as it is, I have no idea. But bottom line is that Spell Damage doesn't do anything for RF. Good thinking and great question. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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Spoiler
" " https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast Last edited by Wrecker_of_Days#7691 on Nov 24, 2021, 2:38:06 PM
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