[3.19] Boneshatter Jugg - Cheap to start with room to grow. Fast mapping/Endgame boss videos
"
corosou wrote:
3.17 Bye bye Pride!
Ya, it's gone fellas. I had read about the change and at first I thought, ya it's gone, but then decided to see what it would actually be like after the patch and yup, Pride + Eternal Blessing now disable everything else...
I'm experimenting with Divine Blessing + Lifetap + Pride, and it actually seems to work OK.
For bossing I think it could be viable, as you can keep up Pride for almost 11 seconds each activation for about 1500 health cost (which is leeched/regenerated very quick in combat) which is good for burst phases.
What do you guys think about this? Or should we just drop it entirely?
Ya, it's gone fellas. I had read about the change and at first I thought, ya it's gone, but then decided to see what it would actually be like after the patch and yup, Pride + Eternal Blessing now disable everything else...
I'm experimenting with Divine Blessing + Lifetap + Pride, and it actually seems to work OK.
For bossing I think it could be viable, as you can keep up Pride for almost 11 seconds each activation for about 1500 health cost (which is leeched/regenerated very quick in combat) which is good for burst phases.
What do you guys think about this? Or should we just drop it entirely?
Ya, I saw that too, but that cost is ouch for sure...
Personally, I dropped it. I took out Eater, Uber Elder and Maven all last night without Pride and it was pretty easy, so what do we need more DPS for?
Last edited by corosou#7048 on Feb 18, 2022, 8:27:37 AM
An update on Mark on Hit + Warlord's Mark = cannot recommend it anymore.
Not sure what happened, but it's incredibly inconsistent...
"Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned"; I'm not sure if they aren't getting stunned sometimes, but I even checked the map mods to make sure there is no "Monsters cannot be stunned" there.
An update on Mark on Hit + Warlord's Mark = cannot recommend it anymore.
Not sure what happened, but it's incredibly inconsistent...
"Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned"; I'm not sure if they aren't getting stunned sometimes, but I even checked the map mods to make sure there is no "Monsters cannot be stunned" there.
Make sure you didn't reserve too much Mana. In my testing around 80 with all Reservations active is good enough, below that you start having issues with trigger skills.
Last edited by corosou#7048 on Feb 18, 2022, 3:14:05 PM
An update on Mark on Hit + Warlord's Mark = cannot recommend it anymore.
Not sure what happened, but it's incredibly inconsistent...
"Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned"; I'm not sure if they aren't getting stunned sometimes, but I even checked the map mods to make sure there is no "Monsters cannot be stunned" there.
Make sure you didn't reserve too much Mana. In my testing around 80 with all Reservations active is good enough, below that you start having issues with trigger skills.
51... but I was using it at lvl 1, thats 32 mana, still I guess that could have been the problem.
Btw, how do you feel about Divergent Boneshatter?
We give up 20% increased Stun Duration on enemies, but we gain 1% increased Attack Speed per Trauma also, we Take 20 Physical Damage per Trauma when you gain Trauma
No idea. Give it a shot, I dunno how the extra damage feels.
Will do.
Btw, if someone can't get +1 Curse on the amulet, then there is this:
Thanks for reminding me! Just fixed this up:
Does the trick very well - my PoB jumped from 4m to 6,6m from just that.
Also killed my first Maven (ever) with the build tonight and got a 2c unique belt woop, damn that fight sucks (or well, the memory game does).
But especially as melee in the last phase, its so intense when you gotta get up close to damage but dodge beams, degens and spells from Maven ... but I could survive everything else very well. The only deaths I had were to very obviously telegraphed bad stuff (which I shouldn't survive) and screwing up the memory game :-)
Uber Elder next!
Last edited by Orakk#6837 on Feb 18, 2022, 8:48:08 PM
Does the trick very well - my PoB jumped from 4m to 6,6m from just that.
Also killed my first Maven (ever) with the build tonight and got a 2c unique belt woop, damn that fight sucks (or well, the memory game does).
But especially as melee in the last phase, its so intense when you gotta get up close to damage but dodge beams, degens and spells from Maven ... but I could survive everything else very well. The only deaths I had were to very obviously telegraphed bad stuff (which I shouldn't survive) and screwing up the memory game :-)
Uber Elder next!
Nice gratz on the Maven clear!
We get screwed big time as melee in that fight and many other encounters. All the auras around Archnemesis mobs are very punishing even with Behead + 30% Further Away Mastery.
Here's a little web-game to practice the memory game. Refresh here before going into the fight and you should do much better:
Does the trick very well - my PoB jumped from 4m to 6,6m from just that.
Also killed my first Maven (ever) with the build tonight and got a 2c unique belt woop, damn that fight sucks (or well, the memory game does).
But especially as melee in the last phase, its so intense when you gotta get up close to damage but dodge beams, degens and spells from Maven ... but I could survive everything else very well. The only deaths I had were to very obviously telegraphed bad stuff (which I shouldn't survive) and screwing up the memory game :-)
Uber Elder next!
Nice gratz on the Maven clear!
We get screwed big time as melee in that fight and many other encounters. All the auras around Archnemesis mobs are very punishing even with Behead + 30% Further Away Mastery.
Here's a little web-game to practice the memory game. Refresh here before going into the fight and you should do much better:
Thanks!
I did that web game a bit before going in, which I think helped me. I didn't die to me screwing up the memory game per say, but rather being screwed with degen zones/no heal beam due to a bad phase 2 or whatever its called. Next time it'll be much smoother, but I'm not sure I'll kill her again this league ... That was enough for me for now hah! Just glad to have my Voidstone.
For benchmarks sake if none else have done it, I also tried a Simulacrum for fun as I now had 3 full stacks ready to go from the Atlas passives I've specced into.
Got to wave 24 where Kosis said hello and showed me where the door is, but until then it was very smooth sailing.
Most definitely possible to push further up, as I got some nasty mods on that round (crit + extra phys as chaos + chaos penetration), so fire away if anyone likes Delirium :-).