👻3.20👻 Kay's Summoner💥SRS Bomber💀Poison SRS💀Melee SRS🕷️Spiders💀Skeleton Mages

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kayella wrote:


I just finished crafting the helmet, so I think I can make it tomorrow!



(crafting mats are so expensive...)


Nice one, how did you do the craft?
I am missing Harvest Crafts :-)


Bound + Shudder + Sanctified. It's 1/58 chance. Not too bad and not too expensive!


https://www.craftofexile.com/?b=56&m=fossil&f=|3|19|15|&ob=both&v=d&a=e&l=a&lg=11&bp=y&as=1&hb=0&req={%222123%22:{%22l%22:75,%22g%22:1}}&bld={}&im={}&ggt=|&ccp={}

I recorded it... I think I used 15 tries.

1/32 chance with Faceted but it's too expensive.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
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kayella wrote:
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Khurune wrote:
Seeing a few having success with Skelly Mages. You think this is just due to having good gear and understanding, or do you think the nerf may not of been as bad due to how much minion gear drop now?


It's terrible now. Exactly the same build. I imported from newest POB to POB I didn't update.
Left POB is 3.18
Right POB is 3.19
It's not quite that bad.

- You lost the 100% increased crit chance mastery while not taking the new crit cluster.
- You didn't switch to Plaguebringer in lieu of unnatural strength (which did nothing)
- You didn't craft a +2 minion helmet

Lost some survivability due to trading life nodes for the new crit wheel (though could probably earn some of that back because you no longer need Alberon's Warpath). I did not fix the mana reservation issue from the lost mastery, but that could be as simple as switching out the life cluster for a reservation one (for more lost life unfortunately).

https://pobb.in/DoVdRskLoz4h

Per Skeleton numbers
3.18 - 1.16 mil
3.19 - 737k (-36%)

Also lost 1 max skeleton mage from Alberon's Warpath change so nerf is a little worse than above would indicate.

You could potentially improve on this with better gear, but you probably won't get it to where it was. Crit damage in particular is strong (I stuck with standard frenzy/power charge apes for spectres). 20% crit damage was ~3% damage compared to 16% minion damage being ~2%. That means spirit offering is quite strong as well if you can live without bone offering:

3.19 Spirit Offering - 913k (24% increase, larger than flesh offering)

I don't know how that compares with endgame SRS, so I don't have any way to compare it.
What were the changes to charges on minions ? Was it just a nerf in numbers ? How bad is it ?
Harvest in a nutshell : https://image.noelshack.com/fichiers/2023/48/6/1701517918-poeh.jpg
Ultimatum : https://image.noelshack.com/fichiers/2023/48/6/1701517789-ultimatum-league.png
Expedition : https://image.noelshack.com/fichiers/2023/48/6/1701518028-poe-expedition-in-a-nutshell.png
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ShmooDude wrote:
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kayella wrote:
"
Khurune wrote:
Seeing a few having success with Skelly Mages. You think this is just due to having good gear and understanding, or do you think the nerf may not of been as bad due to how much minion gear drop now?


It's terrible now. Exactly the same build. I imported from newest POB to POB I didn't update.
Left POB is 3.18
Right POB is 3.19
It's not quite that bad.

- You lost the 100% increased crit chance mastery while not taking the new crit cluster.
- You didn't switch to Plaguebringer in lieu of unnatural strength (which did nothing)
- You didn't craft a +2 minion helmet

Lost some survivability due to trading life nodes for the new crit wheel (though could probably earn some of that back because you no longer need Alberon's Warpath). I did not fix the mana reservation issue from the lost mastery, but that could be as simple as switching out the life cluster for a reservation one (for more lost life unfortunately).

https://pobb.in/DoVdRskLoz4h

Per Skeleton numbers
3.18 - 1.16 mil
3.19 - 737k (-36%)

Also lost 1 max skeleton mage from Alberon's Warpath change so nerf is a little worse than above would indicate.

You could potentially improve on this with better gear, but you probably won't get it to where it was. Crit damage in particular is strong (I stuck with standard frenzy/power charge apes for spectres). 20% crit damage was ~3% damage compared to 16% minion damage being ~2%. That means spirit offering is quite strong as well if you can live without bone offering:

3.19 Spirit Offering - 913k (24% increase, larger than flesh offering)

I don't know how that compares with endgame SRS, so I don't have any way to compare it.


God damnit, you're making it soo tempting!! With the ascendancies, if mages lost too much HP, would we be best switching Plaguebringer out for Bone Barrier for the 20% increase to minion max health, may help a bit against AN mobs.
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Khurune wrote:
God damnit, you're making it soo tempting!! With the ascendancies, if mages lost too much HP, would we be best switching Plaguebringer out for Bone Barrier for the 20% increase to minion max health, may help a bit against AN mobs.
Usually, I just relied on the 4 second immunity from the cluster jewel. Skeles are squishy and the nerf probably isn't going to be noticable (they just melted anyhow, they'll still just melt). At high gem levels they only lost like 15% health, and Plaguebringer makes enemies deal 10% less damage, so they should be about the same.
Trying to understand what gems to link to SRS while leveling.

unleash and minion damage seem to be top priority when you get them, but when do you swap ruthless for predator? Is it when you can put in multistrike/melee splash? Thanks.
What spectres are you using with the GMP links in the POB? It says they use burning arrow but not what they are.
fuck em
I started using Mark of the Red Covenant for SRS bomber and it is nice, but what I would really love would be an add on that moves the raging spirits icon near the center of the screen so I can see exactly when they explode recast them! Timing matters a lot for dps here, since they don't explode if you just resummon them.
Would anyone be able to help me with scaling popcorn into endgame?

My character is public: QueenOfPopcorn

I'm trying to take on difficulty 10+ lake bosses and uber pinnacle bosses, and the DPS feels a bit lacking :(
Nice!
I only see 2 possible decent improvements. Another ring with 80% minion life AND getting a shield with minion life and Plus1 to minion skills. Not sure how much that 70% increased minion life would make but it's what I can see right away.

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