need advise on leveling from 91 onwards

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Exxxiled665 wrote:
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Anngrat wrote:
white heist contracts of lvl 83, leveled my sst in ssf to lvl 97 before migrating to trade and quitting league


jeez and how long did that take? OP should just run beacheads either solo or group and maybe take off the abyssus if you die so much

In OPs case I think cheapest and safest solution is to run tripple sulphite rotas+delve at 250-300 depth horizontally. He will level up in no time to 97-98. After that.. just save exalts for rotas.
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gageris wrote:
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Exxxiled665 wrote:
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Anngrat wrote:
white heist contracts of lvl 83, leveled my sst in ssf to lvl 97 before migrating to trade and quitting league


jeez and how long did that take? OP should just run beacheads either solo or group and maybe take off the abyssus if you die so much

In OPs case I think cheapest and safest solution is to run tripple sulphite rotas+delve at 250-300 depth horizontally. He will level up in no time to 97-98. After that.. just save exalts for rotas.


i doubt he has 250-300 depths...he said he seldom does it..
It doesn't take long to reach 170 depth, honestly (that's where monster level hits 83). No need to dig further down.

The only league I hit lvl 100, I solo ran Uul-netol pure breachstones (much cheaper than Chayula, and just a little less effective), skipping boss fight. It did cost quite much, though, and imho wasn't worth the cost, but I wanted lvl 100 at least once and Ritual was the best league for it, so I took my chance.

If I may, the problem is you die once per map. At this point, you should just farm currency, gear up and strengthen your survivability, so you can run blue T14+ without trouble.

In any case, if you feel you struggle with this content, your priority should be gear over some levels for now; if you have issues with map mods, as most of us do, just run white/magic maps (and heists, as someone suggested), much less rippy and pretty much the same xp.
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thoo00 wrote:
Hey guys, i am now at maps progression T14-16 maps, aiming for my atlas progression for the 21th watchstone onwards.

I do get on average 1 death per mapping and this death will undo all my exp bar which i gained in the previous map. I do try to be careful while mapping, like kite and stay back, letting my totems do all the work, then move on to next area of map and repeat. Its kinda boring and tiring for me, not to mention this method of progression is slow, and once in a while i do get one shotted by some unknown spell or mechanic which i dont even know what happened.

Or i do browse through some of the totem guide videos, learning and playing more aggressively. Its fun and progression is much faster during mapping, but death accidents do happen as well. which again brought my exp bar back to 0 again.

I do hope to level a few more levels for the extra skill points to max my damage and survivability. But with this "back to square one" progression, i am getting tired.

Now i intend to do some maps, and if i managed to get to about 30%-40% before facing one of the conqueror ( i am assuming i will die at least once to conqueror, even though learning its mechanics to dodge also need some practice too), i will pause my map progression and look to other ways to fill in the experience gap to 100%. For this filler progression, is there any recommendation for experience gain?

1) heist could be one option but level 82/83 heists give good exp but the escaping part... could be dangerous sometimes too.

2) delve. i seldom do it, the last time i enter the mines, i saw the monster level is like 60+. Damn, do i need to spend a lot of time to make it to the level 80+ mobs area?

3) lower tier maps like level 70+ level mobs? or just blue tier T14-16 maps.
I wonder do the maps mods like mobs increase critical chance dangerous for us? Or increased damage/crit chance for bosses a no-go too?

Appreciate some thoughts and suggestions. Thanks


When mapping, avoid doing maps with alot of doors and closed quarters. You want to play maps with open layouts, they're generally safer.

Also, when rolling maps, make sure to avoid these map mods:
- Reduced Max resistance
- Elemental Weakness
- Vulnerability
- Beyond

Also be weary of Critical Strike mods and monsters deal additional X damage based on physical.

As for league mechanics, I find majority of league mechanics safe.
The only one I would consider dodging is Delirium Mirrors. 80% of my Deaths are to them when trying to push too hard.
Change your build, player better or stick to reliable safe content via grouping or map choice.

Other posters have covered most of these but your fundamental problem is straight glass cannon, you'd probably be better off cutting some DPS which I suspect you have far more than you need for mapping and just making the character better all round.

It is possible to just analyse and improve too, one of the advantages of totems is you can approach most content safely if your aware of it beforehand. Obviously there is room for improvement on your gear too with lots of extra life available here and there on your pieces.
Last edited by Draegnarrr#2823 on Sep 9, 2021, 6:45:12 AM
thanks all for the replies!

Its just that i never really thought of doing white/blue heists. Thinking of how rare these contracts are, i always alch it, and squeezing the most loot out of it.

Similarly with red maps too. They are almost 5-6 chaos each, and the cost usually makes me go alch it, rather than blue mods. But then again, if my goal is to level up in a safe manner, i think i will do this.

Delving takes a bit time to go deeper, i will give it a try too.

Levelling to ~94-95 is not difficult, and doesn't require trade or group play. Your build needs to have the right balance between offence and defence. If you are the kind of player that can't manually dodge anything, then you need to think about playing a max block gladiator or something with similarly high defences.

On the assumption that you can actually manually dodge most attacks, you reroll mods which are dangerous for your build, e.g. reflect, cannot regen, stuff like reduced dodge or block for a dodge or block build or a combination of mods, such as -max res% and a bunch of extra phys as element.

Not being able to progress from level 91 means that you are dying every two maps. What is getting you killed so often? Are you walking into attacks? Are you not using enduring cry or flasks? Your build is already reasonably tanky, so I am not sure how you are dying often.

Some initial comments about your build:

-Abyssus does add a lot of damage but it also makes you much squishier. Deidbellow is an alternative that adds a good chunk of damage (much less than Abyssus) without hurting your defences.

-Why are you taking Natural Authority or Adomnisher? You have Call to Arms for instant warcries and you are only using Enduring Cry. This is 7 skill points wasted.

-Combat Stamina just seems a bit shit. A waste of 3 skill points.

-You could change the pathing to the bottom of the tree through the outer STR nodes instead (3 connecting attribute nodes instead of 5) and connect to Constitution from the upper left jewel socket.

This will give you a bunch more skill points to grab good DPS nodes like Divine Fury or just a bunch of life% nodes from around the tree.
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BrettLee wrote:
Levelling to ~94-95 is not difficult, and doesn't require trade or group play. Your build needs to have the right balance between offence and defence. If you are the kind of player that can't manually dodge anything, then you need to think about playing a max block gladiator or something with similarly high defences.

On the assumption that you can actually manually dodge most attacks, you reroll mods which are dangerous for your build, e.g. reflect, cannot regen, stuff like reduced dodge or block for a dodge or block build or a combination of mods, such as -max res% and a bunch of extra phys as element.

Not being able to progress from level 91 means that you are dying every two maps. What is getting you killed so often? Are you walking into attacks? Are you not using enduring cry or flasks? Your build is already reasonably tanky, so I am not sure how you are dying often.

Some initial comments about your build:

-Abyssus does add a lot of damage but it also makes you much squishier. Deidbellow is an alternative that adds a good chunk of damage (much less than Abyssus) without hurting your defences.

-Why are you taking Natural Authority or Adomnisher? You have Call to Arms for instant warcries and you are only using Enduring Cry. This is 7 skill points wasted.

-Combat Stamina just seems a bit shit. A waste of 3 skill points.

-You could change the pathing to the bottom of the tree through the outer STR nodes instead (3 connecting attribute nodes instead of 5) and connect to Constitution from the upper left jewel socket.

This will give you a bunch more skill points to grab good DPS nodes like Divine Fury or just a bunch of life% nodes from around the tree.


Hi, thanks for the reply and i really appreciate your comments!

Firstly, i am following this build guide, and therefore the skilltree:
https://www.pathofexile.com/forum/view-thread/1694250

I always play level 83 heists/red maps with at least an alch on it. Other than rerolling mobs with high ele resist/fire resist, i dont tend to reroll. -Max resists shouldn't affect me since i wearing a loreweave; perhaps i might overlook some map mods like +boss/mobs damage/critchance/attack speed etc. Because sometimes i got hit by some unknown projectile which one shot me(which i lose focus for a sec and forgot to dodge) or sometimes i can take a projectile shot and still survive.

I might sound silly, but i do sometimes shield charge into groups of mobs hoping to get fortify, but once in a while this method kills me instead.

Moving on ahead, taking the advice of the posts earlier, i intend to roll blue mods only on maps just for safe leveling.

After having some deep thoughts, i think some of your points do make sense as well.

1) Indeed, perhaps i will change my helmet to Deidbellow and see.

2) Removing natural authority is a good idea. Though i guess this build OP uses it mainly for the warcry recovery and cooldown rate i guess? But perhaps i might keep admonisher? Having frequent and faster enduring cries seem to save my a$$ quite often as it auto recovers life at regular intervals.

3) this goes the same to combat stamina as well. Having higher life regen seems to helps in my defense layering (with the fragile bloom too) whenever i get hit, and my life can recover fast enough before the next hit on me. (or at least i hope or thought so)

4) if i read you correctly, that will means i lose my jewel slot below constitution. Hmm...

5) one of my next progression is definitely going to divine fury node (if i managed to level up for a few more skill points)
Last edited by thoo00#7953 on Sep 10, 2021, 1:53:46 AM
Yeah look, I haven't played that build so I could be wrong on several points. However I have recently played an armaggedon brand chieftan I assume to have a similar playstyle (put brands down and run around) and was really beefy.

If you wanted to share a video or some clips of you playing, you might get some proper feedback.

I will say that only running magic maps to level at level 91 is pretty grim..unless you are playing hardcore or something like the gauntlet with all damage mods on.
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BrettLee wrote:
Yeah look, I haven't played that build so I could be wrong on several points. However I have recently played an armaggedon brand chieftan I assume to have a similar playstyle (put brands down and run around) and was really beefy.

If you wanted to share a video or some clips of you playing, you might get some proper feedback.

I will say that only running magic maps to level at level 91 is pretty grim..unless you are playing hardcore or something like the gauntlet with all damage mods on.


No worries and thanks for your feedback. I probably relook at my build options again.

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