Alongside the 16 new Skill Gems we're introducing in Path of Exile: Expedition, we're making a variety of changes to existing Skill Gems. As usual, we've prepared gem data at level 20 with 20% quality for all new and changed gems to help you plan your build for the upcoming launch. If you're looking for Support Gem information, you can find it
here .
Below are all the new and changed Skill Gems in Path of Exile: Expedition.
Added
Summons a Totem which uses this Skill
Modified
New: Attack Damage 154% of base
Old: Attack Damage 122.8% of base
New: Effectiveness of Added Damage 154%
Old: Effectiveness of Added Damage 123%
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Modified
New: Attack Damage 106% of base
Old: Attack Damage 85% of base
New: Effectiveness of Added Damage 106%
Old: Effectiveness of Added Damage 85%
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Modified
New: Attack Damage 250% of base
Old: Attack Damage 200% of base
New: Effectiveness of Added Damage 250%
Old: Effectiveness of Added Damage 200%
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Added
25% reduced Enemy Stun Threshold
Removed
Modified
New: Attack Damage 375% of base
Old: Attack Damage 400% of base
New: Effectiveness of Added Damage 375%
Old: Effectiveness of Added Damage 400%
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New: Slams the ground in front of you, creating
a wave that travels in all directions that damages enemies with an increased chance to stun.
The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or
Unarmed.
Old: Slams the ground in front of you, creating a wave that travels
in all directions that damages and stuns enemies. The wave deals more damage to closer
enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
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Modified
New: Attack Damage 109% of base
Old: Attack Damage 99% of base
New: Effectiveness of Added Damage 109%
Old: Effectiveness of Added Damage 99%
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Added
Maximum 8 Summoned Doubles
Modified
New: Attack Damage 41% of base
Old: Attack Damage 33% of base
New: Effectiveness of Added Damage 41%
Old: Effectiveness of Added Damage 33%
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Modified
New: Attack Damage 163% of base
Old: Attack Damage 130% of base
New: Effectiveness of Added Damage 163%
Old: Effectiveness of Added Damage 130%
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Modified
New: Attack Damage 313% of base
Old: Attack Damage 250% of base
New: Effectiveness of Added Damage 313%
Old: Effectiveness of Added Damage 250%
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Added
Fires 8 Projectiles in each of two mirrored spirals
Removed
Fires 8 additional Projectiles
Fires Projectiles in a circle
Modified
New: Can Store 1 Use
Old: Can Store 3 Use
New: Attack Damage 110% of base
Old: Attack Damage 170% of base
New: Effectiveness of Added Damage 110%
Old: Effectiveness of Added Damage 170%
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New: Throws several spectral copies of your
melee weapon. They fly out and then return to you, in a spinning attack that damages enemies
in their path.
Old: Throws a spectral copy of your melee weapon. It spirals out in
a spinning attack that strikes enemies in its path.
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Added
Fires 32 Projectiles in a spiral
Removed
Fires Projectiles in a spiral
Added
Summons a Totem which uses this Skill
Modified
New: Attack Damage 180% of base
Old: Attack Damage 144% of base
New: Effectiveness of Added Damage 180%
Old: Effectiveness of Added Damage 144%
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Added
Summons a Totem which uses this Skill
Modified
New: Attack Damage 166% of base
Old: Attack Damage 133% of base
New: Effectiveness of Added Damage 166%
Old: Effectiveness of Added Damage 133%
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Modified
New: Attack Damage 150% of base
Old: Attack Damage 120% of base
New: Effectiveness of Added Damage 150%
Old: Effectiveness of Added Damage 120%
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Modified
New: Attack Damage 169% of base
Old: Attack Damage 135% of base
New: Effectiveness of Added Damage 169%
Old: Effectiveness of Added Damage 135%
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Modified
New: Attack Damage 213% of base
Old: Attack Damage 170% of base
New: Effectiveness of Added Damage 213%
Old: Effectiveness of Added Damage 170%
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Modified
New: Attack Damage 230% of base
Old: Attack Damage 184.2% of base
New: Effectiveness of Added Damage 230%
Old: Effectiveness of Added Damage 184%
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Removed
Triggering this Skill still requires paying its Cost
Modified
New: Attack Damage 238% of base
Old: Attack Damage 190% of base
New: Effectiveness of Added Damage 238%
Old: Effectiveness of Added Damage 190%
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Modified
New: Attack Damage 150% of base
Old: Attack Damage 120% of base
New: Effectiveness of Added Damage 150%
Old: Effectiveness of Added Damage 120%
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Modified
New: Attack Damage 200% of base
Old: Attack Damage 160% of base
New: Effectiveness of Added Damage 200%
Old: Effectiveness of Added Damage 160%
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Modified
New: Attack Damage 269% of base
Old: Attack Damage 215% of base
New: Effectiveness of Added Damage 269%
Old: Effectiveness of Added Damage 215%
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Modified
New: Attack Damage 188% of base
Old: Attack Damage 150% of base
New: Effectiveness of Added Damage 188%
Old: Effectiveness of Added Damage 150%
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Modified
New: Attack Damage 313% of base
Old: Attack Damage 250% of base
New: Effectiveness of Added Damage 313%
Old: Effectiveness of Added Damage 250%
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Modified
New: Attack Damage 350% of base
Old: Attack Damage 280% of base
New: Effectiveness of Added Damage 350%
Old: Effectiveness of Added Damage 280%
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Modified
New: Attack Damage 166% of base
Old: Attack Damage 133% of base
New: Effectiveness of Added Damage 166%
Old: Effectiveness of Added Damage 133%
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Modified
New: Attack Damage 150% of base
Old: Attack Damage 120% of base
New: Effectiveness of Added Damage 150%
Old: Effectiveness of Added Damage 120%
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Modified
New: Attack Damage 185% of base
Old: Attack Damage 148% of base
New: Effectiveness of Added Damage 185%
Old: Effectiveness of Added Damage 148%
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Modified
New: Attack Damage 213% of base
Old: Attack Damage 170% of base
New: Effectiveness of Added Damage 213%
Old: Effectiveness of Added Damage 170%
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New: A bloody scythe swipes across a selected
area, applying a physical damage over time debuff in addition to hitting enemies with
physical damage. If enemies survive, you gain a blood charge which raises the damage and
cost of the skill. Players can have 5 maximum blood charges.
Old: A bloody scythe swipes across a selected area, applying a
physical damage over time debuff in addition to hitting enemies with physical damage. If
enemies survive and this skill was not triggered, you gain a blood charge which raises the
damage and cost of the skill. Players can have 5 maximum blood charges.
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Removed
Exerted Attacks deal 30% more Damage
Exerted Attacks deal 20% more Damage per previous Attack Exerted by this Warcry
Added
Attack Time 0.48 sec
Critical Strike Chance 5.00%
Removed
Base Off Hand Critical Strike Chance is 5%
+0.2% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
Base Off Hand Attack time is 0.48 seconds
Modified
New: Attack, AoE, Movement, Travel, Physical,
Melee
Old: Attack, AoE, Movement, Travel, Melee
New: 350 to 525 Base Off Hand Physical Damage
Old: 190 to 284 Base Off Hand Physical Damage
New: 4 to 6 Added Physical Damage per 15
Armour or Evasion Rating on Shield
Old: 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating
on Shield
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Modified
New: Attack Damage 273% of base
Old: Attack Damage 218% of base
New: Effectiveness of Added Damage 273%
Old: Effectiveness of Added Damage 218%
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Modified
New: Attack Damage 188% of base
Old: Attack Damage 150% of base
New: Effectiveness of Added Damage 188%
Old: Effectiveness of Added Damage 150%
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Modified
New: Attack Damage 275% of base
Old: Attack Damage 220% of base
New: Effectiveness of Added Damage 275%
Old: Effectiveness of Added Damage 220%
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Modified
New: Attack Damage 281% of base
Old: Attack Damage 225% of base
New: Effectiveness of Added Damage 281%
Old: Effectiveness of Added Damage 225%
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Modified
New: Attack Damage 275% of base
Old: Attack Damage 220% of base
New: Effectiveness of Added Damage 275%
Old: Effectiveness of Added Damage 220%
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Modified
New: Attack Damage 325% of base
Old: Attack Damage 260% of base
New: Effectiveness of Added Damage 325%
Old: Effectiveness of Added Damage 260%
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Added
Summons a Ballista Totem which uses this Skill
Modified
New: Attack Damage 57.3% of base
Old: Attack Damage 51% of base
New: Effectiveness of Added Damage 57%
Old: Effectiveness of Added Damage 51%
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Modified
New: Attack Damage 54.6% of base
Old: Attack Damage 47.6% of base
New: Effectiveness of Added Damage 55%
Old: Effectiveness of Added Damage 48%
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Removed
+2 to radius
Unnerve Enemies for 4 seconds on Hit
Modified
New: 80% more Area of Effect per Blade Vortex
blade detonated
Old: 35% more Area of Effect per Blade Vortex blade detonated
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Modified
New: Attack Damage 49% of base
Old: Attack Damage 45% of base
New: Effectiveness of Added Damage 49%
Old: Effectiveness of Added Damage 45%
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Modified
New: Attack Damage 121% of base
Old: Attack Damage 110% of base
New: Effectiveness of Added Damage 121%
Old: Effectiveness of Added Damage 110%
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Modified
New: Attack Damage 59% of base
Old: Attack Damage 54% of base
New: Effectiveness of Added Damage 59%
Old: Effectiveness of Added Damage 54%
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Modified
New: Cooldown Time 2.50 sec
Old: Cooldown Time 2.00 sec
New: 29% increased Cooldown Recovery Rate
Old: 67% increased Cooldown Recovery Rate
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Modified
New: Attack Damage 140% of base
Old: Attack Damage 112% of base
New: Effectiveness of Added Damage 140%
Old: Effectiveness of Added Damage 112%
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Modified
New: Attack Damage 244% of base
Old: Attack Damage 195% of base
New: Effectiveness of Added Damage 244%
Old: Effectiveness of Added Damage 195%
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Modified
New: Attack, Projectile, Melee, Strike, Fire,
Cold, Lightning, AoE, Prismatic, Bow
Old: Attack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE,
Bow
New: 391 to 726 Added Cold Damage
Old: 392 to 729 Added Cold Damage
New: 75 to 1467 Added Lightning Damage
Old: 77 to 1465 Added Lightning Damage
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Modified
New: Explosion deals 5% more Damage with Hits
and Ailments per Explosive Arrow on Target
Old: Explosion deals 3% more Damage with Hits and Ailments per
Explosive Arrow on Target
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Removed
Modifiers to Cast Speed apply to the rotation speed of the Flames
Modified
New: Attack Damage 210% of base
Old: Attack Damage 168% of base
New: Effectiveness of Added Damage 210%
Old: Effectiveness of Added Damage 168%
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Modified
New: Attack Damage 175% of base
Old: Attack Damage 140% of base
New: Effectiveness of Added Damage 175%
Old: Effectiveness of Added Damage 140%
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Modified
New: Attack Damage 154% of base
Old: Attack Damage 122.8% of base
New: Effectiveness of Added Damage 154%
Old: Effectiveness of Added Damage 123%
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Modified
New: Attack Damage 106% of base
Old: Attack Damage 85% of base
New: Effectiveness of Added Damage 106%
Old: Effectiveness of Added Damage 85%
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Removed
29% increased Effect of Lightning Ailments
Modified
New: Attack Damage 154% of base
Old: Attack Damage 134% of base
New: Effectiveness of Added Damage 154%
Old: Effectiveness of Added Damage 134%
New: Shocks Enemies as though dealing 290%
more Damage
Old: Shocks Enemies as though dealing 195% more Damage
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Modified
New: Attack Damage 225% of base
Old: Attack Damage 180% of base
New: Effectiveness of Added Damage 225%
Old: Effectiveness of Added Damage 180%
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Modified
New: Attack Damage 225% of base
Old: Attack Damage 180% of base
New: Effectiveness of Added Damage 225%
Old: Effectiveness of Added Damage 180%
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Modified
New: Effectiveness of Added Damage 190%
Old: Effectiveness of Added Damage 140%
New: Deals 853 to 1280 Physical Damage
Old: Deals 610 to 914 Physical Damage
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New: Throws a trap which, once triggered,
repeatedly releases a number of waves for a duration. Each wave deals damage in a series of
small bursts in a line, ending with a larger burst. Modifiers to trap throwing speed affects
how frequently it releases waves.
Old: Throws a trap which, once triggered, repeatedly releases a
number of waves for a duration. Each wave deals damage in a series of small bursts in a
line, ending with a larger burst. Modifiers to cast speed affects how frequently it releases
waves.
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Modified
New: Attack Damage 159% of base
Old: Attack Damage 127.4% of base
New: Effectiveness of Added Damage 159%
Old: Effectiveness of Added Damage 127%
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Removed
57% increased Cooldown Recovery Rate
Modified
New: Cooldown Time 5.00 sec (3 uses)
Old: Cooldown Time 2.50 sec (3 uses)
New: Base secondary duration is 1.00 seconds
Old: Base secondary duration is 5.00 seconds
New: 40% increased Area of Effect
Old: 116% increased Area of Effect
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Added
Attack Time 0.60 sec
Critical Strike Chance 5.00%
Primary Projectile Chains +3 Times
Removed
Base Off Hand Critical Strike Chance is 5%
+0.2% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
Base Off Hand Attack time is 0.60 seconds
Modified
New: Shard Projectiles Deal 50% less Damage
Old: Shard Projectiles Deal 25% less Damage
New: 399 to 599 Base Off Hand Physical Damage
Old: 200 to 301 Base Off Hand Physical Damage
New: 6 to 8 Added Physical Damage per 15
Armour or Evasion Rating on Shield
Old: 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating
on Shield
New: Fires 3 additional Projectiles
Old: Fires 13 additional Projectiles
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Added
Attack Speed 110% of base
Modified
New: Attack Damage 210% of base
Old: Attack Damage 168.4% of base
New: Effectiveness of Added Damage 210%
Old: Effectiveness of Added Damage 168%
New: Str 68
Old: Str 98
New: Dex 98
Old: Dex 68
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Modified
New: Attack Damage 150% of base
Old: Attack Damage 120% of base
New: Effectiveness of Added Damage 150%
Old: Effectiveness of Added Damage 120%
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Modified
New: Attack, Melee, Strike, Lightning, Cold,
Fire, Projectile, AoE, Chaining, Prismatic
Old: Attack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE,
Chaining
New: Attack Damage 231% of base
Old: Attack Damage 185% of base
New: Effectiveness of Added Damage 231%
Old: Effectiveness of Added Damage 185%
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New: Your melee weapon strikes enemies,
converting physical damage to a random element. Then, depending on the element chosen, it
releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid
choosing the same element twice in a row.
Old: Your melee weapon strikes enemies, converting physical damage
to a random element. Then, depending on the element chosen, it releases a fiery explosion,
an arcing bolt of lightning, or an icy wave.
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Modified
New: Deals 432 to 1297 base Lightning Damage
per Power Charge removed
Old: Deals 394 to 1422 base Lightning Damage per Power Charge
removed
New: Deals 692 to 1037 base Cold Damage per
Frenzy Charge removed
Old: Deals 566 to 849 base Cold Damage per Frenzy Charge removed
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Modified
New: Effectiveness of Added Damage 55%
Old: Effectiveness of Added Damage 50%
New: Deals 250 to 375 Fire Damage
Old: Deals 207 to 311 Fire Damage
New: First Impact deals 325% more Damage with
Hits and Ailments
Old: First Impact deals 250% more Damage with Hits and Ailments
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Modified
New: Cooldown Time 3.50 sec (3 uses)
Old: Cooldown Time 3.00 sec (3 uses)
New: Cast Time 0.80 sec
Old: Cast Time 0.70 sec
New: 29% increased Cooldown Recovery Rate
Old: 57% increased Cooldown Recovery Rate
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Modified
New: Secondary Debuff Deals 1520.9 Base Fire
Damage per second
Old: Secondary Debuff Deals 1825.2 Base Fire Damage per second
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Modified
New: Effectiveness of Added Damage 75%
Old: Effectiveness of Added Damage 60%
New: Deals 207 to 622 Lightning Damage
Old: Deals 166 to 497 Lightning Damage
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New: Throws a trap which, once triggered, will
repeatedly strike multiple areas around it for a duration, dealing lightning damage.
Modifiers to trap throwing speed will affect how frequently it strikes. Has a higher chance
to critically strike Shocked enemies.
Old: Throws a trap which, once triggered, will repeatedly strike
multiple areas around it for a duration, dealing lightning damage. Modifiers to cast speed
will affect how frequently it strikes. Has a higher chance to critically strike Shocked
enemies.
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Modified
New: Stronger Pulses deal 100% more Damage
with Hits and Ailments
Old: Stronger Pulses deal 50% more Damage with Hits and Ailments
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Modified
New: Effectiveness of Added Damage 230%
Old: Effectiveness of Added Damage 185%
New: Deals 1031 to 1546 Fire Damage
Old: Deals 856 to 1284 Fire Damage
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Removed
Ring deals 50% less Damage
Removed
10% increased Mana Cost of your Skills while in Area
Modified
New: Spell, AoE, Duration, Lightning, Arcane
Old: Spell, AoE, Duration, Lightning
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Modified
New: Deals 494 to 741 Chaos Damage
Old: Deals 448 to 672 Chaos Damage
New: Deals 2143.1 Base Chaos Damage per second
Old: Deals 1944.3 Base Chaos Damage per second
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Added
Effectiveness of Added Damage 125%
Modified
New: Deals 70 to 1326 Lightning Damage
Old: Deals 63 to 1198 Lightning Damage
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Modified
New: Effectiveness of Added Damage 165%
Old: Effectiveness of Added Damage 130%
New: Deals 640 to 1188 Lightning Damage
Old: Deals 510 to 947 Lightning Damage
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Added
Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 50%
of their value
Removed
Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill