Content Update 3.15.0 -- Path of Exile: Expedition
- love the hoag nerf, boss killer scammers finally get gutted
- hypothermia and awakened gems nerf is confusing - rest is ok and understandable looks like a totem and trap league. ed for starter |
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I really dig the UI Changes.
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sill nerf to craft?? thank you guys for this stupid work! ffs
after nerf harvest, we found a little way to get some good items.. now again nerf aisling.. GG All my builds: https://www.pathofexile.com/forum/view-thread/1830178
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" Why? The whole point of the flask was to be used by non armour based characters. X |
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it's a sad sad day for the casual player of PoE. :(
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INB4 every body die to hillock and force to farm oni
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also when we can get gem stash tab? so we can collect all gems and all quality for different gems
All my builds: https://www.pathofexile.com/forum/view-thread/1830178
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Where is the "harvest no longer exists"? Because it is the most unfun mechanic in the game that you are forced to do if you don't want to gimp yourself like a total idiot.
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Roughly calculated via PoB, my endgame damage output got reduced by approximately 59.4%.
GGG, you should just drop Path of Exile altogether if you've no intention of actually allowing players to have fun. Neutering deterministic crafting was a huge blow to playability and accessibility of PoE, but nerfing even off-meta builds like mine (i'm a molten strike juggernaut, so come on!) to such a vast extend is absolutely overboard. Nobody is going to be able to reach high tier maps again without cutting their teeth and what's fun about getting a burn-out halfway through the league? I tell you what: exactly nothing. These nerfs are just going to drag out fights across the board and forcing players to focus on singular boss fights for unnecessarily long is just exhausting to a point where they'll lose steam for the overall game really quickly. And, as always, you're continuing your trend of butchering build diversity instead of broadening the available options. New skill and support gems are fine and everything, but your changes to some existing gems in conjunction with passive and ascendancy nodes just doesn't make sense. This isn't anything new, because you tend to do this every new league, but it's getting incredibly tiring to witness anew each time it happens. Overall, these patch notes feel like the follow-up to the dramatic changes to league mechanics in maps and their virtual non-existance and inaccessibility from patch 3.14. ( ͡° ͜ʖ ͡°)
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THX GGG for killing the game for me.
Now everyone has to play 1 to 3 Metabuilds else no chance for progress.Gl all you "i hope it will be good" sayer. Lost Ark and Last Epoch will be my future now. Have a nice POE 2 launch without me Last edited by FoggyBuddha#3636 on Jul 21, 2021, 7:58:10 AM
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