Game Balance in Path of Exile: Expedition
" True. IMHO - I don't think this happens because everyone reached their goals or completed every aspect of the game. I think most people quit bc they are bored and don't really see a point in completing anything/everything or level alts bc all this they already done several times in many leagues every 3 month. I bet GGG knows the average player quits early and they think: "Let's make the game harder and slower so the average player takes longer to reach his/her goals and will spend more time in the game" ... I think the average player will just quit earlier with these changes. |
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" Ha! The answer to your question is more complex than yes or no! :) The part of me that is all about me, myself & I say "yes, absolutely!" However, the part of me that understands how GGG has worked in the past knows that this is far from a realistic expectation, and probably should have anything related to hoping it will be so should be squashed like a bug! That being said, you're not wrong about boss difficulty... I should eventually be able to get it done, eventually. Still, I don't want to waste the pitifully small resources I have on doomed failure. If I can't beat Sirus A8, with my absolute best character, I feel strongly that I'll fall on my face and kiss my resources goodbye. If I can beat Sirus A8 even once, I'll be happy to fall flat on my face, as I'll have hope that I'll get back up stronger the next time. As for my build, I think it's just on the edge of being good enough, and I need only a tiny push to get over the line. PoB says my golems do just shy of 1 mil dps each, and with 4 of them, that sounds not too bad, right around 3.6 mil dps. I know it can get quite a bit higher as of right now with the right gear, but it's pretty good. Here's my POB: https://pastebin.com/4JFWffR4 Suggestions are welcome, and I'd be happy to trade for gear, if I have something you desire. :) I'll see if I can't find you online sometime in the near future! |
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Since GGG buffed monster/boss HP and resists and introduced awakaning levels they opened widely one HUGE problem. The gap between 95% of crappy skills and small 5% or less of top tier. I have tried so many times to play bow or just some mediocre or old school skills and every time when I reached t16 I just gave up and go back to my boss killer which I played for 3,4 years, same build.
Now with this huge brutal nerf to dmg im afraid they will open the gap even further. This is not a Wow we dont need such balance where all are doing exact same dmg, but with these nerfs which they are doing last few years they just destroying good skills. So many examples like Molten Strike, Blade Vortex, Winter Orb even Cyclone when they nerfed 1st hit to do half dmg. So less and less options to play instead going opposite way and buffing the crappy skills so to close the gap between. So we can have more options. Now, after I stopped few months im coming back. I waited many years to have hammerdin and gonna try it. But im afraid that after I reach red tier maps ill be super disappointed by the skill or survivability and will stop playing POE for very very long period and go back to wow. I really HOPE to be wrong. But with this maniacal focus on making the content uber hard we have with GGG totally opposite perspective or a view what is fun. And again it feels like they balancing around 1% or even less, ppl with insane gear that deleting bosses in second. Most ppl can make dmg only builds but whats the point. Im playing SC but i always focus even more on defenses coz dont want to die every hour or every boss. Btw they doing NOTHING to the one shot mechanics they have. If you are 6k life even full block and u farm t16 hard mods maps u get randomly one shotted every map. Is this hard and fun u think GGG? No ty i wont play this. I play only 10k+ES and love to facetank. |
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I bought up to Orion pack during harvest and up to harvest tier pack during ritual cuz i liked those leagues so much...i quit ritual immediately after harvest manifesto cuz i saw no point in continuing playing a league where a huge mechanic gonna get gutted right after ... gave ultimatum a try and it was disappointing to say the least , basically ritual 2.0 with worse reward , more rippy stuff and well...overpriced chase uniques one from a boss that most players wont ever see.New league is looking to be ritual 3.0,but with 4 new splinters you need to pick up , the BUILDING MECHANIC that made people quit at the start of harvest in the first place and you need to build even more often in this !?!?!?!?!, so i guess they are just running this game on a skeleton screw while working on POE2 now...
So i stopped after like a week of ultimatum... Reading this i think i just wont play the next league or 2 , 3 leagues after this. Good thing FF14 is popping along with the upcoming lost ark. Guess i will just vote with my wallet. Last edited by stainer93#5778 on Jul 20, 2021, 6:10:02 PM
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This entire thread can be summarized in 5 seconds:
https://youtu.be/xzpndHtdl9A |
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" I feel u. Harvest League was the most fun for me. By far most fun. Ritual was a well balanced Harvest 2.0 and was fun too. About campaign. This content is kinda old and outdated. Everyone has seen this and played this more than enough. No one needs a harder campaign which alters or benefits/rewards nothing different than in its current iteration besides harder monster and in GGG Fashion - more off screen one shots. No one needs this, no one wants this except GGG who doesn't want his child to get older... Time moves on and GGG says: "Let's go backwards..." Instead of nerfing everything and making the game harder in campaign or something they just should add content which makes the game harder. Exalted Maps for example which are like T20+ ?! |
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" +1 the +1 replies |
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I fanally decied to do a COC build! why misfortune haunts me? =(
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Many of those nerfs were needed. That said they probably shouldn't have done them all at once but then again sometimes it is best to just yank the bandaid off hard and fast.
As for the new game mechanic I think it is going to be meh early on but late game the ability to create custom maps where you can choose what to spawn will give the player a ton of agency in the game and allow them to choose exactly how challenging they want to make it. |
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" THIS. There are great slow games to choose from. For me the fun is to craft a build, figure out a farming strategy, play trade, trade services. And that is NOT easy or too fast! If I wanna be involved in the fight itself and not kill 100 monsters per second, there are a ton of other options. Poe is about understanding the game, not having fixed meta builds everyone copies, not about combat skills. Nerfing everything just forces us to seek out and copy streamer builds. I personally don't care if streamers are getting 1 mirror per week or more and it's all too easy for them. NOBODY plays 16+ hours everyday. These people will always crush everything, no matter what. Casuals will always not get too far. The people in the middle, playing decent amount of hours and who understand the game, don't get anything from any patch... We wanna explore new builds for fun not because we are forced to not play the build we liked again. Stop balancing for the 0.01%. Balance for the 3% at least, I don't know man. Several leagues in a row with "It's all nerfs" patches and ZERO improvement to looting and drops. |
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