Game Balance in Path of Exile: Expedition

Can we get a casual league? Like a literal easier league to play around instead of hardcore or normal?

I'd love a 10x xp, 20x better rares, 50% reduced mob density, Boss Hp is the same or 20% reduced

Honestly i would preffer to play your game leaving your precious identity alone with the no lifers instead of suffer the game you people seen hellbent on making
Last edited by Gouresdo1#9718 on Jul 20, 2021, 4:59:16 AM
wait a second... these are actually great! very good!
GGG After 3.15, "Expedition league had lower player retention than Ultimatum league because it was too rewarding"

KEKW
Last edited by Aedre32#6649 on Jul 20, 2021, 4:58:06 AM
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A number of projectile and bow support gems like Barrage, Greater Multiple Projectiles and Chain haven't been changed, so builds using these more interesting projectile support effects will have lost much less damage than other builds.


But then later on:

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For example, Greater Multiple Projectiles now gives Projectile Damage instead of Attack and Cast Speed.


Losing 20% attack and cast speed from Awakened GMP is a massive nerf. Projectile damage is useless.
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some associated changes we've made as a result.

Where are they?

All the changes are fine. I really wouldn't like you to slow down because I like it super fast, that's where the fun is for me. BUT, the changes are fine, slowing down is fine.

THE PROBLEM IS you're nerfing everyone, supposedly increasing build variety by supposedly bringing everything down to the level of bad builds, while NOT NERFING THE STUFF THAT FORCES US TO PLAY SUPER FAST glass canon builds! How many times have I seen advice to new players being "just kill before you get killed"?

If the top builds are supposed to have 40% less DPS how is 100% delirium juiced maps supposed to be playable? Maven? Hidden? Or is it not supposed to be playable? (Except by streamers who play for their life).

Wanna slow us down? SURE, go for it. Just need to also slow down the one shot mechanics stuff that was made out of proportion to counter the fast meta. And to FIX the loot drops to compensate the slower pace (gonna feel really bad if the best farming strategies we can come up with yield 2ex/hour)

And no, please, nobody likes phased bosses or ones that take artificially long to kill for no reason.
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Bakudan wrote:
Every big nerf (or balance like you love to call this insanity) since à few leagues just make me realize a will probably never reach that content at some point. It just make it more tedious.

I really think you don't realise how much time your game requires, how much knowledge, and you seems to only judge your content base on 10 streamers and a few ppl buying exalts, abusing mekanics or even bugs/macros, the same ppl being more vocal than the mass on every media, to "balance" your game.


I fully agree with this post. Being a player that can only spend a few hours a week and has a 'good league' if I reach maps, I haven't been anywhere close to most endgame content.

All changes are done because of the few players/streamers spending hours analyzing everything, trying everything, planning everything, calculating everything and finding the 'flaws' in your new gems/skills/buffs.

Instead, can we please have statistics on what percentage of the player base have reached Shaper/Sirius/Maven/Breack lords/etc. And what percentage have actually killed them?

The rework of flask seems like a good one, but 'making the game harder', while for beginners and players without precise knowledge of how to upgrade their character the game already is very hard.

For the past leagues, I've stopped spending money, because all changes GGG has done is to please the streamers.

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When you're building a character, by far the correct choice is just to stack on all the multiplicative damage bonuses and ignore all the interesting utility support gems

All recent leagues are about maximizing clear speed. Getting currency to buy or craft items is all about clearspeed. So you've pushed players into maximizing damage bonuses. Otherwise you should rethink the leagues you're making, as expedition is again about clearspeed.
Even with all the buffs, players are still going for maximum clearspeed. And if you forgot to nerf one gem, you can bet streamers will find it. But why punish casual players for that?

Want to help casuals? Do something about trade! Especially in Standard. From simple things like auto-disabling public tabs when a league ends to making a more automated trade.
No more money from me to GGG until they improve trade!
oh really nice changes, like it

Spoiler
actually Im not, keep deleting inconvenient posts, lol
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Aedre32 wrote:
GGG After 3.15, "Expedition league had lower player retention than Ultimatum league because it was too rewarding"

KEKW

If noone plays your game anymore you have a 100% player retention every league.
Great success!
Last edited by borefficz#4593 on Jul 20, 2021, 5:05:34 AM
So i didnt really hit endgame this league even with 5 builds made because i couldnt be arsed throwing exalts on the crafting
Spoiler
gambling
system you HAVE to use to get endgame items.
I'm guessing this time i'll fizzle out before yellow maps.. Odds of supporter packs diminishing every league
Sad day for PoE. I do agree with many things being done but destroying Elementalist is very strange.....

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