Increased physical melee damage (working as intended?)
" Hey mark i was wondering if you guys had seen my posts over the forums about melee being able to move i feel that the inherent problem with melee is not so much the damage the amount of hits they can take but more a matter of lack of mobility i myself am someone who does martial arts and the act of standing still and attacking is something only beginners/novices do bruce lee himself(and chuck norris) said the power of a fighter lies not in his fist but footwork and mobility just wondering my personal experience is that the optimum position for a melee changes within a span shorter then a second where a ranged/spellcaster usually changes within the span of a few seconds that in itself is such amassive difference in survivability that if you wana compensate that with health/dps or anything to get similar result you would very quickly overpower melee by too much. |
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So does this mean soon Pillar of the Caged God won't be useless, as the +phys from items will scale from it?
FiftyShadesOfBlade
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