Increased physical melee damage (working as intended?)

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Mark_GGG wrote:
This has been known on the forums for quite a while, and is working as intended.
It is, however, also slated to be changed in the upcoming refactor of all damage stats (roughly half done, between my other tasks), as I've successfully argued that it no longer fits the current stat of the game for it to work this way, and gained the go-ahead for it to be changed as part of that overhaul.


Hey mark i was wondering if you guys had seen my posts over the forums about melee being able to move i feel that the inherent problem with melee is not so much the damage the amount of hits they can take but more a matter of lack of mobility i myself am someone who does martial arts and the act of standing still and attacking is something only beginners/novices do bruce lee himself(and chuck norris) said the power of a fighter lies not in his fist but footwork and mobility


just wondering
my personal experience is that the optimum position for a melee changes within a span shorter then a second where a ranged/spellcaster usually changes within the span of a few seconds that in itself is such amassive difference in survivability that if you wana compensate that with health/dps or anything to get similar result you would very quickly overpower melee by too much.
So does this mean soon Pillar of the Caged God won't be useless, as the +phys from items will scale from it?
FiftyShadesOfBlade

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