Reap scaling, Theorycrafting

Edit: I am a beast, just downloaded the Reap version on PoB :) (I get almost the same dps with my excel with lvl20 gems :o )


Edit: I misunderstood the effect of less duration on DOTS.
It looks like it is going to really be difficult to scale REAP :D

I did another mistake: the "takes increased damage" is added after our DPS calculation, working like another multiplier.

Here is the last version (Pretty sure it's reliable) :


I couldn't scale it more with basic things.
Large cluster: 12%physical,
Medium cluster 4%overtime multi 3%overtime
Jewels: 16% physical increase 4% dot multi.
Gems: Brutality, Efficacy, Swift affliction, Controlled destruction, Empower (maybe there is something better)
Gear: Belt 30% physical increase, amulet 20% spell 20% physical, double cold iron point.

Buffs:
Max pride (4sec)
Enemy maimed
Vulnerability
War banner
5 blood stacks
Arcane Surge


Someone had a good idea to remove some %life nodes to grab another cluster on bottom left, could probably be better but more expensive.

My mistakes:
- Less duration on DOT doesn't affect the DPS (100dmg 1sec dot with -50% will do 50dmg in 0.5sec).
- Spells increasing dmg taken by enemies work after our dps calculation (so it's working as another multiplier.

Dot scaling:

Increased damage (add everything and multiply with base damage)
Multipliers (add everything and apply)
More damage (you have to multiply them)

Increased damage taken by enemies (add eveything and apply to your dps)
More damage taken by enemies (multiply)

I did the same with EXSANG on the same config with +8 to skill gem (double cold point + empower as there are not enough supports gems


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Hey guys,

I did some theorycrafting for fun (new to the game) and would like your opinions on basic damage and dot scaling for REAP.
I would like to do a berserker reap starter :).

Was thinking about something like this :
https://pastebin.com/FB5978sF

With this you get 196% life at 89, every physical nodes you need, 1 large cluster socket and 3 normal jewels sockets.

I put physical jewels idk if there are dot multiplier instead (would be better).

Firstly I don't think converting will be optimal with this spell as every new nodes are incredibly good for REAP as it is scaling both hit and dot damage.
I think that the best way to scale would be:

% more damage (spell, physical, dot...)
% cast time and reduce effect (to have it as low as possible with cast time<DOT duration) Misunderstood, less duration doesn't impact DPS...
% Increased Dot multiplier (dot will be doing the big part of our dps, check excel below)
% Increased physical/spell (as it is working for both hits and dot)
% Increased Dot

I did some Excel



PS: Without any gear
Does it look OK? (calculating wise)


I had a few questions about damage scaling:

Is the increased dot damage working like the physical increased? Can I just add the %dot increase to the physical one for its DPS?

Is increased damage taken by enemies working like normal increase? Can I add increase damage taken to physical damage increased and %more damage taken as a normal multiplier?

How is the dot refreshing working? Should I have Cast time>Dot time or Dot Time>Cast time?


I really love marauders so my only options would be Jugg or Berserk.
Even if Berserk doesn't look that fitted for this build, the new mechanic with reflected and the +40%more/increased physical looks yummy.

The DPS looks decent but I am worried about surviving casting 2 Reaps/sec.
Will leech rings/amulet with Defy Pain be enough?

Which additional defensive layer could I add to this build?
Are you guys thinking about another ascendancy to get that kind of physical scaling? (I don't really see what could be stronger compared to the Marauder starting point).

Edit :

I looked at actual dps progression with 2 other physical spells and it looks like it is gaining 10% per level.

Dps unstuff with double Cold iron point could look like this :


Edit:
checking dps on a single target with more gear:
I added 70% increased physical/spell with belt and amulet.
I added 20% dot multiplier with the 5 crimson jewels (4% each)
Added 44% more damage from Controlled destruction
Added 75% more damage from 5 stacks blood charge

Last edited by tagada69#5585 on Apr 15, 2021, 3:13:26 PM
Last bumped on Apr 16, 2021, 8:44:15 AM
I haven't seen the math, but Battlemage is likely going to be pretty important to maxing out Reap. Of course you can get that on a unique, but you can also get it off the Templar ascendancy and use a much better weapon.
Thanks for your answer :).

I don't know the maths behind battlemage but doesn't it look really strange to play an elemental ascendancy with a physical spell?

Is battlemage even scaling with the DOT (which is easier to scale than the hit)?

I didn't read anything about it, will they add some helmet enchant for new spells?
Last edited by tagada69#5585 on Apr 15, 2021, 9:38:52 AM
Battlemage only gives flat damage so it wouldn't affect the dot
Weird interactions are the bread and butter of min/maxers. We'll need to see what they do with it though.

I wouldn't emphasize the DOT aspect over the initial hit. DOT has the downside of being DOT.
Could you, please, explain the downsides?

With this setup, you get a 0.504s cast time with a 0.52 dot time.
The overlap is something like 3%, so the downside would really be minimal and the gameplay smooth (it weel feels like it's doing damage instantly when spam casting).

I understand for long-duration dots like ignite.
At a glance anything that gives less duration is going to be the absolute worst choice you could make for DoT versions. Any time you're not actively hitting the boss you're always doing 0 damage, at which point why not scale hit?

Shorter duration is not equal to stuff like "ignites/poisons/bleeds deal damage x% faster." It's straight up just less duration of a skill that already falls off immediately without investment, with no increased DPS.
Looks like INT and DEX will be a pain in the ass here, even though it's doable with good gear. You could also look into removing a few points (the reflect nodes? A few 4% life nodes etc) which would let you run another full cluster setup, maybe mirroring the one you have (at least at higher levels).
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
Last edited by Phrazz#3529 on Apr 15, 2021, 9:58:15 AM
when i was planning an exsanguinate build with corrupted fever, i went chieftain.
with Valako's storms embrace, tasalio cleansing water, arohongui moon's presence (and i just put 2x small regen nodes for last points) you can get some solid offense and defense. so long as you've lost an endurance charge recently (immortal call) and use totems. can use decoy totems for added tank or holy flame totems for consecrated ground (regen+curse immune) and they'll soak up damage anyway.

so that'd equal 31% more damage and yeah tons of tankiness with phys taken as fire, endurance charges and regen.

yes enemies take additional physical damage does work with DoT, so things like flesh and stone+maim, pride, war banner all good things.

i imagine the same sort of setup would work with Reap but you'd probably be less dependent on scaling skill effect duration as the Reap DoT doesn't stack, unlike exsanguinate and corrupted fever
I am probably missing something with POE DOT but:

I have a 0.5 cast time REAP
A 1sec dot doing 100dmg.

Spamming REAP on CD will do:

100dmg/sec

you have a 0.5 cast time REAP
A 0.5sec dot doing 100dmg.

Spamming REAP on CD will do:
200dmg/sec

What is wrong with my demonstration?

I understand that fact for a long-duration DOT (ignite, bleed, poison) where you can hit, run for a few seconde, hit again, but this one is only for 1 sec!

You will never be able to hit and run anyway with a 1sec DOT.

Being able to do double damage with dot is in this situation far more superior than a 1sec DOT isn't it?

Edit: Ah Ok I understand! Is it just going to do 50% less damage in 50% less time?
So I should remove the less duration gem and find another one, do you have any idea? Would iron will be OK?
Last edited by tagada69#5585 on Apr 15, 2021, 10:17:11 AM

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