Game Balance in Path of Exile: Ultimatum
Not thrilled with manifesto, or challenge league rewards.
I will still play, however my monetary investment into the game will be dampened. P̯̹̙̥̉̏ͦͯA̠̝̰̣̯͕͚̲̭͈̥̠͑̓̿ͦ̾ͯ̍ͅͅȚ̜̦͕̞̞̠̮͎͔͙͔̺̺͉̟̿̿̏ͬ͛͋̍ͮ̌̚H̹͕͚̟͍̘̤̱̻̬͓̬̮̫̦͖̳̹ͮͨ̒̉ͮ̿̈ͪ̇̿͆ͭ̃ͭ̃ͭ̚ ̲̫̞̤͓̳͑ͬ̾͌ͯ͐͂̿͗ͨ͋͑̍͐͗̾̄O͕̮̻͔̳̠͉͖̳͖͈̻͇͈̣̙̪͈ͨ͐̒̽ͣ̋ͅF̣͎̞̞̯̝ͦ͌̆ͥ̈͐̾ͣ̔ͮ̐̀̏ͪ̚ ̟̩͙̙̩̮̻̼ͬ͑ͥͦ͗̿E̼̭̩̜͕̱̤̭̞͖̳͍̝̤̼͓̗ͩͫ̌ͬ̊̋̄͑͗̽X͕̰̪̱̲̩̙̦͓͓̯̠̤̝̝̯̣̥̀̋̌̍̚Ȉ̖̟͔̩̝̊̿ͪͅL̺͓̻̰̀͋̅ͮͧE̎̑͆̏
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pog Last edited by Kyronami#4946 on Apr 12, 2021, 10:27:44 PM
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" Fun detested |
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"TOO STRONG,TOO FAST,TOO TOUGH, TOOO TOOO TOOOOOOO....NOT INTENDED,UNWANTED RESULT...." U ARE SILLY! :))
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" THANK YOU! Was getting so frustrated seeing all the tears, although its nothing new but I just wanted to respond and say very well said and thank you for saving me time this is spot on! |
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I dont know what things are worth. I don't trade. But this chest allowed me to do deli 6s. And glad to see it not able to be made in future.
Git R Dun!
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" Skipped previous league, seems, skipping this too. Better will go to play slormancer. |
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I really just don't get it, it just feels like GGG is into Indian giving, one minute we get fun, fast, and strong mechanics that fit the meta they've pushed on us. Then right after they take it all away with a bunch of nerfs, whether it be big or small, its just down right not good balancing. Disappointed as per usual. I get Chris has the ideal aarpg themed idea, but continues to go against it with every game update.
P.S Welcome Back On Death Effects.. A fool takes no pleasure in understanding, but only in expressing his opinion (Proverbs 18:2)
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Finally got my finger on what's wrong with this manifesto.
Nerfs to balance is good. A game like PoE, when it is balanced, it offers billions of differents way to play (builds, mechanics, crafting, delve, beasts, etc...) So nerfs/buffs are good when they are well done. But what makes this one really bad is not a nerf of items or builds or mechanics, but the nerf of FUN. Either they deleted some endgame content, or they make it sooooooo unappealing that only the 0.1% players will play/tryhard The nerfs I don't like among the ones they announced is the nerf of fun really. Buying 5 delirium orbs every, rolling the map to have a particular (and if anyone has the courage, craft 35% qual + sextant use); and all that for EVERY SINGLE MAP, is just a nerf of fun that was not really breaking the game. I'm sorry but farming T16 is NOT FUN past the first week. Doing 140 trades (which means carzyllions of buy propositions) a day to do 20 maps is NOT FUN. The only fact that they decided to remove/cripple endgame content (that was there for more that a league) makes me really sad and frustrated since it was the funniest to play/watch for me... Let's hope the minor QOL they annouced for previous leagues mechanics is not all they did... |
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nerfs are all well done and necessary to keep the game health and fun!
Good job GGG we all love you! welcome to path of trading!
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