3.14 Toxic Rain - Leaguestart guide with in depth crafting and gearing section - updated
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IGN JustifiedF Last edited by Justifi3d#3841 on Apr 17, 2021, 4:28:52 AM
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Nice to know. :) Was posting in Remi's thread, but seems like Conc. Effect will be a nice switch gem for some if they want to run something else for basic mapping and then go into that for bosses. Also trying out the Life Tap gem myself to see if it's worth bothering for mana stuff and mapping/bossing in general. Probably not, but worth checking just in case.
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I'm definitely using lifetap as i already suggested it
I'd gladly sacrifice a bit of damage for completely solving mana sustain On super high end gear youll still do - mana cost rings and mana gained on hit but i designed everything in this guide around leaguestart so basically plan for very little gear and that's where lifetap is amazing IGN JustifiedF
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Do we use conc effect when we aren't a miner?
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removed cause wrong info, read top of my first post in the thread
IGN JustifiedF Last edited by Justifi3d#3841 on Apr 17, 2021, 7:19:40 AM
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When I can find time to play this build is cooking through the acts. Elusive+tailwind+quicksilver flask has me sprinting everywhere. If it wasn’t for yesterday’s server problems I’d be in yellow maps already.
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Yeah i never even realized how fucking strong Tailwind mines are, i finished all acts all passive points and 3 labs in under 7 hours
I spent over an hour rerunning ancient pyramid yesterday because i crashed on entering sarn like 10 times not even exaggerating, i completely reran at the very minimum 20 zones overall and had to redo most of my lab trials I wish i would have seen my actual time because i think this would have topped any of the previous leagues Anyways i dropped a +1/+2 bow from an Ultimatum on top of other goodies and i din't even hit maps yet, i think Ultimatum farm will actually be good Just need to get solid defense for it cause they hit hard IGN JustifiedF
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" It does hit hard but it’s so great for leveling at the same time. Max block glad might have been best for league start but I think this build will be great once it’s geared up |
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what do you think of Focal Point? especially considering the Ultimatums
+ Focal point 75% increased Effect of your Marks 25% less Damage taken from other Enemies near your Marked Enemy Marks you inflict are not removed from Dying Enemies + Poacher mark Cursed enemies grant (15-50) Life when Hit by Attacks Cursed enemies grant (8-25) Mana when Hit by Attacks + Mark the Prey Marked Enemy grants 30% increased Flask Charges to you Marked Enemy takes 10% increased Damage + Marked for Death 25% increased Damage with Hits and Ailments against Marked Enemy Culling Strike against Marked Enemy ---- 125 LoH sounds pretty dope. It does takes away the Despair as it is a curse, but life/mana on hit + cull + 10% more sounds like it solves a lot of issues for us. We can autoaplly the mark via On Hit ring as well Last edited by etofok#0728 on Apr 18, 2021, 2:22:34 AM
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Do we need additional projectiles as a miner?
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