League 3.14: CROSSROADS


Since GGG is still conducting experiments on this game, how about a dual league in 3.14, one with harvest the way it is in 3.13, and another nerfed as stated in recent manifesto. A parallel running league.

Players can play what they like, and GGG can collect more data.


ps:
Am a casual player whom spends most of my free time playing POE.
Don't trade in TFT and took me about 6 weeks to craft one decent item using harvest.
Last bumped on Mar 18, 2021, 4:54:43 PM
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suittosg wrote:

Since GGG is still conducting experiments on this game, how about a dual league in 3.14, one with harvest the way it is in 3.13, and another nerfed as stated in recent manifesto. A parallel running league.

Players can play what they like, and GGG can collect more data.


ps:
Am a casual player whom spends most of my free time playing POE.
Don't trade in TFT and took me about 6 weeks to craft one decent item using harvest.


Yeah, no, this isn't the solution and entirely misses the point that GGG is trying to convey with the nerfs / changes to it.

It's TOO easy to craft your powerful gear in a quick fashion via current implimentation of harvest. This goes against their vision of how PoE is meant to be played and its difficulty. WHile the manifesto was poorly translated, and I've pointed this out for a few days now, it's clear that they want the game to be a challenge. Harvest alleviated this tremendously. Too much in fact.

I don't see them revert the changes. Although I would like to see them focus more on some QoL stuff with Harvest, and removal on the whole not able to use deterministic exalt crafts onto influenced items, it was too grand of a powerhouse.
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suittosg wrote:

Don't trade in TFT and took me about 6 weeks to craft one decent item using harvest.


same with me, +150 Ex on it (Bow).

There is nothing OP if you play as intended, same with nerfing auras to make them not even exciting
Problem: Players are having fun in Path of Exile.
Solution: Remove fun.
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51percented wrote:
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suittosg wrote:

Don't trade in TFT and took me about 6 weeks to craft one decent item using harvest.


same with me, +150 Ex on it (Bow).

There is nothing OP if you play as intended, same with nerfing auras to make them not even exciting
best thing i made x'D op? not to me lmao
"Now all that's left is for you getting on your knees."
if you know thank me:) i'm dying to find out x'D
The people who can't see the problems with Harvest also think aura stackers were ok. That makes a lot of sense.

Anyway as a free to play PoE is at a crossroads every 3 months, being salty about Harvest doesn't have an impact.
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innervation wrote:
The people who can't see the problems with Harvest also think aura stackers were ok. That makes a lot of sense.


Not quite comparable. However, I think aurastackers were pretty dumb, while Harvest was a lot less dumb.
Remove Horticrafting station storage limit.
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innervation wrote:
The people who can't see the problems with Harvest also think aura stackers were ok. That makes a lot of sense.

Anyway as a free to play PoE is at a crossroads every 3 months, being salty about Harvest doesn't have an impact.


I do not see a problem with Harvest as intended but did see aura stackers were a problem. Aura stackers were using the mechanics as intended and they were invincible with massive damage, literally. Using harvest as GGG intended without TFT would not create an invincible character, the good harvests are so rare it would take you an entire league to make a build anywhere near as powerful as aura stackers were within a couple of weeks. Aura stackers needed a nerf, harvest simply needed trading to stop. The changes they made just make it much more useless to the players that do not want to use TFT and simply a speed bump to people that will exploit the mechanic with trading.

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