Development Manifesto: Harvest Crafting

Oh yes harvest nerfs, because playing 3-fossils casino over and over and 100-times over again is so much fun, instead of semi-reliable way to craft your items. gg ggg
Yay crafting is useless again. Trading for highend crafts is easier than actually playing the game. If anything you should nerf trade, not deterministic crafting.
Oh my god ggg and their good old "philosophies" again. You say it's easy to craft with deterministic crafting, but that's not considering the hours people put into grinding for the exalts and chaos used to buy harvest craft. And even if you buy a deterministic crafting, it's not like you are getting tier 1 right away. For instance, I've seen a streamer spend 100+ exalts for a tier 1 life on helmet and still didn't get it, which is nowhere close to easy nor quick. With or without deterministic crafting, getting an item for your build is still the same: farm and buy. It's just whether you buy harvest or finished item itself.
Also, if you don't want people reaching their goal too quick, get rid of that headhunter. That's going to work better.
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irdarkgod wrote:
As a casual POE player. Harvest has made my time in the game much more enjoyable.

Big sad.

Rip harvest.

I doubt I will spend as much time playing 3.14 as I did with ritual.


Couldn't agree more. It is not funny and definetly I will NOT feel thrilled to annul an item and get the only good mod removed, or exalt an item and completely destroy it.

Are we going back to when leagues even didn't exist?
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VpGearchin wrote:
thinking like this can lead to a mass exodus of players and paying customers.

They care little as people get overhyped with a trailer anyway and run like a kid desperate for candy to the shop to buy the newest core/league supporter pack.
"Parade your victories, hide your defeats. Mortals are so insecure."

Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words.

Retired since crucible.(Not a free tester anymore for a multi billion dollar company).
such a disappointment...

ur making the game much, much worse for the average player.

new player here - started halfway from heist and it was ok, but harvest crafting really hooked me to the game and now you`re slamming the door...

revert changes, give more space to store crafts, make them tradable(since they already are on discord) and boost the exp so lvl100 is obtainable for the average player.

edit: instead of grinding forever with one char, i could`ve been hooked into making two more, but...
Last edited by feral_nature#7076 on Mar 10, 2021, 7:24:43 PM
This is the worst possible response, all you had to do was make the crafts untradeable.
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We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not


Gambling instead of crafting does not feel exciting or good - it's just gambling, so you can only do your best at evaluating your odds for such a gamble, but it won't feel good or exciting.

RNG is part of the game but it's important to give players a way for steady progress towards a goal - like deterministic crafting. It's just not fun when you seem to be stuck when the crafting system and your item progression is just a lottery with multiple layers of RNG.

Personally I think some of the changes can be ok, like removing the target divines and preventing most harvest slams working on influenced items, but there is just so many nerfs at once without addressing any of the QoL issues with Harvest.

I don't see why it'd be necessary to nerf the total amount of crafts unless you ensure that the amount of good crafts (even in the low-tier seed brackets) stays the same.

And I disagree with removing target-annulments, they let you save an item and feel fun to use.

At least the change for Heart of the Grove seems elegant. But I truly hope that GGG reevaluates their plan for Harvest with all the negative feedback surrounding the proposed changes.
You cant listen streamers in game design questions, cause they dont actually care about the game, they care about their position, and influence.

Harvest is best ever happened to this game. since Tormented league.
Hope you somehow buff non meta skills and defensive layers like fortify and stun because with Harvest gear you could make those skills go into deep end game.

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