Development Manifesto: Harvest Crafting

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bustr wrote:
Cannot wait to do 36-40 Challenges and then Quit for 2 1/2 months until next League, man have I missed the boredom and void, thanks for making the Corona times worse already.

While you at it, here is a list of all Mechanic's abused by the 1%:
-Deep Delving (Fractured Fossil like every 3-5 nodes, around a Mirror per day possible)
-6 Account The Feared (Invitation) Grind (sounds annoying to setup, but its easy cause you can skip a lot of content with alt accounts)
-6 Account Yellow / Red Beast Grind (same as above)
-Imprint -> Split Base Snowballing (If you or your Group is one of the first to get a popular Base, you basically Snowball into absurd amounts of Currency with little to no effort, other than having a friend or 2 who abuse Beast farming, or just you know, get them in shady ways GGG wont do anything about)


But Harvest, yeah that is the REAL ISSUE.


That's so true... Seeing streamer make alt account to get more maven etc on their atlas and farming more content.... Was just plain stupid. PoE should alrdy have the /player command to make it harder for solo player that want to farm harder content, but nop.

Oh well, PoE is still the 1% player base game while the rest get laughed at.
Barely Related, but the only other thread with this much reply is the Trade Manifesto, and it only has 742 replies.

I still don't see why some people are saying "Harvest nerf is good"
I really want to understand the other point of view, but I see "This is OP" "Game is too easy".

"This is OP"
OP is something you would qualify Winter Orb skill gem. Deterministic Craft with RNG involves is not OP as it doesn't affect how powerfull each mods are by themselves. It makes those mod more available (Using this term very generously) but it doesn't make it OP. If Harvest would allow you to get Mods that don't exist outside of harvest, then I would agree, but it not the case.
If crafting is too OP, why keep harvest at all? I liked the first iterration because I had some control over my RNG (Relating to Monster encounters) and it allowed me to break the monotony of brainless mappins. All those "OP crafting" were just a good incentive to play the side content.

"It makes the game too easy"
This is not a competitive FPS or RTS, its an ARPG with apparently many different builds options. If Harvest crafting makes it too easy, why not remove Fossil crafting. Why keep Beast crafting possible. What about Delirium with its Cluster Jewels. All of those things made the item aquisition easier and made the meta build even stronger (AKA make the game easier). I don't like delving, I don't like fossil crafting, but I'm force into it for Sockets crafts. Why not move it to Conqueror fights. The only Reason I go back to the new (And worst IMO) harvest, is because I might be able to craft 1 amazing piece of gear instead of trading for it. You know, playing the game instead of spending 20 minutes to, maybe, trade a upgrade to my gear.

Let the crafters craft, let the players play and let people have fun. "Easier crafting will ruin the economy!". How is that a problem? Cheaper item will only allow more people to enjoy the game, you know, kill monsters, bosses and creat original builds.

I didn't creat my account a few years ago because "POE economy is great", I did it because I saw the passive and thought "Wow, so many possibilities", I saw there weird interaction with unique and rare items and tought "I wonder what I should play next once I'm done with this character"
Never did I think it would devolve into "Crafting must be balance towards economy and trade, at the cost of 80% of the player's enjoyment"

Before someone goes and say "Why do I care for the nerf then?", because some usefull items will no longer be available to the average player. Price will skyrocket out of control.
I don't care about trade and most the craft (Beside workbench crafting). But current POE is in this current state. I'm already "Forced" into trading to help my very bad RNG (Or regular POE RNG, doesn't really matter), at least don't make it impossible for regular players to gain amazing items.

TL:DR
Let the crafter craft, let the player play, let people have fun like they want. Don't punish everyone because 1% of people were misbehaving, this is bad practice.
Last edited by Funinyourgame on Mar 20, 2021, 7:47:55 PM
rip harvest! ill miss u <3


GGG at least u could make new nerfed harvest 20-30% chance for spawn/proc/find or more!
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https://www.pathofexile.com/forum/view-thread/2037371 Vouch
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For me ritual league is the first time I have begun to craft, and it's bring me a wider range of objetives to the game, and a more or less straight forward path to obtain top tier items, I will never obtain the 'final version' of them but at least I know goals, can fight for them and have a funnier item progresion than before.

I'm feeling that part of the game has lost and I must return to obtain currency to trade items.
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Funinyourgame wrote:


TL:DR
Let the crafter craft, let the player play, let people have fun like they want. Don't punish everyone because 1% of people were misbehaving, this is bad practice.


Joke on you, they punish everyone because 1% want it.

Anw, had fun with ritual, especially with harvest for self crafting and early steady income.

And thanks to some certain streamers sharing knownlegde, i can do some good gearing.

Think i will skip till further poe 2 information. Or some good league information.
Do not let some thing as entertainment live rent free in your head, if you think it not good, move on. If it good again, just come back.
IF you nerf harvest into semi useless-tier also completely rework it so it isn't as time consuming?
Just have Harvest Mobs sit on map and you can hatch them there. On Kill the drop a crafting orb. Hey, you can even sell us a stash tab...
Please don't nerf every build next league, cause I'm pretty sure harvest being put in the perandus tier/ignore is gonna nerf every build already.
I just returned to Ritual League after being inactive for a few years.

The game is already so complicated now that I nearly didn't return (I can't imagine trying to figure out this game as a brand new player), but I was excited about all the new crafting options.

Now this. Not good.
ruining your game one step at a time
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Ruffleberg wrote:
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Man, don't worry about the hateful comments. It's just an eco chamber. The developer is GRINDING Gear Games, the genre is hack n slash ARPG. Yet people don't want to grind. When they introduced harvest, I quit the game and came back this league after playing for a day or two in other leagues. The game is not for every one, just like Dark Souls isn't for every one. It has a certain model and certain dynamics to it.

The devs knew they were making a huge mistake when they introduced harvest for the first time. The nerfs now SHOULD have been in place before re-introducing harvest this league. Anyways devs are staying true to their original game mentality and design. And it takes heart and balls to do this. Sure they might lose a bit of profit next league but this is good for the game in the long term. And harvest is still very strong, people are just mad because of mob mentality.


It is hard to take your opinion seriously when you main minion builds. Of course you don't need harvest to clear all content.


When presented anti-thesis to their world view, "they" resort to personal attacks. The other guy was told the same since he played Maraudar and was assumed that his build was "item independent". Yeah you can keep crying on the forums and reddit but it probably won't change a thing. Similarly, I could have cried about baron helmet, geofry's santuary, shaper gloves getting nerfed a couple of league ago but I guess adults move on with their lives while kids keep on complaining about sheeeet. In the end its GGG's game and they are staying true to their original game philosophy.

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