Development Manifesto: Harvest Crafting
" Nope they won't back down end of story all your doing are tantrums. Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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Trade Manifesto - 2016
Last edited by SantaClaus1024#2640 on Mar 12, 2021, 4:41:45 PM
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" I think you misunderstand "hardcore": in some context it is indeed the "1 life league", but generally in the context of PoE game design, it just means "harder game than casuals" And PoE was clearly marketed, from the onset as a hardcore game, where you could die in the very first map. You cannot just then show up and demand the game to be made "easy". It is supposed to be hard (definition of what is hard may vary), but the seence of the game, its soul is that it is supposed to be a hard, unforgiving game. I may be Marmite or Vegemite, some will love it, some will hate it, but this is fine. The game is not intended to cater for casual players. When I have too much work or family obligations, I skip a league or two, and that is fine too. |
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" You seem to not understand the fundamental issue here. People are not upset because they become weaker, as that is always relative if we consider that each new league will come up with a fotm build that facerolls all content, while a certain league mechanic can be abused. What we are angry about is that a company like GGG dictates us how we have to play and this already did not go well for Blizzard with their "dont you have phones" announcement. Maybe we just dont want to trade, maybe we just dont want to play that one meta build or abuse mechanics to get through the game? Maybe we just want to be rewarded in a former league content that we enjoyed while playing legit? I have never been a harvest farming person, I used it mostly to get maps and zana mods. But maybe there are people who want to craft items and fully focus on that? Why take this away from them? Same with summoner nerfs and lack of new content for that class. Why does every class get reworks and new things to play with, but summoners have only gotten a new golem some time ago, a golem that was nerfed to the ground recently. Maybe there are people who just want to play summoners, so why not let them? GGG needs to let its playerbase play what they want, else the players will play something else. But this is just one issue here, the other is the dependancy on trading in an ARPG. At one point in time, D2 was all about duping runes, as Blizzard did not care about the issue RMT had become. We are moving into the same direction with GGG and GGG´s response to that is not to punish those that RMT; but everyone who doesnt and this just doesnt make sense. Besides that, I also believe that many people are just fed up that stuff is added and taken away all the time. GGG has to act swiftly in favor of its customers, else they go somewhere else. Last edited by Ygidua#3074 on Mar 12, 2021, 11:43:17 AM
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This manifesto is completely out of touch...
It was the FIRST league (skipped harvest league) I actually crafted items, had fun doing it, and was proud of the results. And I played most leagues, since open beta. And none of those are close to mirror-tier, I'm a casual player. I have 200h this league, which is nothing compared to regulars, I know. Still, I could craft myself (without the discord !! Just with harvest grind and friends) some cool items and kill most bosses with my build (not even top of meta, just a cold dot vortex) Going back to buying absolutely everything through the trade api ? Nope, count me out. |
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Is this an out of season April's fool joke?
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you make no fkn sense at all. "it became clear that this was a very powerful crafting system"
"We had hit our goals and then some" well no shit and with overwhelming approval from the ACTUAL PLAYERS. you are constantly losing players and need ways to attract them again.... u had it and now you are going to take it away again. lets face it, you're previous crafting system was trash and was just a cash grab as you had to spend a fk ton of real money on exalts in order to buy/craft you're builds end game versions. WORST decision ever. the only players that are going along with this decision with a positive response are the ones that actually spend real money to craft in you're trash system jst to overcharge the fk outta the low/non spenders. LITERALLY $100 per piece of gear per league in order to build an end league build. "As our concern over this grew"..... are you fkn serious? THIS WAS YOU'RE OWN GOAL!!!! "We had hit our goals and then some" remember? you want something to be concerned about??? how about you concern you're asses over to the complaint department and go over the repeated complaints about you're servers being unstable, this stupid "1 hit death" mechanic you have going on no matter how the character is built, EVERY league starting with some sort of exploit that players take advantage of just to get ahead and fk the community, the crafting system (pre-harvest) being extremely expensive due to the random bullshit you roll. there are issues with the game, yes. you are losing players and need to get them back, yes. taking away a crafting system that 95% of players could actually use and enjoy all game content with is NOT a way to keep/attract players. WAKE UP! |
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I demand a "But if you close your eyes" meme, poe version.
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" It's amazing how you got everything wrong. The point of Harvest is not making OP builds, but to make non meta/weird/just for fun builds more viable. It's about build diversity. It's not that players didn't like the game before, but they introduced a mechanic that is fun for the vast majority of players, including casuals, non casuals, trade, ssf, and are taking it away. In a league that had a ton of server issues, graphic "improvments", issues, Harvest was one the thing pretty much EVERYBODY was happy about. What do they do? Adress the server problems? No. Fix bugs? No. Take away the one thing nobody has a problem with? FUCK YEAH!!!!! Last edited by bauermayers#4660 on Mar 12, 2021, 11:47:21 AM
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What I'm worried about that this "philosophy" the "design team" seem to share imply that this game shouldn't be designed to hook players tru gratification but by frustration instead.
A) If you worried about item chase with std in mind, these items ARE ALREADY MADE so this is a null point. All you doing is forcing peoples to copy already made stuff even if they would like to farm their own progression. If you talk only about league, I can assure you no single one is going around with 100% perfect gear - there is always that single mod that could have been better, that item that could have been corrupted etc. B) Even if you somewhat achieve perfection, i'm telling you what come after - a new build. That's why we have character slots I guess? C) About poe sticking to his "randomness". It already does that. Not a single thing in POE is truly deterministic. Even harvest isn't as deterministic as you wanna us to believe. It just cull the chance to ruin an item, wich imho is a good thing specially for the players who CANNOT afford to lose it in the first place. Also Maven's orb somewhat limit this whole point as to make truly "perfect' items (4x elevated mod) is still incredibly rng heavy. I did see standard peoples mirror such items just cuz the cost of making beat the mirror price + the fee heavily. So "chased' items already still exist. I'm never soo vocal about any of the changes you make even if it happen I'm in disagreement but this time the disconnection is simply too evident to stay silent. Again you seem to want poe to hook players by all the wrong reasons - this is a game not a slot machine. Stop trying to prey on people's mental weakness thx. |
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