Why the TFT black market is a problem costing GGG money and a solution to fix it.

If they make harvest crafts account bound prepare to pay several ex's for any on demand ilvl 86+ base then.

Bases will be the endgame.. I don't care either way. I can balance the game by simply choosing to not be on that shit discord.
"Parade your victories, hide your defeats. Mortals are so insecure."

Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words.

poe2 = ruthless 2.0 = bad.
Make harvest tradeable as with beastcrsfts, and spawn more commonly.

Then nerf the possible outcomes. No crafting influenced mods (maybe no crafting at all on influenced items). No T1 outcomes.

Harvest can be used to craft medium-tier items or finish up items that are already incredible. Crafts and bases will still be expensive, so the power won’t come free. As a whole, some level of deterministic crafting will still be accessible to all.

An item editor, sure, but with severe limitations. Better than the status quo, at least.
We're all in this leaky boat together, people.
"
Pizzarugi wrote:
"
TheSaltPrincess wrote:
unpopular opinion. harvest makes the game too easy.


TFT and trading Harvest crafts make game too easy.

If GGG doubles down on enforcing not being able to trade harvest crafts, such as making items crafted account bound, then crafts become super rare again.


I cant say it makes game ez because I play as developers designed. limited to not trading crafts and 10 slots. I was suprized you could harvest craft jewels. Jewels never allowed deterministic crafting..guess harvest changed that. Still a work in progress but Ill have 4 notables on there before it's over



Nothing more OP than explody which we all get. I'd delete that mod on things first. then deal with harvest
Git R Dun!
Last edited by Aim_Deep#3474 on Mar 9, 2021, 12:19:54 AM
"
Xystre wrote:
If they make harvest crafts account bound prepare to pay several ex's for any on demand ilvl 86+ base then.

Bases will be the endgame.. I don't care either way. I can balance the game by simply choosing to not be on that shit discord.


I don't see a problem with this. It means I get to stop ignoring ilvl86+ bases since they're worth nothing right now.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
"
TheSaltPrincess wrote:
unpopular opinion. harvest makes the game too easy.


Not Harvest, but trading.

GGG believes that trading belongs to the game, nothing we can do about it sadly. I play SSF and the game is far from easy!

One shots, offscreen snipes, huge HP pools of bosses, its all there if you play legit.
"
TheSaltPrincess wrote:
unpopular opinion. harvest makes the game too easy.


Then don't use it. Easy solution.
"
IlyaK1986 wrote:
"
TheSaltPrincess wrote:
unpopular opinion. harvest makes the game too easy.


Then don't use it. Easy solution.


This. If you don't like game being "too easy", start with yourselves and stop trying to ruin the game for those who ENJOY this state of game.

Just keep Harvest as it is, and praise TFT creators for doing so, as it is much better experience than any past service trading in official forums. At least you can actually combat scam to some extent instead of being muted for calling scammer a scammer due to NZ law.
"
Aim_Deep wrote:
I cant say it makes game ez because I play as developers designed. limited to not trading crafts and 10 slots.


So you're playing SSF but wants to ruin trade league for some reason? Why? I don't get it, I don't play SSF or HC so I don't care at all what happens there. Or I cannot care less about that weird Gauntlet shit. I only playing Trade Softcore.

Also hard harvest trading was 100% intended, Chris mentioned it in the podcast before league. They want trade to be possible but frustrating. So they're likely happy with TFT.
"
Aim_Deep wrote:
"
Pizzarugi wrote:
"
TheSaltPrincess wrote:
unpopular opinion. harvest makes the game too easy.


TFT and trading Harvest crafts make game too easy.

If GGG doubles down on enforcing not being able to trade harvest crafts, such as making items crafted account bound, then crafts become super rare again.


I cant say it makes game ez because I play as developers designed. limited to not trading crafts and 10 slots. I was suprized you could harvest craft jewels. Jewels never allowed deterministic crafting..guess harvest changed that. Still a work in progress but Ill have 4 notables on there before it's over



Nothing more OP than explody which we all get. I'd delete that mod on things first. then deal with harvest


There is one better tool for "preventing" the deterministic outcome and that is "the mod pool & tags"

I think it is more likely that GGG will add some additional mods to the pool, shuffle the tags around to restrict some easy metacrafting as they've done in the past. But unfortunately that will be just a slap on the face of the most average players as something that could be originally 10-12 ex investment to get the super GG endgame item, will suddenly jump to 50ex+ for the same craft just because they add some super common mod into the pool with the tag, or remove tag from "target exalt". That is the way GGG handled things in the past and it is to be expected for the next league.
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
The grind/power creep in the game is a bit out of control & relect on price of a build. To counter the power creep, GGG added even more Over the top bosses so yu need to grind more to beat the end bosses.

When I play seriously in Harbringer league, a 20Ex investment was considered expensive build. 100chaos+ was ballpark for league starter.

Yes, its also easier to farm currency, but I don't think it overcomes the exponental cost of gears.

The problem with many fix suggestions, like making harvest more rare etc will hurt more average players while making the top end of the players more exclusive.

Making it easier like in an orb, like beast craft, will means everyone & their granny have top tier crafted gears in weeks. Make regular gears drop even more useless.

The best IMO is to remove it, but you get backlash, Once people experience something (in our case power), its hard to take it back. A possible wa is to ton down mobs & end bosses to compensate, which you can be sure people will argue again.

Report Forum Post

Report Account:

Report Type

Additional Info