Diablo II: Resurrected

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GusTheCrocodile wrote:
The core reason why "Day 1 DLC" is perceived as a problem is because gamers have allowed themselves to be trained into a "completionist" consumer mentality obsessed with the idea of owning the "full" game.


I mean it's interesting that you think so but... no? I don't buy special/collectors/limited edition packages for extra money over the base game, and I would if your reasoning held up.

I just expect to get the whole game I'm buying instead of it getting chopped up for extra money regardless of the price tag. I mean it's fine, rather than give a company 60$ or whatever amount for the full game I'm happy to give them none if they pull that crap. I've skipped a lot of games in the past 8 years and I don't feel I've missed out on much. I'm amazed at how well some people cope with and make excuses for blatant greed.

Gonna be old games, indie games, and the few games from companies with any sort of integrity left for me until it all falls down.
Last edited by Omnicide24#7830 on Aug 22, 2021, 12:38:16 AM
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Omnicide24 wrote:
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GusTheCrocodile wrote:
The core reason why "Day 1 DLC" is perceived as a problem is because gamers have allowed themselves to be trained into a "completionist" consumer mentality obsessed with the idea of owning the "full" game.


I mean it's interesting that you think so but... no? I don't buy special/collectors/limited edition packages for extra money over the base game, and I would if your reasoning held up.
Well no, that's fine actually, because I wasn't making a statement about you personally. I was identifying a general trend, not claiming every individual that identifies as a 'gamer' wholly embodies my words.
Understandable, I don't agree that it applies to even most people though. Then again the world has gone kinda nuts so what do I know? You could be sorta right if you mean that is what is propping up the industry to keep doing stuff like that.

I think it's fundamentally wrong to ship with day 1 dlc in most cases though. By wrong I mean it's intentionally deceptive in a way, but so is pricing things at 99 cents instead of a dollar, and that's so normal no one thinks about it anymore.
Last edited by Omnicide24#7830 on Aug 22, 2021, 1:27:28 AM
Inferno sure looks pretty now. Putting it on the R2 trigger for instacast gives the game a very different feel to anything on the PC version.

I'd forgotten how potent Static Field is.

So contrary to my memories very few builds stick to one skill tree. You might specialise in one but it's only common sense to grab some from the others. I wouldn't call it flexible but it's an interesting mix of specialisation and standard skills. More importantly I don't see many genuinely useless skills in there, not especially after they introduced synergies.

Contrast yet again with PoE, which has the flexibility of a Kama Sutra master but generally sticks to some form of brute force missionary.

Anyway last day of beta. Time to play the class I understand least. Good old Nature Boy...

PS I found an ethereal Pelta Lunata. Kick. In. The. Dick.


https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
Last edited by Foreverhappychan#4626 on Aug 22, 2021, 8:12:18 PM
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Mikrotherion wrote:
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ScrotieMcB wrote:
There's a point in the early section of some very few games — the original Diablo 2 being one of them, Super Metroid for SNES being another — where the craftsmanship of EVERY facet of the experience is such that you begin to notice a conspicuous lack of flaws.
Spoiler
Conspicuous, as in: while you can believe your eyes and ears that they don't exist now, you can't quite believe that the flaws never existed. So you begin to imagine parts of the game where you might have created flaws, flaws that DID, in your narrative, exist, but then were culled by a diligent game developer employee. You imagine this employee, quite visually despite having no idea what such employees actually look like, playing the game over and over to be irritated by the flaws, then removing them so they wouldn't irritate you, even though you can't quite know what those flaws were.

A truly great game is swimming with the ghosts of design mistakes. It doesn't feel inhabited, really — the dead do not inhabit — but neither does it feel like a place that has NEVER been inhabited. But you definitely get the feeling, from how things are arranged, that some intelligence had been here before you — and had loved the place very much. Perhaps dangerously too much. Enough to create a few ghosts. Enough to leave a piece of their soul behind.

A truly great game feels like trespassing, without ever setting eyes upon the owner — indeed, who knows if the owner will, or can, return? If I had to pick just one word for it, such a game feels haunted. Not in the nightmarish supernatural sense, but how it would feel to actually spend a night very much awake in a place local legend describes as haunted.

Ironically, it is the terrible game that feels like going where no man has gone before. If there is negative connotation to find in the phrase "day 1," it is in seeing a desperate last-minute scramble to first inhabit such places while you're first arriving in the game world. You simply know they won't be ready in time — not really ready. One does not simply haunt the new.

Or to put it another way, there's nothing wrong with your Day 1. But there's a lot wrong with playing a game during the development team's day 1. Or day 2. Or any day before you can feel the ghosts begin to swim.
Very well written. :)
However, I don't agree that Diablo 2 is such a game.
Spoiler
I played D2 for a very long time and some aspects of it really fit your description above. Sound design, for example. Everything has its unique sound, so you don't need to see the swirling dots on your head to know you've been cursed with Iron Maiden.

Monster and skill design, however, were not so swimming in ghosts of flaws. They were there in persona. Remember vanilla Corpse Explosion? Just blew up the whole screen at higher levels.
Being stuck at Duriel because the portal did not appear? Werrrrlll... we have a workaround, Duriel now always drops a Scroll of Town Portal.

So while I did and do love Diablo 2, I think it is far from being (or having been) flawless from the beginning.
If you read carefully, you're not disagreeing with me. I don't think I've played any game that felt haunted all the way through. I don't get the feeling that Saanyone at Blizzard North loved the Chaos Sanctuary enough to play through it more than a single-digit number of times with a melee character. In general, it is the beginnings of games that are haunted, not the ends.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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Omnicide24 wrote:
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GusTheCrocodile wrote:
The core reason why "Day 1 DLC" is perceived as a problem is because gamers have allowed themselves to be trained into a "completionist" consumer mentality obsessed with the idea of owning the "full" game.
I mean it's interesting that you think so but... no? I don't buy special/collectors/limited edition packages for extra money over the base game, and I would if your reasoning held up.

I just expect to get the whole game I'm buying instead of it getting chopped up for extra money regardless of the price tag. I mean it's fine, rather than give a company 60$ or whatever amount for the full game I'm happy to give them none if they pull that crap.

So you've openly admitted that you want to either have the full game — albeit for a reasonable price — or no game whatsoever, but when my man says you've developed an obsession with owning the full game, your response is "mmm... no?"

How about mmmmm yes.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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Foreverhappychan wrote:

Anyway last day of beta.


Hope you enjoyed your time with it. I was only able to play a few hours this weekend, but man oh man .. Playing fully-zoomed and soaking in the details was a religious experience. It felt like a brand new game to me, and I've been playing D2 since the old Barb demo; and smelling the roses at that slower pace felt almost like exploring Diablo 1 for the first time. I absolutely can NOT wait to go through the entire game like that. Blood Raven looked gruesome; the Smith was friggin' imposing; and I can't wait to see the other super uniques and bosses.



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ScrotieMcB wrote:
So you've openly admitted that you want to either have the full game — albeit for a reasonable price — or no game whatsoever, but when my man says you've developed an obsession with owning the full game, your response is "mmm... no?"

How about mmmmm yes.


Well I talked about limited editions and such which I don't buy but do not deter me from purchasing the normal game package. In that case they are usually offering extra skins or some such that you can't normally get, which could be construed as not offering the full game but... It's not the same as cutting actual game content and areas so you can launch them as dlc day 1, or very soon after the base release. They don't want to price the base game above 60$ because they are worried they'll lose sales, so instead the sell you the game in multiple parts? I just don't care for that sort of business practice, I see it as a sign of what a game studio/publisher is willing to do to their game for more money and I stay away.

The thing I was fundamentally disagreeing with is that it is somehow a consumer entitlement issue. We haven't been trained into it, it was the industry standard to sell a complete product for an honest price for a long time. If anything gamers are being trained to accept shady monetization, so much so they'll defend it on the internet.

If you understood all that already then fair enough I guess. I think consumers ought to draw the line somewhere and I have.
Last edited by Omnicide24#7830 on Aug 23, 2021, 10:13:50 PM
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3DNeophyte wrote:
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Foreverhappychan wrote:

Anyway last day of beta.


Hope you enjoyed your time with it. I was only able to play a few hours this weekend, but man oh man .. Playing fully-zoomed and soaking in the details was a religious experience. It felt like a brand new game to me, and I've been playing D2 since the old Barb demo; and smelling the roses at that slower pace felt almost like exploring Diablo 1 for the first time. I absolutely can NOT wait to go through the entire game like that. Blood Raven looked gruesome; the Smith was friggin' imposing; and I can't wait to see the other super uniques and bosses.





Dude I had such a great time. Unfortunately on console there was no zoom control but that wasn't something I had planned anyway. My first D2 experience was in a way too influenced by my battle.net social interactions. Not that I was constantly playing with others but there was always a chance of it. Playing D2R alone (and soon with close rl friends) gave me that same isolation that diablo 1 afforded in the weeks before I got a modem to play it online (hey, this was 1996 and I was barely 18 and still believed I might do something with my life). It felt...scary. I haven't had to use doorways so tactically SINCE Diablo 1.

Towards the last few hours of the beta I finally got some burnout. I'd taken out Duriel as my level 22 Sword and board Amazon, made a savage polearm for my Merc via a cube recipe I never actually used before, tested most of my favourite old skills, pushed a few I'd never really tried before (fissure, inferno, fire claws) and generally affirmed that this was an excellent little teaser.

I am very eager to really get the synergies and rune words going.

Now the wait begins. I do hope they use this time to iron a few things out but honestly I found the beta eminently playable and very well tuned for a console experience.

PS here's something interesting I found during the beta that you and other D2 affecianados might find worth a read. The url kind of speaks for itself.

https://venturebeat.com/2018/07/01/branching-out-how-limiting-skill-choices-made-diablo-2-more-fun/

Apologies for lack of link. On phone. It's an excerpt from a book charting blizzard through D2 and starcraft, and appears very well researched and sourced.
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
Last edited by Foreverhappychan#4626 on Aug 24, 2021, 12:46:38 AM
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Omnicide24 wrote:


The thing I was fundamentally disagreeing with is that it is somehow a consumer entitlement issue. We haven't been trained into it, it was the industry standard to sell a complete product for an honest price for a long time.
Products are still complete and prices are still honest, though. There are just other related products also available.

I bought, for example, Mass Effect 3 a little while after it came out. It had that DLC with a Prothean squad member in it. I didn't think that seemed like good value for money, so I didn't buy it. But the game I got was complete, and I wasn't misled about the price in any way.

I mean a dishonest price would be something for your consumer protection agency to investigate, surely.

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